From Shaiya Wiki
|Currently working on a template to make editing the various beasts easier. This is under construction. Wanted is a way to simply edit a monster's individual template and have that info show up on the other pages. This is to make updating such a massiv list easier. If anyone has suggestions, please add to the talk page. Thank you.|
Basic Monster Information
Through your travels in the various areas you will encounter many varied monsters, some that will tolerate your presence and let you walk amongst them, while others will attack you with no provocation. There's very little that can be told just by taking a glance at any beast, a more detailed examination is required.
A few details that can be discovered about any monster is their elemental association and their approximate power level as compared to yourself. Hovering the mouse over your target will show their name in a specific color, which indicates their relative level compared to your character. Actually selecting the target with either a single mouse click, or using the auto-target hotkey, will also display the elemental association (if any) of the target.
Each monster has a level and this is reflected by the color of their name when it is displayed on screen.
|White||Monster is 6 or more levels below you. No XP gained.|
|Cyan||Monsters 4-5 levels below you, very little challenge, even when en masse. Very little XP gain.|
|Blue||Monsters 2-3 levels below you, little challenge unless in large numbers. Little XP gain.|
|Green||Monsters around your level, +/-1 level, can put up a decent fight. Decent XP gain.|
|Yellow||Monsters 2-3 levels above you, may be a challenge if solo. Good XP gain.|
|Orange||Monsters 4-5 levels above you, usually a challenge if solo. High XP gain.|
|Red||Monsters 6-7 levels above you, difficult to solo. Great XP gain.|
|Pink||Monsters 8-9 levels above you, extremely difficult to solo. Fantastic XP gain.|
|Grey||Monsters 10 or more levels above you, basically impossible to solo. No XP gain.|
The comments about whether a certain level can be a 'challenge' or 'difficult' does depend primarily on your class and mode. A monster that's a 'challenge' to a Normal Mode Pagan probably won't be so diffcult to a Normal Mode Warrior, even if the characters are the same level. Character mode plays a significant role in how challenging an encounter can be as well due to the higher stat allowance per level of the higher modes and the availability of better gear to them. Another part of the difficulty when dealing with monsters that are Yellow up through Grey, is an increasing damage penalty, the lower you are when compared to the target, the more your damage is reduced.
Monsters you encounter in the various dungeons throughout the land use the same color scheme for level comparison as well, though they are about 2-3 times stronger and give about twice the experience as wilderness monsters of the same color.
In the beginning, elements play only a small role in the game, but learning what they are and how they affect encounters early on will help you later. Some of the monsters you encounter will have an associated element, which will be displayed two ways. First, in a pair of small 'bubbles' that bracket their name when targeted on screen and in a single 'bubble' in your current target box. If the monster has no element, it is considered non-elemental and their 'bubbles' will be grey.
|Fire element||Wind element||Earth element||Water element||Non-elemental|
When dealing with elements, there is an associated cycle to remember : Fire beats Wind beats Earth beats Water beats Fire, and all elements beat Non. So, should you encounter an elementally associated monster, if you have a way to inflict damage using a 'strong' element (i.e. Fire against Wind) you will have an advantage by being able to inflict more damage to them. But the reverse is also true, if you use an element which is 'weak' to the target (i.e. Fire against Water) then you will be at a disadvantage and your damage will be similarly reduced.
Eventually you will encounter monsters that can cast spells or use other innate powers, known as 'debuffs'. A debuff is an effect that lasts longer than the instant it normally takes to cast it. There are a variety of debuffs that can be used against you, some will immobilize you, while others will slowly drain away your life. Some of these debuffs can be removed if you have the proper cure, a scroll, potion or 'Dispel' spell, while others can not be removed, you must wait them out.
Spawns and Aggro
Some monsters will ignore you until you attack them either physically or magically, others will attack you when you approach. This is commonly known as 'aggro'. Once you have 'aggro' from a monster it will continue to attack you until one of three conditions is met
- The monster is slain
- You are slain
- You move far enough from the monsters spawn point that it returns there
|While this is a simplistic image, it still demonstrates the concepts of spawn and aggro|
|The red dot represents a Spawn Anchor, the surrounding grey field represents a Spawn Area.|
A respawn can occur anywhere within this area.
|The yellow dot represents a Spawn Point. This is the actual point where the respawn will occur. Spawn Points are not fixed positions, but will always be within the Spawn Area.|
|The maroon field represents Aggro range. If a mob is aggresive, then entering within this range will cause it to target and attack you.|
|The light blue area represents Aggro Limit. Once a mob has acquired 'aggro' on you, it will continue to attack as long as you remain within this area. Once you move outside of a mob's given Aggro Limit, it will stop attacking and move back to it's original Spawn Point, regaining full health in the process.|
Monsters by Faction
- Alliance of Light Monsters
- Union of Fury Monsters
- PvP Monsters
- GRB Monsters
- Instance Monsters
Monsters by Map
|To Be Links to a Map Page with notations on Monsters and where they can be found.|