Siege Warfare

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What is a Castle Siege?

dkus_siege1.jpg DKO's Castle Siege is the pinnacle exhibition of power in DK Online. Castle Siege is a PvP (player versus player) feature that refers to combat between guilds to hold a castle that controls a territory. In this bloody exhibition of power, guilds are required to Sign Up via the NPC waiting outside the Castle Arena and will then have to battle it out for the ability to control the Castle for YOUR Guild. Those that hold the Castle are tasked with defending it with their Guild Members' lives while other Guilds besiege that Castle with all their power.


This feat is not as easy as it sounds. When you find yourself in the heat of battle surrounded by enemies you are only left with but one thought. You can only think of surviving and defending your keep against the onslaught of those that wish to usurp you from your throne or … persevering and pushing through the walls to claim glory and acclamation for your guild.
There are currently 8 castles in Dragon Knights Online as of the beginning of Open Beta, they are: Baston, Ludiber, Halland, Labonia, Raden, Tourhut, Braden, and Ledise. Each Guild only has the ability to control One Castle and must Defend it from other Guilds in order to maintain their control over that keep. Enter your war chamber and prepare your next move carefully. Power comes with a price. What are you willing to sacrifice to attain the highest position in the land?

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Castle Siege Rules

In this all out free for all the rules are simple:
  • Registration: In order for your guild to register, your guild will need to be a lvl 4 or higher guild and your guild leader will need to register within the allotted time for the upcoming siege. If you are found in the battleground unregistered, both sides will see you as irrelevant and you will be seen as a White Name not in PvP Mode.
  • Participation: Once siege has started you will notice that your enemies will be marked with a knife over their name plate. All allies will not have the marking.
  • Attacking: The max number of guilds that can register to attack is 25. Politics is an important part in ruling. If you make the wrong enemies you may have a horde of 25 guilds crashing through your walls.
  • Defending: Currently there can be 5 guilds that can defend a castle. Forge strong alliances in order to maintain dominion.
  • Time: All participants will have 1 hour and 30 minutes to hold their ground or slaughter the opposing enemy. If an attacking guild succeeds in inscribing the token on the statue before the allotted time is over they will need to defend the castle until the end of siege.
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Applying for Siege/Defense

Interested in being involved in a massive battle where you go head to head against the best players on your server? If you are, outside of every castle you will see a messenger NPC, an ambassador if you will, for that castle. The guild leader of a lvl 4 or more castle must meet this NPC and declare their intentions. Will you aid the current holders of the castle as they attempt to fend off the attack? Or will you be the attackers trying to gain dominion over the land? dkus_siegereg.jpg
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Scheduling

Pending
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Benefits of Owning a Castle

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The ultimate prize of siege warfare is winning your own guild castle. This is the ideal guild house, and a huge status symbol for your guild.


In addition to bragging rights, the guild that occupies a castle enjoys using all the castle features, as well as collecting taxes for the guild.

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Castle Taxes

Once a guild has occupied a castle, they can set and collect taxes from the castle. This is an excellent way to raise money to further upgrade your guild and castle.


In order to collect taxes, the guild leader must speak with the Grand Chamberlain NPC. This will open up a list of taxing options. There are two types of taxes the guild can implement, Hunting Tax and Sales Tax

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Hunting Tax

A hunting tax will take a small sum of florins out of the bounty players are rewarded for killing monsters around the castle. You can tax up to 3 florins per monster bounty.


Example: If the tax is set to 3 florins, and a player kills a monster worth 30 gold, 27 will be given to the player and 3 will be deposited directly into the guild bank.

Sales Tax

A sales tax will add a small tax to any goods or services from NPC's inside the castle. This tax is added to the base price of the goods. You can tax from 1% to 40% of the base price.


Example: If the tax is set at 5% and a player wants to buy a health potion worth 30 florins, it will be sold for 32 florins and 2 florins will be depoisted directly into the guild's bank.

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