In a world of 0's and 1's order has maintained itself for lifetimes. Never were they lacking, if they needed more, they could always add on some more 0's and some more 1's. It was enough, more than enough, to sustain life and knowledge and peace. However, stability has been ruptured. In the process of verification, a 1 noticed a disruption, a tear. Surrounding the tear there was a sign, written in the language of 0's and 1's however, there was among them a letter that they were not aware of... "2"
2! What was this blasphemy! All that heard rumors of the 2's knew that wherever they were inserted they would cause a crash. It would be destruction, devastation... just horrible! The 1 went back to the prime 1 and reported the information. Quickly the world was quieted and hushed.
The Prime 1 knew however that this could not last forever. Whoever planted the 2 was still out there and such an act could not have been done alone. No, it must have been done over a period of time. Perhaps by different 0's and 1's. It did not appear to be coordinated, but alas, the followers of 2 must be defeated.
The prime 1 sent the message throughout the 'verse. Out of the 16, there had to be at least 6 of which were corrupted. If they could removed the corrupted ones, perhaps they could repair their world and their home.
Thus began the journey of the numbers.
Welcome everyone to Numbers Mafia!
This is Mafia Number 7 of the family of Aeria Games Mafia
Mafia is a game in which there are two factions. The Townies and the Mafia. The Mafia go out and cause havoc and chaos, taking out someone during the night phase. During the Town Phase, everyone comes together to try to vote on who they thing the mafia evil doers are!
This, however, will be different from the other mafias in a significant way, but we'll deal with that later. Here is the indepth detail about the game =)
There will be 16 players.
1 Prime 0
6 followers of 2
Here are the details of those players.
- This is one the leaders of the 'verse. With its infinite knowledge it can control and bend power according to its well. The Prime 0 is able to protect any number from the destruction of the night.
- The other 1. While quite knowledgeable and powerful they are not quite as powerful as the prime 1. It was the 1 that first noticed the tear and sent out the message to the prime 1. While this 1 did not know who the prime 1 was, it was sure that the prime 1 could handle it. Now the 1s have been called from the edge of the 'verse to help. The 1 has the ability to investigate into one of the other numbers during the night.
Followers of 2
- The followers of two believe that there must be more in the world of 0's and 1's. Any and all that believe differently must be eliminated. The movement began underground and the movement begins underground. None of the other followers of 2 are aware of who the others are, but hopefully by the bond of kin they would be able to overcome all. Each follower of two will send a message into the rift that was created during the night. Majority will rule and someone will be deleted as the result of the followers of 2.
- The other bits of information in the 'verse. Together they have collected to try to penetrate and find out who the followers of 2 are. Knowing that the followers of 2 could be 1's or 0's, they look to the prime 1 for guidance though they know not its identity. They are only called into the prime 1's presence to vote during the day to try to expose the followers of 2.
How the Game Works (Mechanics)
There are two phases in this game. The Day Phase and the Night Phase. Let's start with the Night Phase.
In the Night Phase, the followers of 2 will each send a vote to eliminate someone. Whoever has the most votes will be deleted as a result. In the case of a tie, the first to have gained the most votes will be deleted.
In the meantime, the Prime 0 will be able to choose someone to protect during the night. If this person would have died as the result of the followers of 2, that person would be spared.
Also, the 1 will begin its investigation for the prime 1. The 1 will choose one person during the night to investigate. They will learn of that bits identity later on that night.
After all that has occurred in the night, a summary will be posted of any revealed information from the prime 1. With this information, everyone (including the followers of 2) will come together and post a vote for who they believe is a follower of 2. The followers of 2 will of course, try to protect themselves and try to survive. At the end of the day phase, whoever has the most votes will be deleted and their position revealed. If there is a day there will be an extension. There will be an initial vote in Day 0 as to what happens if there is a second tie.
If someone does not vote for 3 days, or 2 days in a row, they will be deleted.
Signups will become Thursday at 6:00 PM PST
. Players of the HKO mafia will be allowed to sign up for the numbers mafia as well. Though good luck keeping your roles straight!
You must be able to send and receive private forum messages. To sign up, you *must* send me a private message saying that you want to participate in Mafia and you *must* be able to receive a private message from me. To turn your private messages on, please review the following - How to turn on Forum Private Messages
To enforce the one and only requirement (outside of being able to check the thread at least once a day so you can vote!) you *must* send me a private message telling me that you want to play =).
- boomie93 - 0 - Recycled! Day 1
- crystalpink - -
- Drangel - -
- Gaia197 - -
- Jikokabe - -
- LuvizBlind - -
- marubadtz - -
- Masuyuu - -
- Mirrorenn - 0 - Warped! Night 1
- nick152 - -
- Ofi_Junior - Follower of 2 - Recycled! Day 2
- sardarbalu1 - -
- Shade_105 - Follower of 2 - Warped! Night 3
- Skylore08 - -
- starbite1 - -
- yulli - -