I've been a cleric for a while now and when the 102 skills came out I was really disappointed because clerics got 2 more useless skills that could have been really useful skills. So I've been thinking for a while and came up with 2 new heals. Clerics are supposed to be the main healer class and we still only have 3 heals at a level it's actually possible to get if you don't buy a load of AP every week...4 if you count Party Heal too even though it's a healer skill. We are still a weak class made for support and I'm ok with that but you should at least give us better heals so we'd be a real healing class.
First is Divine Heal. It's an over time heal that lasts 10 seconds real time/4 minutes in game time (same as Barrier) and heals you a specific amount every 2 seconds. The skill would heal you at 3.5 minutes game time, then 2.5 min, then 1.5 min and lastly 0.5 min so it would be 4 heals per skill. The animation for it could be a bubble just like Barrier only yellow, the icon for it could be the same as well but yellow. Using the skill with Barrier might be a problem and I have 2 solutions but I can't decide which one: The first is that when you cast Barrier and Divine Heal on the same person at the same time the bubble turns to green; the second solution is that it will give you the color of the skill last cast, for example if you use Barrier first and then DH it will give you the yellow bubble and vice versa. I tried getting a good SS of Barrier and coloring it yellow but I couldn't get one so I gave up.
Divine Heal:
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Skill level: 1 2 3
Required level: 104 112 120
SP: 1,040 1,120 1,200
Cumulative SP: 1,040 2,160 3,360
MP: 400 450 500
Health healed: 300/2.5s 375/2.5s 450/2.5s
Duration: 10s - -
Range (metres): 20 - -
Cool down (seconds): 60 - -
Cost to learn: 40,000,000 120,000,000 200,000,000
Cumulative cost: 40,000,000 160,000,000 360,000,000
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Made some sort of a yellow bubble lol...not the best one but its something >.<
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DH and Barrier together
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The second skill is an instant heal because when I'm drop farming on higher level monsters sometimes my HP stealer just won't work and I run low on HP and when I start casting heal the monster hits me and I die. Granted, it doesn't happen very often but it's still annoying. With an instant heal you could get some HP back and then use a longer casting heal. The casting for it can be the same as Barrier except you don't get the bubble, just raising the hand in the air. I don't know about the icon for it but I was thinking of a revamped Curse Cure or Disease Cure icon.
Instant Heal:
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Skill level: 1 2 3
Required level: 106 114 122
SP: 1,060 1,140 1,220
Cumulative SP: 1,060 2,200 3,420
MP: 400 450 500
Health healed: 700 900 1100
Range (metres): 20 - -
Cool down (seconds): 60 - -
Cost to learn: 60,000,000 140,000,000 220,000,000
Cumulative cost: 60,000,000 200,000,000 420,000,000
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I had one more idea for a new skill but I don''t have much on it, can't get my head around it. I was thinking of replacing the level 90 Poison Cure2 for an attack skill, even for a 1 level attack skill. Clerics are the only class without an attack skill and even though clerics are a support class meant for healing they should have an attack skill possibly with a stun because clerics really need a stun/stone/snare.
Despair:
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Skill level: 1
Required level: 90
SP: 500
Cumulative SP: 500
MP: 250
Power (%): 250 or 300
Range (metres): 20
Cool down (seconds): 60
*Stun (seconds): 5
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Couldn't think of a better name for the skill...I'm open to suggestions though.
Agree: 27
LadyIrea
XXRouhiMaXX
LadyMimiru
LilianMcK
beast woman
Zeus_36
Pimorez
giggley325
Dark.Marty
lukaviljevac
Tdzjino
NShaddow15
Ulises34
LichDemon
wrobrien
david.mockbil
Yarumero
aes3006
viciousnugget
redrobe
MistyStreams
mick_304
Johnnicles
silentscream3
lavra
LadyAeris
GetaLifeUAll
hellzkitty
Disagree: 0
Also, I'm gonna work on making the icons and skill effects whenever I have time. Or at least some that look like they might work lol.