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MDTJ

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PostedSep 23, 2008 6:13 pm
Im not sure I follow what your saying as per the theory of it vrs the execution demans. We know int will increase our dmg, and 105pts to int is 70more atk or ~150 more dmg per hit on regs and even more on crits, deadlies and skills. Thats not including the extra mag hit rate.

10% eva is a good chunk and would def be noticeable so if this could be tested on the test server that would be tremendous. Check and see the dmg difference between all int then check the eva difference on a dex build as opposed to the int build.

70Atk just seems like allot for us all to be passing up when we don't get hit much anyway due to the 50 passive and then eva armor on top of that.
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demans142

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PostedSep 23, 2008 6:46 pm
MDTJ wrote:
Im not sure I follow what your saying as per the theory of it vrs the execution demans. We know int will increase our dmg, and 105pts to int is 70more atk or ~150 more dmg per hit on regs and even more on crits, deadlies and skills. Thats not including the extra mag hit rate.

10% eva is a good chunk and would def be noticeable so if this could be tested on the test server that would be tremendous. Check and see the dmg difference between all int then check the eva difference on a dex build as opposed to the int build.

70Atk just seems like allot for us all to be passing up when we don't get hit much anyway due to the 50 passive and then eva armor on top of that.  


ya but u gotta consider the eva cap, and the fact that int still might be bugg (unless it was a feature) that doesnt increase magic eva or "old terms" hit rate(not takin about acruaccy)

ign: demans142/154, Sever: katar, Currently #NA/NA sorceror LV7x/9x, currently playin PWI, be back when game becomes less ap dependent........XD lmfaoCURRENTLY: lv9x Sage-wiz on PWI Lost city sever-Demansupdated on 12/29/09

Shozbot

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PostedOct 28, 2008 6:21 am
MDTJ wrote:
Im not sure I follow what your saying as per the theory of it vrs the execution demans. We know int will increase our dmg, and 105pts to int is 70more atk or ~150 more dmg per hit on regs and even more on crits, deadlies and skills. Thats not including the extra mag hit rate.

10% eva is a good chunk and would def be noticeable so if this could be tested on the test server that would be tremendous. Check and see the dmg difference between all int then check the eva difference on a dex build as opposed to the int build.

70Atk just seems like allot for us all to be passing up when we don't get hit much anyway due to the 50 passive and then eva armor on top of that.  


I'm with you... I've read through the guides for builds and what I can find in the forums and I'm not seeing where Dex after you have reached lvl 76 and have an evasion set of armor is doing the magic class specialist any additional good. Is the intelligence stat indeed "bugged"? Has anyone tested this? It would seem to me that one SoS with an evasion set of armor would bring your evasion to higher than what the additional points in the dex stat would provide, so I'm confused as to the benefit.

demans142

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PostedOct 28, 2008 12:52 pm
ok so i go into +14+1 eva rmor pieces recently and i see no change in how often i evade again mobs than my old lv 70+14 pieces lol..only lv 78 atm, planin on truly testin it by being with no armor and lettin a ghost hit me then puttin on eva armor and seein the difference, will do it as soon as i find the time lol

ign: demans142/154, Sever: katar, Currently #NA/NA sorceror LV7x/9x, currently playin PWI, be back when game becomes less ap dependent........XD lmfaoCURRENTLY: lv9x Sage-wiz on PWI Lost city sever-Demansupdated on 12/29/09

Shozbot

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PostedOct 28, 2008 1:07 pm
well, evasion is capped, so either with or without the armor the ghost will eventually hit you. The determining factor would be the ratio of misses vs hits over a determined number of strikes at you.. Would it not?

demans142

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PostedOct 28, 2008 1:32 pm
Shozbot wrote:
well, evasion is capped, so either with or without the armor the ghost will eventually hit you. The determining factor would be the ratio of misses vs hits over a determined number of strikes at you.. Would it not?  


ya thats what i wanna test soo i can finally burry the eva armor still helps in pve rumor or not

ign: demans142/154, Sever: katar, Currently #NA/NA sorceror LV7x/9x, currently playin PWI, be back when game becomes less ap dependent........XD lmfaoCURRENTLY: lv9x Sage-wiz on PWI Lost city sever-Demansupdated on 12/29/09

Shozbot

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PostedOct 29, 2008 5:09 am
Yes, that would test the effectiveness of the evasion though I think the 60% that I've seen thrown around and have been told is the cap is probably close to being correct. It wont tell us though what the hit rate is.. For that we would need to test the number of hits verses misses with the points in Dexterity vs Intelligence. My guess is that this would have to be tested in both a PvE and PvP situation where all things are equal beyond what is being tested..

P.RoachFan

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PostedNov 11, 2008 7:46 pm
jamisont wrote:
RK (rk can kill spec with 3 tb+2tb, meanwhile rk can use 3 dash and 2 stun, spec can kill rk with 4 earthquake + 2 sonoba)
earthquake (RK will dash+tb+db quick) take heal pots +remedy and sonoba quickly then earthquake, hit couple then rk will stun.take heal pots, this time dont use remedy quick, wait till earthquake is recharged, then use remedy+earthquake+sonoba+earthquake + hit some = rk dead even with 77+15 armor.  
wow lots of work to take down 1 of us rk ^_^



well you can almost guarantee that spec will be dead by tb+db

Masl

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PostedNov 22, 2008 10:33 am
Don't know what Specs you've been fighting, but Spec in Knightform is probably one of the few classes that survives tb / db - combo easily in pvp in b5-seal non-upgraded eva armor.

If you have have both players at equal lvl I rarely see a Spec dying in 1 combo. It's more the other way round, once sonaba hits the RK is in big trouble.

Maybe you got to fight a plvled not maxed Spec but lvl 50 passive + Sonaba Break is what makes Sorcs that strong against closerange-fighters.

jamisont

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PostedNov 22, 2008 11:51 am
P.RoachFan wrote:
jamisont wrote:
RK (rk can kill spec with 3 tb+2tb, meanwhile rk can use 3 dash and 2 stun, spec can kill rk with 4 earthquake + 2 sonoba)
earthquake (RK will dash+tb+db quick) take heal pots +remedy and sonoba quickly then earthquake, hit couple then rk will stun.take heal pots, this time dont use remedy quick, wait till earthquake is recharged, then use remedy+earthquake+sonoba+earthquake + hit some = rk dead even with 77+15 armor.  
wow lots of work to take down 1 of us rk ^_^



well you can almost guarantee that spec will be dead by tb+db  


lol check date of post?
any idea what pvp was like back then?

anyway no i dont die by just tb, db even by 10 lvl higher rks.

Laugh and the world laughs with you. Weep and you weep alone
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