Mage

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Standing in both darkness and light, the great mages of the land wield the elements and the power of necrosis. Mages should never stand in the front lines, and physical attacks should remain a last resort for the truly desperate. However, with their range of control spells and powerful attacks, it's rare that enemies even reach them.


Contents

Requirements

Skills

Class Skills

Icon Ability Name Class Level Branch Required Weapon Mana Cost Cast Time Cooldown Range Description
Mage_c_ManaStorm.jpg Mana Detonation Class Level Common 34 Instant 5.0s 20m Summons the flames of the Abyss to deal Dark Damage to all nearby enemies.
Mage_e01.jpg Wind Arrow Class Level Elemental 21 1.5s 1.0s 25m Create a spinning ball of air that flies towards your target with enough force to deal damage.
Mage_e04.jpg Frozen Missile Class Level Elemental 21 2.0 seconds 5.0 seconds 25m Send a chunk of ice hurtling towards the target to inflict magic damage. On hit, the target has the chance to suffer frostbite, reducing movement speed.
Mage_e05.jpg Gale Slash Class Level Elemental 19 3.0s 8.5s 25m Engulf the target in a miniature tornado, inflicting magic damage. The higher your skill level, the shorter the casting time.
Mage_e06.jpg Lightning Bolt Class Level Elemental 37 1.5s 14.5s 25m Summon a bolt of lightning to inflict magic damage.
Mage_e07.jpg Magic Barrier Class Level Elemental 120 Instant 30.0s Create a protective barrier by freezing the moisture in the air. This ability increases your Magic Damage, as well as granting a chance to freeze any enemy that hits you. Only one type of Mage’s barrier can be applied at a time. Being struck while under the protection of Magic Barrier has a chance of reseting the cooldown on Cyclonic Prison.
Mage_e08.jpg Glacial Spines Class Level Elemental 73 Instant 10.0s Enormous shards of ice break through the ground in a circle around you, inflicting magic damage on multiple enemies. The higher your skill level, the shorter the cooldown time.
Mage_e09.jpg Cyclonic Prison Class Level Elemental 181 2.0s 1min 15m Surround the target with an immobilizing barrier of wind, holding it in place. Attacking the target will dispel Cyclonic Prison.
Mage_e10.jpg Fireball Class Level Elemental 53 3.0s 5.0s 25m Hurl a fireball at the target to inflict magic damage. The higher your skill level, the shorter the cooldown and casting time.
Mage_e12.jpg Absolute Zero Class Level Elemental 134 1.0s 28.0s 25m Freeze the air in the target area, dealing magic damage to multiple enemies. Upon being hit, the targets have a chance of becoming frozen. A frozen target will be immobilized until it is struck again.
Mage_e13.jpg Arcane Force Class Level Elemental 283 Instant 2min Improves the caster’s magic damage.
Mage_e14.jpg Meteor Strike Class Level Elemental 173 3.0s 25m Summon a meteor to obliterate the target area. The impact deals initial magic damage, then continues to burn enemies within its radius, dealing damage over time. Higher skill levels mean a a shorter casting time, but a longer cooldown time.
Mage_d02.jpg Mana Spike Class Level Darkness Staff, Grimoire 36 1.0s 4.0s 20m Channels mana through your weapon to inflict physical damage. This also has a chance to temporarily knock the target unconscious. The higher your skill level, the shorter the casting time.
Mage_d04.jpg Intelligence Boost Class Level Darkness 134 Instant Temporarily increase yours and your party members' Intelligence.
Mage_d05.jpg Cremate Class Level Darkness 21 1.5s 6.0s 20m Channel fire energy to cause the target to burst into flames, dealing magic damage, as well as dealing a percentage of your maximum magic damage over time.
Mage_d06.jpg Corruption Class Level Darkness 40 Instant 10.0s 20m Curse the enemy with dark magic, dealing damage over time.
Mage_d07.jpg Mystic Salvo Class Level Darkness Staff, Grimoire 23 2.0s 10.0s 25m Fire a series of magical orbs at the target, dealing physical damage.
Mage_d08.jpg Soul Shackle Class Level Darkness Create a protective barrier of souls around you to absorb incoming damage at the cost of MP. Only one type of Mage's barrier can be used at a time.
Mage_d09.jpg Inferno Class Level Darkness 93 Instant 12.0s 20m Throw a helix of demonic fire at the enemy. On hit, this skill deals damage and resets the duration of Burning damage on the target.
Mage_d10.jpg Vital Drain Class Level Darkness 101 Instant 2min 15m Launch a ball of negative energy to inflict damage on a target, and recover your HP equal to a percentage of the damage inflicted.
Mage_d11.jpg Maelstrom Missile Class Level Darkness 75 0.5s 5.0s 20m The forbidden knowledge you've gained as a warlock allows you to shape a sphere of Demonic Magic that inflicts Dark Damage on the target. The higher your skill level, the shorter the cooldown time.
Mage_d14.jpg Narcolepsy Class Level Darkness 251 2.0s 1min 15m Cast a spell of another world and make the target fall asleep. This effect will be canceled when the target is hit again.
Mage_d15.jpg Ebon Blaze Class Level Darkness Staff, Grimoire 130 1.5s 10.0s Summon the flames of the abyss to deal Dark Damage to all nearby enemies.

Equipment Types

Weapons

Staff, Grimoire

Armor

Magic Armor

Personal tools