From Grand Fantasia Wiki
Fortification is an important NPC service in Grand Fantasia.
Fortification is the act of increasing the basic values of all weapons and armor, i.e. attack and defense. This may be done up to a maximum of +18
Before +9, failure to fortify will damage an item to 0 durability, requiring it to be repaired before continuing. After +9, failure to fortify will destroy the item. from +16 to +18, failure to fortify (which can only be done by using S Scrolls) will result in durability of the item being set to 0/0, regardless of previous durability level
Locations are approximate.
- Kaslow: East from north gate; X230 Y250
- Ilya: East from Crystal Square; X390 Y110
- Jale: Southeast portion of town; X240 Y200
- Angoya Island: In the small town southeast of the island; X790 Y380
Items are prepared for fortification by unequipping them and then dragging them into the Item slot of the Fortification Window, along with the necessary Scroll in the Scroll slot. Valid items are any normal weapons and armor; NO accessories or costume items of any kind may be fortified.
There is an optional Clover slot for bonus clover items that improve the success rate of the fortification, which becomes a critical issue when exceeding +9.
Damaged items (0 durability) can be repaired in this window and must be repaired before further fortification attempts are possible.
Fortification scrolls are available in two kinds and four grades.
Attack scrolls may only be used to fortify weaponry, while defense scrolls apply only to armor.
- C-grade scrolls may drop from ordinary monsters or be given as low-level quest rewards;
- B-grade scrolls can be obtained from Lv. 31+ monsters rarely; and
- A-grade scrolls can only be obtained from level 50 and above Guild Bosses.
- S-grade scrolls can only be obtained in dungeons or level 55 and above Guild Bosses.
Each level of fortification will add +3% to a weapon's ATK and MATK values or an armor's DEF values, up to +9, +10-15 adds 5.33% per fortification and +16-18 adds 7.33%
Weapons that are fortified to +5 will receive a dim glow; +7 will receive a brighter glow; and +9 will add a sparkling particle effect, +13 will add black and white glowing particle effects
Armor does not obtain any visual effect from fortification.
Before +9, items that fail the fortification process will be reset to 0 durability - requiring standard repair - and may have their maximum durability lowered, requiring the use of a Blacksmith's Repair Mallet.
After +9, items that fail fortification are destroyed outright until +16
From +16 to +18, items that fail fortification are set to 0/0 durability, regardless of the item's durability level
Thus, it is advised to fortify before adding any other factors to the item.
|Template:Item small||Raises chances of successful fortification.|
|Template:Item small||Greatly raises chances of successful fortification (+25%?)|
|Template:Item small||Fortification is guaranteed to succeed.|
|Template:Item small||When upgrading past +9, failure to fortify will consume this item and damage the weapon or armor instead of destroying it.|
|Template:Item small||When upgrading past +9, failure to fortify will consume this item and damage the weapon or armor instead of destroying it. Slightly raises fortification success rate.|
|Template:Item small||When upgrading past +9, failure to fortify will consume this item and damage the weapon or armor instead of destroying it. Moderately raises fortification success rate.|
|Template:Item small||When upgrading past +9, failure to fortify will consume this item and damage the weapon or armor instead of destroying it. Greatly raises fortification success rate.|
|Template:Item small||Fortifications up to +7 will always succeed.|
|Template:Item small||Fortifications up to +10 will always succeed.|
|Template:Item small||Fortifications up to +13 will always succeed.|
|Template:Item small||Fortifications up to +15 will always succeed.|