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milotheman

Rank 0
milotheman
Joined
22 May 2008
Posts
3
Location
Kitchener Canada
PostedOct 27, 2010 9:07 pm

Why hate? Alternate ;)

You will like this - guarantee :D
I think an "opportunity slot" should be implemented, for starters. It could be used during opponents turn and have such possibilities as "wind change", "pit prevent", "small heal","invisi"...etc.

That way it leaves match more unpredictable and requires more strategical thinking and focus during all turns. Also it will encourage greater teamwork experience Wink

I hope my idea is considered,

~Pisiak Very Happy
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lovexbug

Rank 0
Joined
08 Feb 2010
Posts
18
Location
Senegal
PostedNov 01, 2010 9:05 am
octoberangels wrote:
What's with all the people hating on those who've come from asian servers and are experienced... most of the time it's not a formula... it's experience from another server where you'll die if you don't know how to use high angles and what not.

In fact, rather than people who hit with almost perfect accuracy, I find a lot of those in the DDTForever League far more obnoxious... quotes include "oh you guys wanna do a league battle? oh wait you're too noob" "oh hey look at that 4k damage" "you guys suck" ... etc etc Smile  


QFT.

jeirhart

Rank 4
jeirhart
Joined
29 Dec 2006
Posts
1632
Location
Elkton United States
PostedNov 01, 2010 11:44 am
Luckily most of the equation/formula users have either left or stopped using it.

Very glad to see that the numbers have shrunken.

Anarchist69x

Rank 4
Anarchist69x
Joined
02 Jun 2010
Posts
1681
Location
Arizona United States
PostedNov 01, 2010 2:14 pm
Shrunken is the best word to describe how the formula has become. It's still used just not so frequently fortunately.

marksteele

Diamond Founder: Aura Kingdom
marksteele
Joined
06 Apr 2007
Posts
3804
Location
Bowmanville Canada
PostedNov 01, 2010 2:40 pm
Anarchist69x wrote:
Shrunken is the best word to describe how the formula has become. It's still used just not so frequently fortunately.  



yah i noticed that as well, its why i loosened up the rules for DDTForever

tankgear

Rank 0
Joined
17 Oct 2010
Posts
11
Location
United States
PostedNov 03, 2010 1:47 am
Also agreed here... It should be fair to everybody. Using formula's is not good for the game. It will only ruin it... Mad

ka1mik

Rank 0
Joined
17 Oct 2010
Posts
2
Location
Russia
PostedNov 03, 2010 4:52 pm
What is formula?
Please, explain me?
Is it some program or just strategy?

uniushi

Rank 0
Joined
19 Jun 2007
Posts
20
PostedNov 25, 2010 2:11 pm

Formula

this is a exsample of a formula but will not be an exsact becuase i really dont care
Formula
Fake exp = wind < 0.1 angle 55 triple shot users point at 23 degrees high 9 cells ettc

basicly a math Equation showing how to hit anything no matter how ahrd ti tis to think about
its build in to any kind fo game like this the only way i can think too remove them is too
do rapid win changes , every turn and 3 turn random placement
so they dont have time within that 10seconds too shoot problorly
you will notice that when you fly
its hard for them too shoot right away unless u put yourself in an easy spot
they have to think and do math first

the trick isnt to make the game slower or more thinking into it
just amke it faster
take the shot time down from 10 - 7
Disallowed +2 shots / 3 shot split in combo
makea dig a anti dig powr up on the side =bar availble too be bought
and lower its cost as its not a dmg dealing item
Reduce the pit created from shooting with cannon by 33% = normal pit
reduce the Special shot with cannons pit created by 50% normal pit
same for lightning
Disallow the use of +2 shots / POW
make Barries like walls that bounce shots off and give bonus vouches for VERY LONG HIGH or powerful shots AKA Critical shot +5 vouchers
that kind of thing

joshua arbuckle

AworldOfChaos

Rank 3
AworldOfChaos
Joined
09 Oct 2010
Posts
1567
Location
London United Kingdom
PostedNov 25, 2010 5:09 pm

Re: Formula

this is a exsample of a formula but will not be an exsact becuase i really dont care
uniushi wrote:
Formula
Fake exp = wind < 0.1 angle 55 triple shot users point at 23 degrees high 9 cells ettc

basicly a math Equation showing how to hit anything no matter how ahrd ti tis to think about
its build in to any kind fo game like this the only way i can think too remove them is too
do rapid win changes , every turn and 3 turn random placement
so they dont have time within that 10seconds too shoot problorly
you will notice that when you fly
its hard for them too shoot right away unless u put yourself in an easy spot
they have to think and do math first

the trick isnt to make the game slower or more thinking into it
just amke it faster
take the shot time down from 10 - 7
Disallowed +2 shots / 3 shot split in combo
makea dig a anti dig powr up on the side =bar availble too be bought
and lower its cost as its not a dmg dealing item
Reduce the pit created from shooting with cannon by 33% = normal pit
reduce the Special shot with cannons pit created by 50% normal pit
same for lightning
Disallow the use of +2 shots / POW
make Barries like walls that bounce shots off and give bonus vouches for VERY LONG HIGH or powerful shots AKA Critical shot +5 vouchers
that kind of thing  


i lol'd at the sub-heading.

xRedBotx

Rank 0
xRedBotx
Joined
18 Nov 2010
Posts
113
Location
United States
PostedNov 25, 2010 9:30 pm
I don't really have anything against the formula. Just about everything anyone does is math and if people can figure it out, that's that. I do think it shouldn't be so easy but it is and oh well. Also people (me) can make bots that do everything from aiming to shooting which means auto win everytime. This is the reality of most games. It's not hacking and it can be tuned to not be so perfect so I don't get caught. Don't worry I don't use it anymore but I'm just making a point.
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