Angor Quarry

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GLEAMING ALPACA SAYS

alpac.png Did you know?
You cannot change classes while in combat.

Contents

Dungeon Information

Angor Quarry is the first party dungeon available to all players. It is located in Limestone Mountain.

  • Dungeon Name:

Angor Quarry

  • Dungeon Type:

3 Player Dungeon

  • Party Style:

Party Mode

  • Required Level:

Level 8

  • Quest:

Angor Quarry I

  • Recommended
    Classes:

Warrior
Magician
Cleric

Bosses

Herak

Agnor1.png
Dungeon map of Angor Quarry.

<Eldrich Forged> Herak is the first boss in Angor Quarry located in Limestone Mountain.

  • Boss Name:

<Eldrich Forged> Herak

  • Boss Level
  • Level 8

heraky.jpg

  • Aggressive
  • Yes
  • Boss Skillset

Break Point Weaknesses
Break Point (B.P.) System ques.png

Slash.png
Slash

Lightning.png
Lightning

N/A

Mori Mori

<Eldrich Forged> Herak is the second boss in Angor Quarry located in Limestone Mountain.

  • Boss Name:

<Mining Mushroid King> Mori Mori

  • Boss Level
  • Level 8

morimori.jpg

  • Aggressive
  • Yes
  • Boss Skillset

Break Point Weaknesses
Break Point (B.P.) System ques.png

Slash.png
Slash

Fire.png
Fire

N/A

Special Drops

Trophies

Icon Level Name Attributes Secondary Boosts
HeraksHeart.gif 8 Herak's Heart Max Health Points (HP) +26 Attacking has a 5% chance to increase DEF +232 points; lasts 10 sec.
MoriMorisSporePod.gif 8 Mori Mori's Spore Pod Max Mana Points (MP) +26 Attacking has a 2% chance to transform target into a Mushroid; lasts 6 seconds. Doesn't affect Bosses.

Blue Items

Icon Level Name Attributes Secondary Boosts
HeraksImprisoningStaff.gif 8 Herak's Imprisoning Staff P-ATK +487, M-ATK +1055
ATK SPD +2.2, AGI +7, INT +15, LCK +11
+7 ACC, +8 M-CRIT rate, +18 M-CRIT DMG
HeraksPowerPendant.gif 10 Herak's Power Pendant AGI +2, INT +3, LCK +1 +34 HP, +34 MP
+4 ACC, +5 M-CRIT rate, +8 M-CRIT DMG
MorisGildedToxicRoot.gif 8 Mori's Gilded Toxic Root P-ATK +671, M-ATK +571
ATK SPD +1.6, STR +6, AGI +8, LCK +4
+3 ACC, +4 CRIT Rate, +9 CRIT DMG
MorisHorrorRing.gif 10 Mori's Horror Ring STR +3, AGI +2, LCK +1 +34 HP, +34 MP
+9 ACC, +2 CRIT rate, +4 CRIT DMG

Strategies

Dungeon Length: Short

Angor is a simple dungeon, being the first dungeon players encounter and have the chance to complete in the Game. It is designed to introduce players to dungeons and working together in a party and combat elements. Keep in mind as you advance through not to attract the attention of too many monsters at once, or the party can get quickly overwhelmed. Hidden bugs will start to jump out at players near the middle of the dungeon, so each player must be prepared to deal with extra damage and unexpected ambushes. The boss fights themselves are not difficult in Angor and take place in areas with no danger of attacks from other monsters. With caution and understanding of the battle mechanics, players should make it through Angor without too much trouble.

Each player should be equipped with a suitable weapon for their class and have some sort of armor pieces on to add bulk.

The player designated as the "tank" (ideally the Warrior class) must do everything in their power to keep monsters' attacks focused on them; skills like Declaration of Anger and Provoke will protect teammates from monster attacks. Tanks should not move unless absolutely necessary, especially in boss fights, or they may leave the healer's range.

The healer (Cleric) must use all their skills to keep the tank at full health and free of status de-buffs. Both healers and DPS (Magician or Hunter) should act from maximum range to avoid damage from monster attacks that hit an area.

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