From Lime Odyssey Wiki
Warriors are tanks, but also fairly equally balanced between defense and offense. Warriors are the masters of the straightforward battle. While most warriors tend to charge headfirst into a fight, that does not mean they are thick in the head. As with any class, it all depends on how it is played.
|Icon||Ability Name||Class Level||Branch||Mana Cost||Cast Time||Cooldown||Range||Description|
|Wild Charge||lvl||Common||22||Instant||10.0 seconds||3m||Instantly slash the target and inflict physical damage.|
|Blade Strike||Class Level||Attack||23||Instant||6.0 seconds||3m||Instantly slash the target, inflicting physical damage. On a successful hit, the target has a 10% chance of being injured and takes bonus damage equal to 10% of your weapon's maximum damage.|
|Smash||Class Level||Attack||14||Instant||15.0 seconds||3m||An overhand blow that inflicts physical damage. Amount varies based on level of skill.|
|Battering Ram||Class Level||Attack||47||Instant||12.0 seconds||3m||Strike the target’s face and inflict physical damage. Has a 10% chance of inflicting additional damage if the Rage Boost effect continues, ending the Rage Boost effect.|
|Fury||Class Level||Attack||Mana Cost||Instant||24.0 seconds||Range||
Use the Fury ability to gain the following effects for a limited time: Weapon's Damage increased, Physical Defense increased, Overall HP reduced (percentages vary based on level of skill). Fury's effects will be automatically cancelled when your HP reaches a certain point. You can only use one Warrior Gain Skill at a time.
|Steel Tornado||Class Level||Attack||Mana Cost||Instant||20.0 seconds||Range||
Launch a rotational attack by using centrifugal force and inflict physical damage. The target has a percentage chance to be knocked unconscious for 3 seconds.
|Rage Boost||Class Level||Attack||100||Instant||3 Minutes||Range|| Focus your mind to gain the Rage Boost effect for 60 seconds: Physical Damage increased, chance to Critical Hit increased, Defense reduced
You can only use one Warrior Gain Skill at a time.
|Grapple||Class Level||Attack||27||Instant||8.0 seconds||3m|| Inflict a percentage of your current weapon's damage and reduce the target’s move speed.
Percentage varies based on level of skill.
|Cross Edge||Class Level||Attack||35||Instant||15.0 seconds||3m|| A powerfull swing that inflicts physical damage equal to a percentage of your weapon's damage, and has a chance of knocking your opponent uncoscious.
The higher the Skill Level, the shorter the cooldown time.
|Shield Splinter||Class Level||Attack||181||Instant||12.0 seconds||3m||
Swing your weapon with enough force to destroy your opponent’s armor and inflict physical damage equal to a percentage of your weapon's damage. This has a chance of starting the cooldown for Steel Tornado. The higher your Skill Level, the shorter the cooldown time.
|Tri-Slash||Class Level||Attack||55||Instant||30.0 seconds||3m||Slash the target twice and inflict physical damage with a powerful leap attack.|
|Rampage||Class Level||Attack||130||Instant||30.0||Range||This skill grants the Rampage effect to nearby party members. Those buffed with Rampage will have additional physical damage.|
|Aura Blade||Class Level||Defense||14||Instant||5.0 seconds||Range||Use a swift strike to instantly stab the target, inflict physical damage, and increase the target’s Malice Rate.|
|Bull Rush||Class Level||Defense||17||Instant||18.0 seconds||Range||Quickly advance towards the target by borrowing the power of Sylph the Wind Spirit. The higher your skill level, the shorter the cooldown time.|
|Slash Assault||Class Level||Defense||16||Instant||15.0 seconds.||Range||Violently swing your weapon to inflict repeated damage.|
|Provoke||Class Level||Defense||Mana Cost||Instant||15.0 seconds||20m||Use this skill to focus a target's attention on you by greatly increasing your Hostility Rate for a brief time. The higher your Skill Level, the shorter the cooldown time.|
|Sword Clash||Class Level||Defense||68||Instant||15.0 seconds||3m||
Call on the power of the Earth God, Titan, to inflict physical damage on the target and nearby enemies according to your level.
|Stone Wall||Class Level||Defense||10||Instant||10.0 seconds||Range||Take a defensive stance to increase your basic defense at the cost of your Dodge and Shield Defense rates.|
|Shield Bash||Class Level||Defense||38||Instant||12.0||3m||Hit the target with your shield to inflict damage equal to a percentage of your Physical Damage + Magic Defense, as well as a chance to knock them unconscious. This greatly increases your Malice Rate. This ability also has a chance to reset your Defensive Stance Buff and a chance to reset the cooldown for Divine Shield.|
|Lion's Roar||Class Level||Defense||Mana Cost||Instant||45.0 seconds||Range||Shout a challenge to your enemies, temporarily increasing your Malice Rate to try and force your enemies to fight you. The higher your Skill Level, the shorter the cooldown time.|
|Divine Shield||Class Level||Defense||78||Instant||8.0 seconds||3m||Hurl a shield charged with Holy Power to inflict Magic Damage on nearby enemies, with a chance of knocking them unconscious. This greatly increases the target’s Hostility Rate.|
Sword, Greatsword, Greataxe, Mace