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Shinstrike

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PostedJan 12, 2010 11:11 am   Last edited by Shinstrike on Jul 19, 2010 11:23 pm. Edited 2 times in total

Improved Paladin stats/gear guide(Shin)

Updated 7/20/2010
As a Paladin, you can do just about anything. DMG, Tank, and in rare cases heal.This guide will show you the best ways to go about it. What stats you should aim for and when they should be applied. Also gear. I will bold parts i edit so you see my new posts as of july 20, 2010. Alot of info needs to be updated

Lv 31-50~
PvE- 2h Axe w/ STR/AGI, Wind Warrior talent combo and stacking in VIT/Will for armor so you can go on and on like a rushing mad man. Also the Shining Knight at lvl 39 will speed you up by 10%. - Because of New Sprite Success capsules since i made this guide, and easier access to legacy, i say go for the Yellow 50 Shield if you can get it, and try to gem your weapons in CRIT+8%, and your Yellow 50 Relic if you got it. If you do not have access to these things, i suggest going with my original idea.

PvE(Boss),Dungeon, Dungeon(Boss)- Use Vit/Will armor , with enough post 41 to have the @3 Fortress knight effect. Use a Shield and a sword, preferbly Bloody Rose, up to Green Dragonscale which you can start using at lvl 48 . Your shield doesnt matter too much til Lord of cruelty, but try to stack in STR/VIT or VIT/WILL on your shield. Lord of Cruelty is a lvl 50 Orange shield and yellow. Its effect gives you 100% chance to crit, and if you have talent combo Wind Samurai you'll deal alot of dmg. I dont reccommend going Yellow Lord of Cruelty, for its too expensive to make and you'd have to be extremly lucky to get it. Ntm Many shields at lvl 60 trump it. - Again, Legacy legacy legacy. Yellow 50 Shield and relic too if possible the stats DO make a difference.


Lv 51-60~
PvE- Same rules are above for PvE. Speed is your best friend, and 2h will deal faster kills than any 1h/shield combo. Wind Warrior, Stack in Vit/Will, make sure that 2h weapon is STR/AGI. - From this point on, if you cant have yellow 50 shield, and legacy do stick with original idea. 60 Yellow Sword is amazingly good combined with the 50 Yellow shield and Creator's Embrace. If you combine the effects of both, you can Double proc. meaning you'll have 100% aspd, +200STR while you crit 100% of the time. Pretty sick, eh? The idea is to proc Creator's first so you use the stronger shield to kill with.

Pve(Boss), Dungeon, Dungeon(Boss)- The rules change here. this is where your might is put to the test as you're at the end of the current game. Ditch Green dragonscale @ lvl 60 for Crushing Fist hammer, and Lord of Cruelity for Creator's Embrace. Crushing Fist hammer gives you 100% chance to crit , Creator's Embrace gives you 200STR and 100% aspd. See why i said dont bother with the yellow shield? Until you get to 60 you should try to carry VIT/Will gear, then at 60 you are safe to use the Regal Hero set you will get from Ancient city of vines, its an advanced spellbreaker set and gives you MP to boot. If you have those items in hands, a Guardian order of the seal, a crushing fist hammer, a creator's embrace.... well you're not going to experience too much of losing malice problems. - The poor man's way is Creator's embrace + CFH. But because talents fit the yellow 60 sword so much better, you wanna stick with this if possible with the Double Proc i just told you about. And seriously, you should have Legacy by now. if you do not, spam AVC until you can afford it, you make 70g per run there.

Level 61-70:(My final addition, i will not lvl over 70..yet)
From here you probably have a general idea of what to do. You have many nice items in your disposal so far, but at lv 67 you get new items. One that is a relic that has a 15% chance to nulify ALL Magic Damage you receive. One that is a hammer that has a 20% chance to sleep whatever touches you. And also, you get a Armor set (you have to PVP for) at lvl 65, that has immunity to stun and dizziness as well as -25% chance of taking ANY crit. This is extremely useful in PvE, or PvP. You can tank World bosses by yourself, without worries of getting pwned by Crits, or stuns/dizziness. 66ish also has a orange sword that drains 30% of your normal attack dmg you deal. its pretty good. its called Fallen Emperor- Unforgivable. this same sword has a beautiful Yellow version, called Fallen Emperor - Dark Night. Has amazing stats. Also, my favorite addition to being in the lvl 61-70, is access to the amazing armor, called King Heart. Its lvl 70 Armor that you craft, with an amazing effect @4 pieces. "+70% Crit damage". its @ 5 is ok. "-60 MP Cost". oh did i forget to mention the Fallen Emperor and MDMG relic also has MP Cost downs? You could have 0MP cost on most of your Skills. Or you could aim for more power..There's armor you can get for the body from the dungeon known as Phoenix Tower(Mission order available to you at lvl 70) , that if its the right one you can get a sicker King heart thing going. For ex: if you find Spellbreaker armor, this armor adds 700HP, +30 STR and VIT, and +10% Crit damage. King heart's armor does not add as much DEF, MDEF, STR, VIT or HP. has less damage. its something to consider Razz. Also the 65 shield is ok, its called indestructible shield of gods. It has a chance to take off a negative status effect each time you are attacked, by 20%. nice to use when you got the dreaded Dungeon curse, or when you're under the misfortune status, or even to recover quickly from Stasis.

Items in my guide i mentioned:
Bloody Rose(sword) lv 38, absorbs a small part of your enemys HP with each atk

Judge's Verdict(hammer) Lv 38, Reduces time needed to cast cure by 15% i believe

Shining Knight(Relic) Lv 39, Movement speed+10%

Guardian of the order seal(Relic) lv 47, Can go yellow and gives 100% chance to block atks

Green Dragonscale(Sword) Lv 48, can poison a enemy for 20s for 200dmg every 2s and gives 15% chance for a double atk

Lord of Cruelty(Shield) Lv 50, gives 100% chance to crit. Can go yellow.

Crushing Fist Hammer(Hammer) LV 58, gives 100% crit rate when using hammer

Creator's Embrace(Shield) Lv 60, gives 200STR and 100% attack speed.

Arctic King's Symbol(Hammer) lv 66, has a 20% chance at putting whoever attacks you, to sleep. Can upgrade to lv 70 Yellow

Fallen Emperor- Unforgiveable Lv 66, absorbs 30% of your normal attack damage dealt. MP Cost down is 45 on it as well. Can upgrade to lvl 70 Yellow sword, Fallen Emperor-Dark Night.

Eternal Deity Statue(Relic) lv 67, 15% chance to nullify all and any Magic damage for a few seconds , and also mp cost down of 30. Can go Yellow into the Relic, known is the Saintly- Platinum Icon.

Indestructible Shield of Gods(Shield) lv 65ish, 20% chance to take off debuffs from self when attacked. Can go yellow into a shield called the Realm of Eternity.

Legacy Armor- Paladin(Armor) lv 30+, very nice armor that will be with you for a very long time. it makes your movement faster , raises your drop rate chance and exp you get by 25% . has very nice stats as well. the stats stop growing at lvl 60.

Immovable Defense Armor set(Armor) Lv 65 Gainable by having the neccessary fame in PvP. you need 48k today to get all 5 pieces. The notable bonuses you get is the bonus that slows your target down, the bonus that takes 25% chance from your opponents to crit you, and the Anti Stun and Dizziness properties. If you want to PvP, all i can say is good luck. PvP is very random.

King Heart Set(Armor) Gainable by crafting. @4 the bonus gives 70% crit dmg to your crits, and @5 it gives you -60MP cost. Its a very nice set , i love it.



I've updated my info once again. A great amount of info is here for all to read.
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dude797

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PostedJan 12, 2010 12:02 pm
I half aggre with your post.

1. PvE: I highly don't recommend 2 handed for any situation for a paladin. The best way to grab a high kill count is to aggro 5 or mobs and ER them them death, and for that you're gonna need the shield to help you survive. Stats needed for this strategy: STR, VIT

2. Dungeon: Hammer does not affect ANY of your magic attacks. Holy light grenade, Eternal Radiance and heal spells are all fixed amount. So with or without weapons, results will be the same. Again bring a shield, use Hot Blooded Surge and Edge of Righteousness and spam ER to kill mobs. Since you are causing dizzy, mobs won't attack your party.

1 hand Hammer IS better for tanking, adding more defenses and using Disciple talent combo will allow you to spam more skills. Stats: STR, VIT

3. PvE Boss: Agree, but some bosses use magic attacks. Time your MSB or SB to cancel these hits or you're a goner with these guys. Stats: STR, VIT

4. Dungeon Boss: Agree. Just wanted to add a Sword Paladin is still a viable tank. With wind samurai paladin you attack insanely fast, so when your skills get sealed, you can use regular attacks to hold aggro. A hammer paladin will most probably lose aggro without his skills to back him up. Stats: STR, VIT

While high mana has its use, i rather just pot up more during bosses, than to sacrifice my STR and VIT. Kill faster and take less damage is a win win scenario to me.

Kyusuk

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PostedJan 12, 2010 12:18 pm
Mmm...

For PvE : I have a paladin (near lvl 40 and shield + axe) and I kill faster (law of reforcenment + good defence )
For Dungeon: I still use Shield + Axe xD.
For Dungeon Boss: Shield + Axe xP

Im trying to get a good sword to try shield + sword (fast attack).

Stats...VIT/STR is important for a Paladin (in the future we arent "machines killer" that could be a Zerk but no a Paladin in my opinion)

vechkun

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PostedJan 12, 2010 1:07 pm
VIT + INT for arena, trust me you'll thank the extra INT for your extra mdef, pally really sucks against magic users so if you can last longer even for 5 seconds until your backup have arrived then you could have won the fight

VIT + WIL when dueling berserker, yes once you run out of mana even a zerk can kill you easily and berseker likes to drink your mana ^^

I don't really recommend STR though cause it doesn't have any difference for pally to stack extra STR since we are already not that good of a damage dealer. Maybe for PVE, but every stats all good when you're fighting monsters as they're pretty much a brainless kill.

and 2-h for pally ? that's a nightmare first of all you lose the most powerful skill for a paladin which is mighty shield bash. A pally with good shield and sword can kill much faster than a pally with any kind of 2h weapon.

That's my opinion about what stats paladins should be fed though

Shinstrike

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PostedJan 12, 2010 1:46 pm
dude797 wrote:
I half aggre with your post.

1. PvE: I highly don't recommend 2 handed for any situation for a paladin. The best way to grab a high kill count is to aggro 5 or mobs and ER them them death, and for that you're gonna need the shield to help you survive. Stats needed for this strategy: STR, VIT

2. Dungeon: Hammer does not affect ANY of your magic attacks. Holy light grenade, Eternal Radiance and heal spells are all fixed amount. So with or without weapons, results will be the same. Again bring a shield, use Hot Blooded Surge and Edge of Righteousness and spam ER to kill mobs. Since you are causing dizzy, mobs won't attack your party.

1 hand Hammer IS better for tanking, adding more defenses and using Disciple talent combo will allow you to spam more skills. Stats: STR, VIT

3. PvE Boss: Agree, but some bosses use magic attacks. Time your MSB or SB to cancel these hits or you're a goner with these guys. Stats: STR, VIT

4. Dungeon Boss: Agree. Just wanted to add a Sword Paladin is still a viable tank. With wind samurai paladin you attack insanely fast, so when your skills get sealed, you can use regular attacks to hold aggro. A hammer paladin will most probably lose aggro without his skills to back him up. Stats: STR, VIT

While high mana has its use, i rather just pot up more during bosses, than to sacrifice my STR and VIT. Kill faster and take less damage is a win win scenario to me.  


1. ERing them to death , vs what seems to be instant kills... with your STR / VIT build it will take alot longer to be effective. Common mistake for most paladins, is they believe their MAGIC-BASED atks are not affected by their INT and M.Atk. You're better off pulling with HLG then using a melee skill or 2 or finish off the enemies. And we dont need the shield to survive in PvE.

2. Are you aware Hammer adds M.Atk? And that more dmg = better field control? ER / HLG is VERY affected by your M.atk. The difference is too immense. it can make a 2k+ dmg difference in your ER, and HLG.

And why use Disciple for bosses and not for field control? Thats so backwards. I use Wind Samurai for bosses.

3. Why would STR and VIT help more than Will? You have less MP. I mean sure more HP. but every 60 EN is either a new atk or another 1k+ HP to cure yourself. Though timing is important but most of the time it is not, as whatever it is wont hurt us too much.

4. Alone yeah you will be better off with a Sword, granted that sword is Green Dragonscale, all the way. In a party, where Seal shouldnt be a problem you can use hammer or a better sword. Though Green Dragonscale or higher is always going to be better for paladin boss uses. But if your Cleric/Sage doesnt know how to remove coating/seal i guess STR/VIT would > Will. If not Will is better, to hold hate off your team members. When tanking a boss, its more about just yourself. Its about your team as well.

EoS Requiem: Marth (Rogue), Jin (Warrior), Lucina (Guardian)

Shinstrike

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PostedJan 12, 2010 1:48 pm
vechkun wrote:
VIT + INT for arena, trust me you'll thank the extra INT for your extra mdef, pally really sucks against magic users so if you can last longer even for 5 seconds until your backup have arrived then you could have won the fight

VIT + WIL when dueling berserker, yes once you run out of mana even a zerk can kill you easily and berseker likes to drink your mana ^^

I don't really recommend STR though cause it doesn't have any difference for pally to stack extra STR since we are already not that good of a damage dealer. Maybe for PVE, but every stats all good when you're fighting monsters as they're pretty much a brainless kill.

and 2-h for pally ? that's a nightmare first of all you lose the most powerful skill for a paladin which is mighty shield bash. A pally with good shield and sword can kill much faster than a pally with any kind of 2h weapon.

That's my opinion about what stats paladins should be fed though  


While i wont go into PvP, i will say this. 2-Handed for paladin is not useless. Mighty Shield bash is strong yeah but 1 hand cant compare to 2h when it comes to physical dmg. So unless you're tanking something, you're better off with the high P.Atk. And Strike of Justice becomes your strongest atk.

EoS Requiem: Marth (Rogue), Jin (Warrior), Lucina (Guardian)

Shinstrike

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PostedJan 12, 2010 1:58 pm
You see... people think Berserker is as good as tank as paladin. in STR/VIT cases, this is probably true. You guys have the same HP and MP. But you know the advantage they have on you? STR. Thats why gods of Sapheal gave Paladins a little thing called Will. If a berserker stacks on will, chances are they sacrificed their STR or VIT or both. A snake without its venom is just a belt. oh and for those who dont know:

Wind Samurai: Sword Specialist + Light Arms Specialist + Lightfoot Stance
Atk Speed + 10% Hit +15%

Disciple: Hammer Specialist + Light Arms Specialist + Lightfoot Stance
Magic Atk+10%, Casting Speed Reduction +15%

EoS Requiem: Marth (Rogue), Jin (Warrior), Lucina (Guardian)

ADAJehuty

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PostedJan 12, 2010 4:51 pm
A Paladin without his/her shield is like a Ranger without a ranged weapon. Useless.

Your main offensive ability is MSB, which can't be used with a two-hander for obvious reasons. Many of your other abilities are designed with 1H/Shield in mind, such as Perfect Defense and Edge of Righteousness, which adds holy damage to each attack regardless of weapon type, and will therefore put out more DPS/Malice with a quicker weapon.

Shields are also your main source of damage mitigation though the raw defense they add, and the ability to block. (Which can easily become a 100% chance at higher levels.) This means less downtime soloing, and less incoming damage the healer has to worry about in groups.

VIT is your main stat. Take it over everything else. Worship it. It adds both HP and defense, which are your tanking stats. MDEF isn't really a huge deal in PvE, as most bosses who -do- use magic damage do so sparingly. STR gives you block chance and a little extra damage, while WIL will increase your mana and MDEF. Your stat hierarchy should look something like this: VIT>>>>STR>WIL>Everything else.

In a solo situation or a REP group, as stated before, just round up mobs and ER them down. Alternatively, with the Fortress Knight 3-piece bonus of +50% MSB damage, you can burn them down pretty quick with just an MSB and auto-attacks. For group bosses, you should be able to solo most of them so long as you keep up your damage reduction skills (Perfect Defense, Showdown Banner, Weakening Strike) and use your Shield Bashes whenever they're up.

In group/dungeon situations, you are the tank, so act like it. Wear your shield and take as little damage as possible, let the DPS worry about killing the mobs. You worry about making them hate you. As far as WIL is concerned here, use mana potions, they're cheap and they'll keep you full. Don't worry about gearing towards extra mana.

PvP is where things get a little different. From my experience, I'd probably suggest VIT/WIL as your PvP stats. As a Pally your damage is never going to compete with the DPS classes, so your strength lies in staying power. Mitigation abilities, stuns, heals, focus on outlasting your opponents and wearing them down. This is where WIL makes a bigger deal. MDEF is much more important in PvP, with roughly 3/8 classes doing strictly magical damage to you. (Sages are usually in physical attack forms from what I've seen.) WIL will give you the MDEF to make spellcasters not hurt quite as bad, and the mana to keep yourself healed/cleansed/buffed so you can take them out. With the low natural MP of Pallies, WIL is incredibly valuable in a PvP situation, especially against classes who can mana burn (i.e.: Berserkers). Stun as much as possible, and make sure you're using Edge of Righteousness for the extra damage and absurd amount of hit. Your PvP roll is actually that of sort of a tank/support, trying to draw fire from foes while keeping the focus target stunned, and allies healed/cleansed when you can. Don't expect to always be MvP with 50 kills.

That's pretty much it. None of this is fact, mind you, it's all opinion. This is how I feel the class should be played for maximum effectiveness.

TL;DR: If you don't have a shield, you're doing it wrong.

vechkun

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PostedJan 12, 2010 7:58 pm
Shinstrike wrote:
You see... people think Berserker is as good as tank as paladin. in STR/VIT cases, this is probably true. You guys have the same HP and MP. But you know the advantage they have on you? STR. Thats why gods of Sapheal gave Paladins a little thing called Will. If a berserker stacks on will, chances are they sacrificed their STR or VIT or both. A snake without its venom is just a belt. oh and for those who dont know:

Wind Samurai: Sword Specialist + Light Arms Specialist + Lightfoot Stance
Atk Speed + 10% Hit +15%

Disciple: Hammer Specialist + Light Arms Specialist + Lightfoot Stance
Magic Atk+10%, Casting Speed Reduction +15%  


While I won't deny the heavy damage you can inflict with 2h weapon per hit but when you count up the total damage you can inflict per second, 1-h sword with shield would obviously become the winner. Especially when you are level 50+ and you have the orange/yellow shield Lord of Cruelty. The shield ability will make you do twice or triple the damage you can do with 2h weapon.

At level 55 (my current level), Strike of Justice can't inflict damage nowhere as big as Mighty Shield Bash. Even worse when you're lvl 40 and you have the level 40 armor set, Mighty Shield Bash give you another 50% damage, with Axe and War Axe Warrior (Axe Specialist + Resilient Vitality + Anything but not Shield Specialist) I could do a regular 5k damage on normal mob and 8k damage with crits with that skill. Can a 2h do that ?

At level 50+, I admit the armor set give you sucky bonus. But then you have the Lord Of Cruelty Shield (Orange) that provides the ability of 100% crits and Yellow Lord Of Cruelty Shield that gives you another +100% attack speed. Combined with the Wind Samurai for PVM, you'll see a lot of activation for the shield ability (it's 10% for those who don't know).
So when the ability is activated, you're a way meaner killing machine than a paladin with 2h w/o its best skill to use.

For level 60, since I haven't reached there, I dunno yet, but trust me, PALADIN needs shield. A Pally without shield is much worse than a Pally with shield.

btw, Disciple doesn't need lightfoot stance. You can put any skill in the moon talent to get the Disciple status

Shinstrike

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PostedJan 13, 2010 12:52 am
ADAJehuty wrote:
A Paladin without his/her shield is like a Ranger without a ranged weapon. Useless.

Your main offensive ability is MSB, which can't be used with a two-hander for obvious reasons. Many of your other abilities are designed with 1H/Shield in mind, such as Perfect Defense and Edge of Righteousness, which adds holy damage to each attack regardless of weapon type, and will therefore put out more DPS/Malice with a quicker weapon.

Shields are also your main source of damage mitigation though the raw defense they add, and the ability to block. (Which can easily become a 100% chance at higher levels.) This means less downtime soloing, and less incoming damage the healer has to worry about in groups.

VIT is your main stat. Take it over everything else. Worship it. It adds both HP and defense, which are your tanking stats. MDEF isn't really a huge deal in PvE, as most bosses who -do- use magic damage do so sparingly. STR gives you block chance and a little extra damage, while WIL will increase your mana and MDEF. Your stat hierarchy should look something like this: VIT>>>>STR>WIL>Everything else.

In a solo situation or a REP group, as stated before, just round up mobs and ER them down. Alternatively, with the Fortress Knight 3-piece bonus of +50% MSB damage, you can burn them down pretty quick with just an MSB and auto-attacks. For group bosses, you should be able to solo most of them so long as you keep up your damage reduction skills (Perfect Defense, Showdown Banner, Weakening Strike) and use your Shield Bashes whenever they're up.

In group/dungeon situations, you are the tank, so act like it. Wear your shield and take as little damage as possible, let the DPS worry about killing the mobs. You worry about making them hate you. As far as WIL is concerned here, use mana potions, they're cheap and they'll keep you full. Don't worry about gearing towards extra mana.

PvP is where things get a little different. From my experience, I'd probably suggest VIT/WIL as your PvP stats. As a Pally your damage is never going to compete with the DPS classes, so your strength lies in staying power. Mitigation abilities, stuns, heals, focus on outlasting your opponents and wearing them down. This is where WIL makes a bigger deal. MDEF is much more important in PvP, with roughly 3/8 classes doing strictly magical damage to you. (Sages are usually in physical attack forms from what I've seen.) WIL will give you the MDEF to make spellcasters not hurt quite as bad, and the mana to keep yourself healed/cleansed/buffed so you can take them out. With the low natural MP of Pallies, WIL is incredibly valuable in a PvP situation, especially against classes who can mana burn (i.e.: Berserkers). Stun as much as possible, and make sure you're using Edge of Righteousness for the extra damage and absurd amount of hit. Your PvP roll is actually that of sort of a tank/support, trying to draw fire from foes while keeping the focus target stunned, and allies healed/cleansed when you can. Don't expect to always be MvP with 50 kills.

That's pretty much it. None of this is fact, mind you, it's all opinion. This is how I feel the class should be played for maximum effectiveness.

TL;DR: If you don't have a shield, you're doing it wrong.  


If you read my guide, you'd notice i mentioned when things should be used and when they shouldnt. in PvE if all you have is MSB to show for REP quests, no one is gonna wanna invite you to their party. MSB is one p.atk..vs the many other P.Atks Paladin has that added together will deal WAY more dmg than even the strongest MSB, in the time it takes MSB to cool down. Also , dont bother trying to round enemies up. Takes too long. if you cant 2-hit em, you're doing it wrong.

Again in Dungeons you use shield on boss for obvious reasons but on enemies, assuming you AoE them all you should use 2h Hammer. If you are using Eternal Radiance properly you should never be touched, thus your defense doesnt become a problem. And yes i am the tank . My role as a tank is to protect others, protect myself, and to keep hate. Hate is generated by how big your atks are, and how much you cure, and some buffs. So.. Why not want MORE dmg to do my job better?

And VIT is best stat? If you feel that way make your own guide . Cause this here states the total opposite and is made to help you Paladins who think high VIT = all. Yeah there's Mana potions, but the difference between a high MP wielding Paladin using and a Low MP wielding Paladin using is that the one with Lower MP cant spam as much as the one with Higher MP , because if he does the CD will be too long when hes @ 0 MP. Protecting others as well as yourself is the reason higher MP is better often. Higher HP normally doesnt mean a thing. Or look at it this way.. every 60en you have is 1.4k HP.

If you wanna make a PvP guide do it elsewhere i am not doing it here. Because PvP has many elements to consider.

In conclusion.. a Pally w/o his shield is useless? lol More like, a Pally who only knows inside his own box is useless. Try new stuff, there's a good reason all those other tools are available to us.

EoS Requiem: Marth (Rogue), Jin (Warrior), Lucina (Guardian)
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