Fighter

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fighter1.png

Novice | Fighter | Warrior | Berserker / Paladin | Warlord / Templar | DeathKnight / Crusader
Novice | Hunter | Archer | Assassin / Ranger | Darkstalker / Sharpshooter | WindShadow / Hawkeye
Novice | Spellcaster | Mage | Necromancer / Wizard | Demonologist / Archmage | ShadowLord / Avatar
Novice | Acolyte | Priest | Cleric / Sage | Prophet / Mystic | Saint / Shaman
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Fighters are a physical damage dealing class, however they also have the capability to tank through utilizing malice control, wearing plate armor, and using shields. They also can wield a significant number of weaponry, including Axes, Hammers, and Swords. Like Archers, they too can use Bows and Guns to pull and damage from afar, but do not have any ranged skills to make use of.

Fighters can advance to Warrior at Level 15

Contents

Advantages

  • Multiple Weapons - Fighters have an impressive array of weapons to choose from to suit different kinds of preferences.
  • Tanking - The only starting class capable of mitigating damage well and controlling malice, Fighters are highly sought after for party play, especially when fighting bosses.
  • High Damage Output - Even when not relied on for tanking, Fighters can deal large amounts of damage very quickly, notably when wielding two-handed weaponry.



Disadvantages

  • Up Close - Unlike the other classes, Fighters are almost always next to monsters and do not have any of the others' survival skills, so if they bite more than they can chew they'll likely die solo.
  • Gear Dependent - All pieces of a Fighter's Equipment have to be updated frequently to do well, whether in solo or party play.



Skills

Damage (Single) Skill


skybreakerstrike.png Sky Breaker Strike
Adds 1 charge point; deals regular attack effects and damage to a single enemy target, plus X pts of physical damage after casting.


weakeningstrike.png Weakening Strike
Adds 1 charge point; after applying skill, cause a single enemy target to receive regular attack and X pts of physical injury, and can reduce injury from target's regular attack by Y pts.


Damage (Area) Skill


whirlwindchop.png Whirlwind Chop
Charges are needed to cast a physical finishing skill. All enemies with a 6 meter radius around you will suffer X pts of physical damage to your standard attack


Buff Skill


hotbloodedsurge.png Hot Blooded Surge
Physical skill cast on oneself, damage from each regular attack +X%, enemy malice +100% while this skill is active.



Talents


swordspecialist.png Sword Specialist
Increases sword damage and hit rate.


axespecialist.png Axe Specialist
Increases axe damage and critical hit rate.


hammerspecialist1.jpg Hammer Specialist
Increases hammer damage, and chance to stun a target.

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