Damage
Fire
Fire Arrow
Adds one charge point, will cause XXX points of magic damage and XXX points of fire damage to a single enemy target.
| Skill Lv
| Required Lv
| Consumption
| Cast Time
| Cool Down
| Price | Damage
|
| I
| 31
| 106 MP
| 2
| 1.5
| 56 66 | 680 Magic Damage + 336 Fire Damage
|
| II
| 34
| 106 MP
| 2
| 1.5
| 1 5 80 | 730 Magic Damage + 360 Fire Damage
|
| III
| 38
| 106 MP
| 2
| 1.5
| 2 47 95 | 800 Magic Damage + 390 Fire Damage
|
| IV
| 42
| 133 MP
| 2
| 1.5
| 4 92 85 | 857 Magic Damage + 421 Fire Damage
|
| V
| 46
| 133 MP
| 2
| 1.5
| 9 28 60 | 920 Magic Damage + 453 Fire Damage
|
| VI
| 50
| 133 MP
| 2
| 1.5
| 15 96 00 | 980 Magic Damage + 483 Fire Damage
|
| VII
| 54
| 166 MP
| 2
| 1.5
| 25 26 00 | 1040 Magic Damage + 512 Fire Damage
|
| VIII
| 58
| 166 MP
| 2
| 1.5
| 38 53 50 | 1100 Magic Damage + 541 Fire Damage
|
| IX
| 62
| 166 MP
| 2
| 1.5
| 73 77 30 | 1159 Magic Damage + 570 Fire Damage
|
Scorching Strike
Adds one charge point, cause single enemy target XXX points of magic damage, XXX points of fire damage, and target may retreat and faint due to quake.
| Skill Lv
| Required Lv
| Consumption
| Cast Time
| Cool Down
| Price | Damage
|
| I
| 32
| 80 MP
| -
| 8
| 68 96 | 445 Magic Damage + 258 Fire Damage
|
| II
| 36
| 80 MP
| -
| 8
| 1 64 70 | 485 Magic Damage + 282 Fire Damage
|
| III
| 40
| 80 MP
| -
| 8
| 3 64 50 | 526 Magic Damage + 305 Fire Damage
|
| IV
| 44
| 100 MP
| -
| 8
| 6 85 48 | 566 Magic Damage + 328 Fire Damage
|
| V
| 48
| 100 MP
| -
| 8
| 12 29 52 | 605 Magic Damage + 258 Fire Damage
|
| VI
| 52
| 125 MP
| -
| 8
| 20 5 20 | 644 Magic Damage + 373 Fire Damage
|
| VII
| 56
| 125 MP
| -
| 8
| 31 38 87 | 682 Magic Damage + 396 Fire Damage
|
| VIII
| 60
| 125 MP
| -
| 8
| 46 79 00 | 720 Magic Damage + 417 Fire Damage
|
| IX
| 64
| 150 MP
| -
| 8
| 88 18 85 | 757 Magic Damage + 439 Fire Damage
|
Draconic Fireball
Adds one charge point, within a 8m radius of enemy target, all enemies will sustain XXX points of magic damage and XXX points of fire damage, with a 30% chance of falling into Burn state.
| Skill Lv
| Required Lv
| Consumption
| Cast Time
| Cool Down
| Price | Damage | Radius | Effect
|
| I
| 34
| 107
| 3
| 10
| 1 5 80 | 383 Magic Damage + 270 Fire Damage | 8 m | Burn lvl ?
|
| II
| 38
| 107
| 3
| 10
| 2 47 95 | 417 Magic Damage + 293 Fire Damage | 8 m | Burn lvl ?
|
| III
| 42
| 134
| 3
| 10
| 4 92 85 | 450 Magic Damage + 316 Fire Damage | 8 m | Burn lvl ?
|
| IV
| 46
| 134
| 3
| 10
| 9 28 60 | 482 Magic Damage + 340 Fire Damage | 8 m | Burn lvl ?
|
| V
| 50
| 134
| 3
| 10
| 15 96 0 | 515 Magic Damage + 362 Fire Damage | 8 m | Burn lvl ?
|
| VI
| 54
| 168
| 3
| 10
| 25 26 0 | 546 Magic Damage + 384 Fire Damage | 8 m | Burn lvl ?
|
| VII
| 58
| 168
| 3
| 10
| 38 53 50 | 578 Magic Damage + 406 Fire Damage | 8 m | Burn lvl ?
|
| VIII
| 62
| 175
| 3
| 10
| 73 77 30 | 608 Magic Damage + 428 Fire Damage | 8 m | Burn lvl ?
|
Magma Storm
This finishing skill requires charges. After casting, all enemy units with a 12 meter radius of oneself will fall into a Burn state and sustain the following damage.
| Skill Lv
| Required Lv
| Consumption
| Cast Time
| Cool Down
| Price | Damage | Radius | Charge 1
| Charge 2
| Charge 3
| Charge 4
| Charge 5
| Effect
|
| I
| 31
| 123 MP
| 3
| -
| 56 66 | 520 | 12 m | 200
| 420
| 640
| 880
| 1100
| Burn Lv ?
|
| II
| 36
| 123 MP
| 3
| -
| 1 64 70 | 560 | 12 m | 230
| 480
| 730
| 980
| 1230
| Burn Lv ?
|
| III
| 42
| 154 MP
| 3
| -
| 4 92 85 | 600 | 12 m | 260
| 550
| 840
| 1130
| 1420
| Burn Lv ?
|
| IV
| 48
| 154 MP
| 3
| -
| 12 29 52 | 640 | 12 m | 280
| 590
| 900
| 1210
| 1520
| Burn Lv ?
|
| V
| 54
| 193 MP
| 3
| -
| 25 26 0 | 680 | 12 m | 300
| 640
| 980
| 1320
| 1660
| Burn Lv ?
|
| VI
| 60
| 193 MP
| 3
| -
| 46 79 0 | 730 | 12 m | 330
| 700
| 1070
| 1440
| 1810
| Burn Lv ?
|
Lightning
Lightning Saber
Adds one charge point, will cause XXX points of magic damage and XXX points of lightning damage to a single enemy target.
| Skill Lv
| Required Lv
| Consumption
| Cast Time
| Cool Down
| Price | Damage
|
| I
| 31
| 80 MP
| 1.5 s
| 1.5 s
| 56 66 | 510 Magic Damage + 252 Lightning Damage
|
| II
| 34
| 80 MP
| 1.5 s
| 1.5 s
| 1 5 80 | 547 Magic Damage + 270 Lightning Damage
|
| III
| 38
| 80 MP
| 1.5 s
| 1.5 s
| 2 47 95 | 595 Magic Damage + 293 Lightning Damage
|
| IV
| 42
| 100 MP
| 1.5 s
| 1.5 s
| 4 92 85 | 643 Magic Damage + 316 Lightning Damage
|
| V
| 46
| 100 MP
| 1.5 s
| 1.5 s
| 9 28 66 | 689 Magic Damage + 340 Lightning Damage
|
| VI
| 50
| 100 MP
| 1.5 s
| 1.5 s
| 15 96 00 | 735 Magic Damage + 362 Lightning Damage
|
| VII
| 54
| 125 MP
| 1.5 s
| 1.5 s
| 25 26 00 | 780 Magic Damage + 384 Lightning Damage
|
| VIII
| 58
| 125 MP
| 1.5 s
| 1.5 s
| 38 53 50 | 825 Magic Damage + 406 Lightning Damage
|
| IX
| 62
| 135 MP
| 1.5 s
| 1.5 s
| 73 77 30 | 869 Magic Damage + 428 Lightning Damage
|
Lighnting Coil
After casting, within 6 meter radius, all enemies will receive XXX of magic damage and XXX lightning damage with a 25% chance of falling into Paralysis State.
| Skill Lv
| Required Lv
| Consumption
| Cast Time
| Cool Down
| Price | Damage | Effect
|
| I
| 32
| 107 MP
| -
| 2
| 68 96 | 366 Magic Damage + 258 Lightning Damage | Paralysis lv. ?
|
| II
| 36
| 107 MP
| -
| 2
| 1 64 70 | 400 Magic Damage + 282 Lightning Damage | Paralysis lv. ?
|
| III
| 40
| 107 MP
| -
| 2
| 3 64 50 | 433 Magic Damage + 305 Lightning Damage | Paralysis lv. ?
|
| IV
| 44
| 134 MP
| -
| 2
| 6 85 48 | 466 Magic Damage + 328 Lightning Damage | Paralysis lv. ?
|
| V
| 48
| 134 MP
| -
| 2
| 12 29 52 | 498 Magic Damage + 351 Lightning Damage | Paralysis lv. ?
|
| VI
| 52
| 168 MP
| -
| 2
| 20 5 20 | 531 Magic Damage + 373 Lightning Damage | Paralysis lv. ?
|
| VII
| 56
| 168 MP
| -
| 2
| 31 38 87 | 561 Magic Damage + 396 Lightning Damage | Paralysis lv. ?
|
| VIII
| 60
| 168 MP
| -
| 2
| 46 79 00 | 593 Magic Damage + 417 Lightning Damage | Paralysis lv. ?
|
| IX
| 64
| 168 MP
| -
| 2
| 88 18 85 | 623 Magic Damage + 439 Lightning Damage | Paralysis lv. ?
|
Magnetic Charge
Adds one charge point, will cause XXX points of magic damage and XXX points of lighting damage to a single enemy target, with 50% chance of causing target to fall into Exhaution State.
| Skill Lv
| Required Lv
| Consumption
| Cast Time
| Cool Down
| Price | Damage | Effect
|
| I
| 34
| 80 MP
| 2
| 10
| 1 5 80 | 547 Magic Damage + 270 Lightning Damage | Exhaustion Lv. ?
|
| II
| 40
| 80 MP
| 2
| 10
| 3 64 50 | 619 Magic Damage + 305 Lightning Damage | Exhaustion Lv. ?
|
| III
| 46
| 100 MP
| 2
| 10
| 9 28 60 | 689 Magic Damage + 340 Lightning Damage | Exhaustion Lv. ?
|
| IV
| 52
| 125 MP
| 2
| 10
| 20 5 20 | 758 Magic Damage + 373 Lightning Damage | Exhaustion Lv. ?
|
| V
| 56
| 125 MP
| 2
| 10
| 38 53 50 | 825 Magic Damage + 406 Lightning Damage | Exhaustion Lv. ?
|
| VI
| 64
| 150 MP
| 2
| 10
| 88 18 85 | 880 Magic Damage + 439 Lightning Damage | Exhaustion Lv. ?
|
Heaven Strike
Charges are required to cast this magic finishing skill. You can cause the following damage to a single enemy target, and make them fall into Stasis state.
| Skill Lv
| Required Lv
| Consumption
| Cast Time
| Cool Down
| Price | Damage | Charge 1
| Charge 2
| Charge 3
| Charge 4
| Charge 5
| Effect
|
| I
| 31
| 92 MP
| -
| -
| 56 66 | 360 | 280
| 560
| 840
| 1120
| 1400
| Stasis Lv. ?
|
| II
| 34
| 92 MP
| -
| -
| 1 5 80 | 380 | 310
| 640
| 970
| 1300
| 1630
| Stasis Lv. ?
|
| I
| 38
| 92 MP
| -
| -
| 2 47 95 | 400 | 340
| 700
| 1060
| 1420
| 1780
| Stasis Lv. ?
|
| I
| 42
| 92 MP
| -
| -
| 4 92 85 | 420 | 370
| 770
| 1170
| 1570
| 1970
| Stasis Lv. ?
|
| V
| 46
| 115 MP
| -
| -
| 9 28 60 | 450 | 400
| 840
| 1280
| 1720
| 2160
| Stasis Lv. ?
|
| VI
| 50
| 115 MP
| -
| -
| 15 96 00 | 480 | 420
| 880
| 1340
| 1800
| 2260
| Stasis Lv. ?
|
| VII
| 54
| 144 MP
| -
| -
| 25 26 00 | 510 | 440
| 920
| 1400
| 1880
| 2360
| Stasis Lv. ?
|
| VIII
| 58
| 144 MP
| -
| -
| 38 53 50 | 540 | 460
| 970
| 1480
| 1950
| 2500
| Stasis Lv. ?
|
| IX
| 62
| 144 MP
| -
| -
| 73 77 30 | 580 | 480
| 1010
| 1540
| 2070
| 2600
| Stasis Lv. ?
|
Ice
Ice Arrow
Adds one charge point, will cause XXX points of magic damage and XXX points of Ice damage to a single enemy target with a 10% chance the enemy falls into a slowed state for 5 seconds.
| Skill Lv
| Required Lv
| Consumption
| Cast Time
| Cool Down
| Price | Damage | Effect
|
| I
| 31
| 53 MP
| 1
| 1.5
| 56 66 | 340 Magic Damage + 168 Ice Damage | 10% slow Lv. 3
|
| II
| 34
| 53 MP
| 1
| 1.5
| 1 5 80 | 365 Magic Damage + 180 Ice Damage | 10% slow Lv. 3
|
| III
| 38
| 53 MP
| 1
| 1.5
| 2 47 95 | 396 Magic Damage + 195 Ice Damage | 10% slow Lv. 3
|
| IV
| 42
| 66 MP
| 1
| 1.5
| 4 92 82 | 430 Magic Damage + 211 Ice Damage | 10% slow Lv. 4
|
| V
| 46
| 66 MP
| 1
| 1.5
| 9 28 60 | 460 Magic Damage + 227 Ice Damage | 10% slow Lv. 4
|
| VI
| 50
| 66 MP
| 1
| 1.5
| 15 96 00 | 490 Magic Damage + 241 Ice Damage | 10% slow Lv. 4
|
| VII
| 54
| 83 MP
| 1
| 1.5
| 25 26 00 | 520 Magic Damage + 256 Ice Damage | 10% slow Lv. 5
|
| VIII
| 58
| 83 MP
| 1
| 1.5
| 38 53 50 | 550 Magic Damage + 270 Ice Damage | 10% slow Lv. 5
|
| IX
| 62
| 100 MP
| 1
| 1.5
| 73 77 30 | 580 Magic Damage + 285 Ice Damage | 10% slow Lv. 6
|
Ice Grip
Adds one charge point, cause single enemy target XXX points of magic damage, XXX points of ice damage, and Immobility.
| Skill Lv
| Required Lv
| Consumption
| Cast Time
| Cool Down
| Price | Damage
|
| I
| 32
| 80 MP
| -
| 8
| 68 96 | 445 Magic Damage + 258 Ice Damage
|
| II
| 38
| 80 MP
| -
| 8
| 2 47 95 | 506 Magic Damage + 293 Ice Damage
|
| III
| 44
| 100 MP
| -
| 8
| 6 85 48 | 566 Magic Damage + 328 Ice Damage
|
| IV
| 50
| 100 MP
| -
| 8
| 15 96 0 | 625 Magic Damage + 362 Ice Damage
|
| V
| 56
| 125 MP
| -
| 8
| 31 38 87 | 682 Magic Damage + 396 Ice Damage
|
| VI
| 62
| 150 MP
| -
| 8
| 73 77 30 | 739 Magic Damage + 428 Ice Damage
|
Freezing Burn
Adds one charge point, will cause XXX points of magic damage and XXX points of Ice damage, with a 30% chance of falling into Freeze state.
| Skill Lv
| Required Lv
| Consumption
| Cast Time
| Cool Down
| Price | Damage | Effect
|
| I
| 34
| 80 MP
| -
| 12
| 1 5 80 | 547 Magic Damage + 270 Ice Damage | Freeze Lv. ?
|
| I
| 38
| 80 MP
| -
| 12
| 2 47 95 | 595 Magic Damage + 293 Ice Damage | Freeze Lv. ?
|
| III
| 42
| 100 MP
| -
| 12
| 4 92 85 | 643 Magic Damage + 316 Ice Damage | Freeze Lv. ?
|
| IV
| 46
| 100 MP
| -
| 12
| 9 28 60 | 689 Magic Damage + 340 Ice Damage | Freeze Lv. ?
|
| V
| 50
| 100 MP
| -
| 12
| 15 96 0 | 735 Magic Damage + 362 Ice Damage | Freeze Lv. ?
|
| VI
| 54
| 125 MP
| -
| 12
| 25 26 0 | 780 Magic Damage + 384 Ice Damage | Freeze Lv. ?
|
| VII
| 58
| 125 MP
| -
| 12
| 38 53 50 | 825 Magic Damage + 406 Ice Damage | Freeze Lv. ?
|
| VIII
| 62
| 150 MP
| -
| 12
| 73 77 30 | 869 Magic Damage + 428 Ice Damage | Freeze Lv. ?
|
Absolute Zero
This finishing skill requires charges. After casting, all enemy units with a 10 meter radius of oneself will fall into a Sleep state and sustain the following damage.
| Skill Lv
| Required Lv
| Consumption
| Cast Time
| Cool Down
| Price | Damage | Charge 1
| Charge 2
| Charge 3
| Charge 4
| Charge 5
| Effect
|
| I
| 31
| 123 MP
| 2
| -
| 56 66 | 320 | 100
| 220
| 340
| 460
| 580
| Sleep Lv. ?
|
| II
| 38
| 123 MP
| 2
| -
| 2 47 95 | 400 | 120
| 260
| 400
| 540
| 680
| Sleep Lv. ?
|
| IV
| 46
| 154 MP
| 2
| -
| 9 28 60 | 480 | 140
| 310
| 480
| 650
| 820
| Sleep Lv. ?
|
| IV
| 54
| 193 MP
| 2
| -
| 25 26 00 | 560 | 160
| 360
| 560
| 760
| 960
| Sleep Lv. ?
|
| V
| 62
| 223 MP
| 2
| -
| 73 77 30 | 640 | 180
| 400
| 620
| 840
| 1060
| Sleep Lv. ?
|
Resource
Other
Teleport
Cast this magic skill on oneself to able to teleport anywhere within a distance instantly.
| Skill Lv
| Required Lv
| Consumption
| Cast Time
| Cool Down
| Price | Effect
|
| I
| 36
| 64 MP
| -
| 6
| 1 64 70 | 10 meters
|
| II
| 46
| 80 MP
| -
| 6
| 9 28 60 | 12 meters
|
| III
| 56
| 100 MP
| -
| 6
| 31 38 87 | 14 meters
|
Safe Return
Party skill cast for oneself and teammates. After activation, caster and all teammates teleport to a safe location last visited by the caster (last non-instance map entry point accessed)
| Skill Lv
| Required Lv
| Consumption
| Cast Time
| Cool Down
| Price | Effect
|
| I
| 40
| 86 MP
| 2 seconds
| 600 seconds
| 3 64 50 | Returns team to caster's to last non-instance map entry point
|
| II
| 50
| 107 MP
| 2 seconds
| 480 seconds
| 15 96 0 | Returns team to caster's to last non-instance map entry point
|
| III
| 60
| 134 MP
| 2 seconds
| 300 seconds
| 46 79 0 | Returns team to caster's to last non-instance map entry point
|
Debuff
Fren's Will Meter
After casting, reduce single enemy target's M-Def.
| Skill Lv
| Required Lv
| Consumption
| Cast Time
| Cool Down
| Price | Duration | Effect
|
| I
| 36
| 80 MP
| 3
| 10
| 1 64 70 | ?? | -30% M-Def
|
| II
| 42
| 100 MP
| 3
| 10
| 4 92 85 | ?? | -35% M-Def
|
| III
| 48
| 100 MP
| 3
| 10
| 12 29 52 | ?? | -40% M-Def
|
| IV
| 54
| 125 MP
| 3
| 10
| 25 26 00 | ?? | -45% M-Def
|
| V
| 60
| 125 MP
| 3
| 10
| 46 79 00 | ?? | -50% M-Def
|
Element Emaciation
Target's Fire(F), Ice(I) and Thunder(T) resistance is lowered and increase Magic Critical Damage for 30 sec.
| Skill Lv
| Required Lv
| Consumption
| Cast Time
| Cool Down
| Price | Effect
| Effect 2
|
| I
| 61
| 150 MP
| 1
| 3
| 66 93 23 | -35% (F,I,T) resistance
| +20% Magic Critc Dmg
|
| II
| 64
| 150 MP
| 1
| 3
| 88 18 85 | -40% (F,I,T) resistance
| +25% Magic Critc Dmg
|
| III
| 68
| 150 MP
| 1
| 3
| 123 57 78 | -45% (F,I,T) resistance
| +30% Magic Critc Dmg
|
| IV
| 72
| 180 MP
| 1
| 3
| 183 48 86 | -50% (F,I,T) resistance
| +35% Magic Critc Dmg
|
Buff - Self
Instant Recollection
For a Magic Termination skill that requires charges, after casting it can increase oneself's Casting speed while the skill is active.
| Skill Lv
| Required Lv
| Consumption
| Cast Time
| Cool Down
| Price | Charge 1
| Charge 2
| Charge 3
| Charge 4
| Charge 5
| Effect
|
| I
| 40
| 92 MP
| -
| -
| 3 64 50 | 12 seconds
| 16 seconds
| 20 seconds
| 24 seconds
| 30 seconds
| +30% casting speed
|
| II
| 50
| 115 MP
| -
| -
| 15 96 00 | 12 seconds
| 16 seconds
| 20 seconds
| 24 seconds
| 30 seconds
| +40% casting speed
|
| III
| 60
| 144 MP
| -
| -
| 46 79 00 | 12 seconds
| 16 seconds
| 20 seconds
| 24 seconds
| 30 seconds
| +50% casting speed
|
Astral Surge
For a Magic Termination skill that requires charges, after casting it can increase oneself's Magic Critical Hit rate.
| Skill Lv
| Required Lv
| Consumption
| Cast Time
| Cool Down
| Price | Charge 1
| Charge 2
| Charge 3
| Charge 4
| Charge 5
| Effect
|
| I
| 40
| 92 MP
| -
| -
| 3 64 50 | 12 seconds
| 16 seconds
| 20 seconds
| 24 seconds
| 30 seconds
| +50% M-Crit rate
|
| II
| 50
| 115 MP
| -
| -
| 15 96 00 | 12 seconds
| 16 seconds
| 20 seconds
| 24 seconds
| 30 seconds
| +60% M-Crit rate
|
| III
| 60
| 144 MP
| -
| -
| 46 79 00 | 12 seconds
| 16 seconds
| 20 seconds
| 24 seconds
| 30 seconds
| +70% M-Crit rate
|
Embrace of the Muse
After casting, players can increase max MP value, lasting for 10 minutes.
| Skill Lv
| Required Lv
| Consumption
| Cast Time
| Cool Down
| Price | Duration | Effect
|
| I
| 61
| 120 MP
| 3
| 2
| 66 93 23 | 10 minuets | + 10% Max MP
|
| II
| 66
| 120 MP
| 3
| 2
| 104 56 42 | 10 minuets | + 15% Max MP
|
| III
| 72
| 144 MP
| 3
| 2
| 183 48 86 | 10 minuets | + 20% Max MP
|
| IV
| 78
| 144 MP
| 3
| 2
| 271 97 40 | 10 minuets | + 24% Max MP
|
Buff - Party
Burning Veil
Able to cast team skill to oneself and teammates in the same scene with the effect +xx Fire Resistance; when attacking enemies there a Chance of rendering target in Burn State after casting. Persons leaving the team or teammates in a different scene will lose the skill status. Only one team skill can be used by the same caster at any given time.
| Skill Lv
| Required Lv
| Consumption
| Cast Time
| Cool Down
| Price | Effect
| Effect 2
|
| I
| 32
| 86 MP
| 4
| 6
| 68 96 | +10 Fire Resistance
| 5% chance to Burn Lv ??
|
| II
| 40
| 86 MP
| 4
| 6
| 3 64 50 | +10 Fire Resistance
| 6% chance to Burn Lv ??
|
| III
| 48
| 107 MP
| 4
| 6
| 12 29 52 | +10 Fire Resistance
| 7% chance to Burn Lv ??
|
| IV
| 56
| 134 MP
| 4
| 6
| 31 38 87 | +10 Fire Resistance
| 8% chance to Burn Lv ??
|
| V
| 64
| 160 MP
| 4
| 6
| 88 18 85 | +10 Fire Resistance
| 9% chance to Burn Lv ??
|
Electric Armor
Able to cast team skill to oneself and teammates in the same scene with the effect +Thunder Resistance; when sustaining damage each time, there is a Chance of rendering attacker in Slow State. Persons leaving the team or teammates in a different scene will lose the skill status. Only one team skill can be used by the same caster at any given time.
| Skill Lv
| Required Lv
| Consumption
| Cast Time
| Cool Down
| Price | Effect
| Effect 2
|
| I
| 32
| 86 MP
| 4
| 6
| 68 96 | +10 Lightning Resistance
| 5% chance to Slow Lv ??
|
| II
| 40
| 86 MP
| 4
| 6
| 3 64 50 | +10 Lightning Resistance
| 6% chance to Slow Lv ??
|
| III
| 48
| 107 MP
| 4
| 6
| 12 29 52 | +10 Lightning Resistance
| 7% chance to Slow Lv ??
|
| IV
| 56
| 134 MP
| 4
| 6
| 31 38 87 | +10 Lightning Resistance
| 8% chance to Slow Lv ??
|
| V
| 64
| 160 MP
| 4
| 6
| 88 18 85 | +10 Lightning Resistance
| 9% chance to Slow Lv ??
|
Glacial Field
Able to cast team skill to oneself and teammates in the same scene with the effect +Ice Resistance; when sustaining damage each time, there is a Chance of rendering attacker in Freeze State. Persons leaving the team or teammates in a different scene will lose the skill status. Only one team skill can be used by the same caster at any given time.
| Skill Lv
| Required Lv
| Consumption
| Cast Time
| Cool Down
| Price | Effect
| Effect 2
|
| I
| 32
| 86 MP
| 4
| 6
| 68 96 | +10 Ice Resistance
| 5% chance to Freeze Lv ??
|
| II
| 40
| 86 MP
| 4
| 6
| 3 64 50 | +10 Ice Resistance
| 6% chance to Freeze Lv ??
|
| III
| 48
| 107 MP
| 4
| 6
| 12 29 52 | +10 Ice Resistance
| 7% chance to Freeze Lv ??
|
| IV
| 56
| 134 MP
| 4
| 6
| 31 38 87 | +10 Ice Resistance
| 8% chance to Freeze Lv ??
|
| V
| 64
| 160 MP
| 4
| 6
| 88 18 85 | +10 Ice Resistance
| 9% chance to Freeze Lv ??
|
|