Mystic
From Grand Fantasia Wiki
Group: Novice > Acolyte > Priest > Cleric / Sage > Prophet / Mystic

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Description
The Mystic is a healer class and the advancement to Sage with heightened Magic Defence and Constant Buffs, the Mystic's form may change into an Ape, Bird or Wolf, each with different characteristics and abilities, such as:
*Wolf Form can produce more Damage, and enhances the Mystics evasive ability.
*Ape Form has the ability of "War Cry" which lowers hit rate, and also causes damage to be reduced against the Mystic in this form.
*Bird Form can produce more Magic Damage,Root and enhances the users Movement speed.
Advantages of a Mystic:
- Universal Character: The Mystic can change class roles depending on the situation at hand.
- Large amount of DPS: The Mystic deals an incredible amount of DPS if used correctly, this is due to Deadly Blow and Jaws Of Madness repeated over an over.
- Average Stats: The Mystic does not specialize in a specific area to improve as the Mystics stats all improve at the same time. (Such as a Pally gains more DEF than us, but we will have more ATK or a Sin has more DPS than us, but we have more DEF)
- Healing: The Mystic is able to resurrect other players, heal and restore MP.
Disadvantages of a Mystic:
- High MP Cost: The cost of Skills raise as you upgrade your skills.
- Stun and Rooting: Although the Mystic is very powerful at close range, they are almost helpless when it comes to being stunned and/or rooted. The only way to prevent stun is using an Anti-Stun staff which will lower our capabilities in battle.
- High cost to gear: As mystic can equip a large amount of items and should change them based on the situation, mystics can be very expensive to gear effectively compared to other classes
Weapons
Equipment
Skills
| Mystic Skills | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Healing SkillsNature Healing Charge +1 point. After casting it can resotre XXX-XXX HP of a single friendly target instantaneously.
After casting, instantly restore single friendly target's HP by XXX-XXX points, and additional XXX points of HP every 2 seconds for 20 seconds while the skill is active.
Requires charges. All friendly units within a 18m radius of one self will recieve XXX-XXXpts of healing instantly, and restore XXX HP every 2 seconds for the following amount of time.
After casting, players can randomly remove 1 negative status from a single friendly target.
Human SpellsReinforced Shining Judgement Charge +1 point. Magic damage +XXX points to a single enemy target with targets hit rate and evasion -30%.
Charge +1 point. Causes XXX points of Magic damage, and XXX points of Natural damage to single enemy target within a 10m radius.
Sandstorm Charge +1 point. Causes XXX points of Magic damage, with the effect of being forced to retreat and knocked out.
Requires Charges. Within a 10m radius, all enemies will recieve XXX points of Magic damage, 800 points of Light Damage, and all enemies will be forced to retreat and knocked out for 3 seconds.
Requires charges. Within a 12m radius, all enemies will sustain XXX points of Magic damage, and will be rendered dizzy for 6 seconds.
After casting, a single enemy target of level 82 or below will be transformed into a woodden puppet, causing them to attack other monsters in the area. Only one monster can be transformed at a given time. Cannot be used whilst in combat. Ineffective on monsters already in combat.
Shadow Wolf SkillsHigh-level Stealth Charge +1 point. This is a physical skill cast on oneself in Shadow Wolf form. While the skill is active, it makes one invisible, but but movement speed -15% and chance of detection by beings 1 level or more higher. Cannot be cast during battle.
Charge +2 poins. After casting, you move instantly to a single enemy target and deal XXX points of damage. Used in stealth in Shadow Wold form.
Charge +1 poins. Causes standard attack on a single energy target plus XXX points of physical damage, with X% of the damage used to replenish the the caster's HP. Must be used under Shadow Wold form.
Requires charges. After casting, it can cause XXX points of damage on a single enemy target. Has 75% chance of double attack and 50% chance of tripple atack. Must be used under the shadow wolf form.
description:100% Chance of triple damage and target upon hit -400 HP for 10 seconds. Effect stacks up to 3 times.
Great Eagle SkillsGreat Eagle Form Causes one to transform to Flying Eagle form. Movement speed +XX%, magic critial hit ability +XX%, immunity to fear effects. After transformation, only skills of the current form can be cast.
Causes XXX points of magic damage to single enemy target. 70% chance of double attack and 50% of tripple attack. Must be cast under Great Eagle form.
Causes XXX points of magic damage to single enemy target, and the target will be unable to move for 3 seconds. Must be cast under Great Eagle form.
Charge +1 point. Causes XXX points of magic damage to single enemy target and every 2 seconds opponents HP -XXX points, for 10 seconds. Must be cast under great eagle form.
Instantly restore single friendly targets HP XXX-XXX points, and cause targets run speed and evasion +25% for 20 seconds. Must be cast under Great Eagle form.
Magic skill cast on oneself. Movement speed +75%. The higher the level, the longer this skill is active. Must be cast under Great Eagle form.
Raises Magic Attack by 8% for 15 seconds after casting the skill. Magic defense of target within 15 yards of caster decreases -8%; Physical and Magical Attack decreased -8% for 15 seconds. Stacks up to 4 times
Magic Finishing Skill which needs charges to cast. Target loses 300 HP every 2 sec; Physical and Magic Defense -20% for 10 sec.
Giant Ape SkillsGiant Ape Shape Causes one to transform to Giant Ape form. Max HP +XXXX, damage taken -XX%, hit ability +XX% and immune to fear effects. After transformation, only skills of the current form can be cast.
Charge +1 point. Causes standard attack on single enemy target, plus XXX points of Physical Damage, and targets evasion -50% for 10 seconds. Must be cast under Giant Ape form.
Causes standard attack on single enemy target, plus XXX points of Physical Damage, interupt targets casting and make target unconcious for 2 seconds. Must be cast under Giant Ape form.
Damage from standard attack +XX% points and malice +150%. Must be cast under Great Ape form.
Within 16m radius, all enimies units sustain standard attack plus 43 points Damage, hit rate -60% and enemy malice +XXX points. Must be cast under Great Ape form.
Mental Impact Requires charges; Within an 8m radius, cause XXX points of damage and cause enemy to loose XXXMP points. Must be cast under Great Ape form.
Requires charges. Causes one to become beserk, regular attack damage +XX% and attack speed +XX%. Varied duration dependant on charges. Must be cast under Great Apre form.
Skill that +1 charge pt. Cast in Giant Ape form to inflict standard attack with 350 physical damage on enemy within 8m radius of oneself. Target also suffers; Attack and Cast Speed -40% for 10secs.
Buff SkillsCrystal Rose Blessing Causes XX% chance of reflecting 35% damage from all attacks back to the attacker. Active for 600secs.
Max HP +??%, Physical Defense +??%, Magical Defense +??%. Active for 60 seconds.
HP Regen +??, MP Regen +??, INT+??, WIL +??. Active for 30 seconds.
Oneself, and all friendly units within a 20m radius, will fully restore MP; also ATK and M-ATK +10% for 30 seconds.
Party SkillsHoly Spring of Mana Able to cast skill to oneself and teammates in the same area. After casting, when sitting down, auto MP restore will gain an extra XX points per tick and Max MP +XX%. Those who leave the party will loose the skill status. Only one team skill can be used at a time.
Able to cast skill to oneself and teammates in the same area. After casting, Nature resistance +XXpoints, magic damage sustained -XXX points, and movement speed +XX%. Those who leave the party will loose the skill status. Only one team skill can be used at a time.
General SkillsPotential Release Stimulate the entire body; within the time Attack and M-Attk +20%; attack speed and casting speed are also enhanced for 15 seconds.
Escape Without A Trace Run speed +100% for 8 seconds. Casting instantaneous energy resets to none; if attacking continuously, it will be ineffective.
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Desert Storm (Mystic)
Desert Storm (Mystic)
Sacred Spirit's Impact (Mystic)
Mood to Kill (Mystic)
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| Skills - Passive |
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| Skills - Passive |
Talents
| Basic Talents:Mystic |
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| Basic Talents:Mystic |
| Ancient Talents:Mystic | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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===Ancient Earth Talents===
Ancient Star Talents
Ancient Moon Talents
Ancient Sun Talents
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Mastery System
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