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Kinggeedorah11

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28 Feb 2010
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San Francisco United States
PostedMar 09, 2010 3:34 am   Last edited by Kinggeedorah11 on Mar 09, 2010 3:44 am. Edited 1 time in total

Double Sprite craft success rate weekend.

DOUBLE!?
Since there are alot of players who feel the crafting success rate of certain items is too low, how about a limited period of when the chances of a sprites success at crafting is doubled? Some may argue that it would deter players from buying AP for magic clay, and it would drive prices on AH down, but heck, i feel that the economy in GF in way inflated anyways. This could help solve many in game economical issues AND help passify those players that feel the success rate is ridiculously low.
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TheRust

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TheRust
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In the Band: St Vincent and The Grenadines
PostedMar 09, 2010 3:36 am
Pure genius.

Gauldrin

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Gauldrin
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22 Jan 2010
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Nettuno (Roma) Italy
PostedApr 09, 2010 4:56 am
If the period is defined, probably all the players will be online for crafting in the same time => surely will be a lot of lags in these days.
If the event is randomized (ex: 10 randoms minute a day) all can have the benefit and none will change for lags.

Another way to put, is if the double crafting chance can be win by some other events. It will be more fun and the economy will be preserved.

Photosoph

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Photosoph
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23 Jan 2010
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New Zealand
PostedApr 12, 2010 7:47 pm
Agree.

However, there are already times that cause lag -double exp and drop days. Smile So it should be on par with those, shouldn't it?

Valiant1709

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13 Dec 2009
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PostedApr 26, 2010 10:51 pm
/support
crafting rate purely sucks, took me 17 tries to get orange bodor, imagine 17 ageless wood goes to waste.

Twillyon

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Twillyon
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14 Oct 2011
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Kingston Jamaica
PostedDec 19, 2011 9:20 pm
They have 90% alchemy so why not 90% success rates in crafting

Distex

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Distex
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Pallet Town United States
PostedDec 27, 2011 10:03 pm
i agree to all these comments Very Happy

liallethebunny

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liallethebunny
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PostedJan 08, 2012 8:28 pm
I agree to this Surprised

Dtld99

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Dtld99
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United States
PostedFeb 06, 2012 9:03 am
sonicsa3 wrote:
Sprite success rates are permanently doubled in the future for levels 1-66. We don't need this.  


I beg to differ, I want higher success for my things to Sad

Lathandar~lv85 Prophet and proud leader of DeathCorp

themylife

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themylife
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03 Sep 2011
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Location
Ho Chi Minh city Vietnam
PostedFeb 21, 2012 9:04 pm
i agree

if the success rate gone higher like 90% then no one ll buy skb they would eventually wait until the day have 90% craft success rate and craft yellow
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