From Aeria Browser Wiki
DDTank offers a stunning array of gear and equipment, arranging from startling, to sexy, to hilarious, to down right insane! The customization possibilities are endless - and you can even customize the colors of some of your gear with a special item. Clicking on the Backpack Icon from the menu at the World Screen opens up your stats and inventory.
On the left hand side of the screen is your status menu.
Level: Your current level of experience and the percentage of EXP you have towards your next level.
Power: Total character's abilities based on the strength and levels of their gear. It however winds up being fake from harm spamming and armor cramming which should be avoided as it wastes pearl space.
Offense: The character's total offensive attributes as totaled from their equipment and base stats. Your offense is what makes your harm usable. However it doesn't negatively impact your stamina.
Defense: The character's total defense attributes value as totaled from their equipment and base stats. High defense can decrease Harm and increase Health.
Agility: The character's total agility attributes value as totaled from their equipment and base stats. High agility can increase character's recovery rate from status effects also allows more stamina allowing you to do combos in your turns and less turn losses. Repeat should be avoided however as it will guarantee you miss out on a turn after use. Stamina consumption depending on the round will also determine if a delay is given for another turn or costing you a turn.
Luck: The character's total luck attributes value as totaled from their equipment and base stats. High luck can increase character's strike rate and pierce enemy's Shield. Affects your pearl activation as well, this is the other stat that maximizes your harm from your weapon.
Harm: Mostly utilized by a character's Offense and luck attributes, this represents a character's ability to damage other characters and reduce their health. If your offense and luck are nonexistent so will your damage.
Shield: Mostly based off a character's Defensive attribute, this represents a character's ability to block damage dealt by other characters and protect their health. For your armor from your clothing and hat to do any benefit you need decent defense or this is useless.
Health: Mostly based off a character's Defensive attribute and level, this represents the amount of damage a character can withstand until they are turned into a "ghost" or lose the match.
Physical: Mostly based off a character's Agility attribute, this represents the amount of skills and movement a player can make on their round. Utilizing how you use your stamina on your rounds will determine if you get continuous attack or get a turn revoked in turn.