**COMBAT SKILLS:**
Index Code: [XCMBT]
**Piercing Shot**
Skill that deals fixed damage regardless of target's defense and immobilizes the target for 3 seconds.

**Range:** 24m

**Recharge Time:** 30 seconds

**Lv1** - Deals 58 damage (available at lvl 01 ) costs 2 skill points - uses 45 SP

**Lv2** - Deals 112 damage (available at lvl 15 ) costs 2 skill points - uses 105 SP

**Lv3** - Deals 239 damage (available at lvl 30 ) costs 2 skill points - uses 180 SP

**Lv4** - Deals 366 damage (available at lvl 43 ) costs 3 skill points - uses 255 SP

**Lv5** - Deals 493 damage (available at lvl 57 ) costs 3 skill points - uses 330 SP

Definitely get at least level 1. In the beginning you will need this because you won't kill the monsters before they can reach you, this will buy you a little more time which means a little less work kiting. It has more use than this though. Against the end game bosses that may be red or purple to you (if you want to join the fight before you are high enough level), you will do very little damage. So having fixed damage is actually higher than your normal hits in some cases. This skill cannot critical hit as its damage is fixed. The benefit of the higher Lvs is nothing more than damage, so you decide if you want this just for the incurable stop effect or the damage and choose accordingly.
**Rapid Shot**
Skill that fires two arrows. Each arrow damages for basic attack power (and critical / elemental bonuses) plus additional damage.

**Range:** 24m

**Recharge Time:** 18 sec

**Lv1** - Each arrow wounds target for basic damage (available at lvl 8 ) costs 2 skill points - uses 45 SP

**Lv2** - Each arrow wounds target for basic damage + 88 (available at lvl 22 ) costs 2 skill points - uses 90 SP

**Lv3** - Each arrow wounds target for basic damage + 220 (available at lvl 36 ) costs 2 skill points - uses 185 SP

**Lv4** - Each arrow wounds target for basic damage + 500 (available at lvl 50 ) costs 3 skill points - uses 257 SP

**Lv5** - Each arrow wounds target for basic damage + 761 (available at lvl 64 ) costs 3 skill points - uses 324 SP

The bread and butter of a marksman's arsenal. Rapid Shot has undergone yet another massive change in EP5. It now only fires two arrows (instead of three) and it adds fixed additional damage on top of that. This additional damage does appear to be affected by DEF, and I can only therefore assume it may be run through the elemental and critical bonuses as well. In any case, this is still a must have skill so max it out.
**Wide Shot**
**Range:** 24m

**Recharge Time:** 18 sec

**Lv1** - wounds all mobs within 3m of target for basic damage (available at lvl 10 ) costs 3 skill points - uses 100 SP

**Lv2** - wounds all mobs within 4m of target for basic damage + 77 (available at lvl 24 ) costs 3 skill points - uses 150 SP

**Lv3** - wounds all mobs within 5m of target for basic damage + 189 (available at lvl 38 ) costs 4 skill points - uses 235 SP

**Lv4** - wounds all mobs within 6m of target for basic damage + 354 (available at lvl 42 ) costs 4 skill points - uses 300 SP

**Lv5** - wounds all mobs within 7m of target for basic damage + 511 (available at lvl 66 ) costs 5 skill points - uses 355 SP

One of the AoE damage skills that archers/hunters get. I like it. In addition to being useful for AoE parties, it's also nice if you happen to aggro two mobs while kiting, you can deliver the killing blow to one and at the same time damage the other. This skill is only usable with a normal bow. This skill can critical hit.
**Ballista Shot**
**Range:** 24m

**Recharge Time:** 18 sec

**Lv1** - wounds all mobs within 3m of target for basic damage (available at lvl 10 ) costs 3 skill points - uses 100 SP

**Lv2** - wounds all mobs within 4m of target for basic damage + 77 (available at lvl 24 ) costs 3 skill points - uses 150 SP

**Lv3** - wounds all mobs within 5m of target for basic damage + 189 (available at lvl 38 ) costs 4 skill points - uses 235 SP

**Lv4** - wounds all mobs within 6m of target for basic damage + 354 (available at lvl 42 ) costs 4 skill points - uses 300 SP

**Lv5** - wounds all mobs within 7m of target for basic damage + 511 (available at lvl 66 ) costs 5 skill points - uses 355 SP

Exactly the same as Wide Shot except Wide Shot is only usable with a bow and Ballista Shot uses a crossbow/javelin. You can utilize more AoE skills by switching between bow and crossbow if you really wanted to. If you go with crossbow or javelin I would definitely take this skill. This skill can critical hit.
**Sustain Shot - Not Updated for EP5**
**Range:** 24m

**Recharge Time:** 8 seconds

**Abnormal Condition:** Dying

**Lv1** - Deals damage equal to 2% of the target's current HP per cycle for 30 seconds (available at lvl 11 ) costs 2 skill points - uses 60 SP

**Lv2** - Deals damage equal to 3% of the target's current HP per cycle for 40 seconds (available at lvl 29 ) costs 3 skill points - uses 120 SP

**Lv3** - Deals damage equal to 3% of the target's current HP per cycle for 60 seconds (available at lvl 39 ) costs 4 skill points - uses 165 SP

This skill can stop enemy assassins/rangers from using stealth in PvP but for PvE I don't see much use for it. Any mob with enough HP to be worth using this on will be immune to it anyway. Regarding PvP though there are other and better DoT skills, they're called Viper Sting Shot, so this skill has little to no appeal anymore. This skill cannot critical hit as its damage is DoT.
**Magic Defy**
Buff that negates magic attacks that would have hit you. Works like a buff that lasts 5 minutes and wears off early once you block the limited number of magic attacks.

**Recharge Time:** 300 sec (5 min)

**Requirements:** UM

**Lv1** - Negates the next two magic attacks that hit you (available at lvl 11 ) costs 4 skill points - uses 75 MP and 120 SP

**Lv2** - Negates the next three magic attacks that hit you (available at lvl 32 ) costs 5 skill points - uses 140 MP and 280 SP

**Lv3** - Negates the next five magic attacks that hit you (available at lvl 52 ) costs 5 skill points - uses 240 MP and 430 SP

One of the best skills archers/hunters get. I admit it is a bit unfair to casters in PvP but as a UM it's your duty to max this to Lv3. It can save you in PvE as well, especially at high level when the mobs have some hard hitting magic attacks. For this reason a UM archer typically does not build in resist at high level which allows you more points to go into other areas.
**Mana Shot**
**Range:** 24m

**Recharge Time:** none

**Lv1** - Deals basic damage and drains 243 MP from the target. (available at lvl 12 ) costs 2 skill points - uses 15 MP and 60 SP

**Lv2** - Deals basic damage and drains 438 MP from the target. (available at lvl 22 ) costs 2 skill points - uses 25 MP and 100 SP

**Lv3** - Deals basic damage and drains 987 MP from the target. (available at lvl 32 ) costs 2 skill points - uses 35 MP and 150 SP

**Lv4** - Deals basic damage and drains 1336 MP from the target. (available at lvl 42 ) costs 3 skill points - uses 45 MP and 180 SP

**Lv5** - Deals basic damage and drains 1685 MP from the target. (available at lvl 52 ) costs 3 skill points - uses 55 MP and 240 SP

**Lv6** - Deals basic damage and drains 1934 MP from the target. (available at lvl 62 ) costs 3 skill points - uses 65 MP and 310 SP

This could be useful for doing extra damage to casters in PvP who have activated their skill Health Assist, which makes their MP act like more HP. Thus at Lv6, in addition to the basic damage it does, which can critical hit, you will get another 1934 MP damage. Once confirming that the target is on HA you can start spamming them with this skill. Could annoy other classes that may need MP to use certain buffs or skills. This is definitely worth considering if you PvP, it's of no use for PvE though.
**Stamina Shot**
**Range:** 24m

**Skill Point Cost:** 2

**Recharge Time:** none

**Lv1** - Deals basic damage and drains 243 SP from the target. (available at lvl 12 ) costs 2 skill points - uses 15 MP and 60 SP

**Lv2** - Deals basic damage and drains 438 SP from the target. (available at lvl 22 ) costs 2 skill points - uses 25 MP and 100 SP

**Lv3** - Deals basic damage and drains 987 SP from the target. (available at lvl 32 ) costs 2 skill points - uses 35 MP and 150 SP

**Lv4** - Deals basic damage and drains 1336 SP from the target. (available at lvl 42 ) costs 3 skill points - uses 45 MP and 180 SP

**Lv5** - Deals basic damage and drains 1685 SP from the target. (available at lvl 52 ) costs 3 skill points - uses 55 MP and 240 SP

**Lv6** - Deals basic damage and drains 1934 SP from the target. (available at lvl 62 ) costs 3 skill points - uses 65 MP and 310 SP

This is useful in PvP since it can critical hit it's superior to a normal shot in that it drains SP as well. Especially against enemy casters that need SP to use health assist, 1934 SP damage is more than enough to take a caster's entire SP reserve or at least most of it. This is worth considering for PvP but has no use in PvE.
**Nailed Shot - Unconfirmed for EP5**
**Range:** 24m

**Recharge Time:** 8 seconds

**Lv1** - Deals 95 damage every 3 seconds for 12 seconds, (available at lvl 14 ) costs 3 skill points - uses 60 SP

**Lv2** - Deals 144 damage every 3 seconds for 12 seconds, (available at lvl 27 ) costs 3 skill points - uses 110 SP

**Lv3** - Deals 218 damage every 3 seconds for 12 seconds, (available at lvl 41 ) costs 4 skill points - uses 145 SP

I'm not a big fan of most damage over time skills, and the damage is too low to make it useful to most archers/hunters, especially at high levels. This skill cannot critical hit as its damage is DoT. Just like Sustain Shot it prevents assassins/rangers from staying in stealth mode and just like Sustain Shot it is not as good as VSS so high level archers should skip it. However, for what it's worth, it has no abnormal condition to it so it's incurable with a potion and will work on any boss.
**Deadly Poison Shot**
This skill deals initial basic damage plus additional damage and then it does DoT "poison" damage for a duration of time. The poison damage works by starting at a certain figure and doubling itself every cycle, which is 2 seconds. I'll explain more in comments below.

**Range:** 24m

**Abnormal Condition:** Poison

**Recharge Time:** 10 seconds

**Lv1** - Deals basic damage plus 35, then deals 12 seconds of poison damage starting at 40 dmg, (available at lvl 15) costs 4 skill points - uses 70 MP and 114 SP.

**Lv2** - Deals basic damage plus 107, then deals 12 seconds of poison damage starting at 85 dmg, (available at lvl 28) costs 4 skill points - uses 114 MP and 243 SP.

**Lv3** - Deals basic damage plus 228, then deals 15 seconds of poison damage starting at 160 dmg, (available at lvl 41) costs 4 skill points - uses 157 MP and 391 SP.

**Lv4** - Deals basic damage plus 443, then deals 15 seconds of poison damage starting at 255 dmg, (available at lvl 54) costs 5 skill points - uses 222 MP and 604 SP.

**Lv5** - Deals basic damage plus 614, then deals 18 seconds of poison damage starting at 390 dmg, (available at lvl 67) costs 6 skill points - uses 318 MP and 754 SP.

Sweet and Deadly. This skill is amazing, at least on paper. It's hilariously fun in practice. And it's incredibly powerful. The downside to it is that it is "poison" which means it can be cured with a potion. But that is a necessity because if that were not so it would be far too overpowered in PvP. Archer or not, any sane person can understand that.

So here's how this skill actually works. It shoots a poisoned arrow at the target. It immediately deals basic damage (which can critical hit) plus additional damage which is listed above. Then it poisons the target with a DoT effect. The duration of the effect again varies depending on Lv of the skill, also listed above. The first poison cycle damages the target for the figures listed above, which again increases with Lv. Every two seconds, the poison will damage the target for double what it did last cycle. So, for example, if you initially damage the target for 200 poison damage, two seconds later they will get hurt for 400, then two seconds later 800, then 1600, then 3200, then 6400, etc. This is insanely powerful. Even twelve second duration means 6 cycles, which is how many I just listed. Total up all that damage and you just dealt over 12,000 HP damage. And that's just an example. Lv6 starts at nearly twice that initial damage and lasts even longer.

Now, as far as PvE goes, if a mob is not immune to the poison, then you're looking at a one skill kill, for the most part. But it does take 12 to 18 seconds to do its work of course. It is also not AoE which limits its potential for grinding. I haven't played against any of the EP5 content so I don't know that practical use of this in PvE but it is definitely an interesting skill that needs exploration. Don't overlook it.

Regarding PvP, it is poison, so it is curable with a potion. It's also dispelable by a healer of course. Still, I feel it's probably a must have skill because it is so deadly, it is not something that can be ignored. If you get hit with this and do not act, you will be dead in a dozen seconds. Therefore, you MUST switch focus to potting or dispelling it, and that is annoying and distracting in PvP. Even though you're likely not going to kill the veterans who are ready and expecting it, you will give them something they must deal with now.

The long term practical uses of this are yet to be explored but it's looking to be an invaluable skill. Of course, bosses will be immune to it.
**Tranquilizing Shot**
This skill deals basic damage, which can critical hit, reduces the target's STR and REC for 30 seconds.

**Range:** 24m

**Abnormal Condition:** Dull

**Recharge Time:** 25 seconds

**Lv1** - Decreases target's REC by 18 and STR by 18 (available at lvl 17 ) costs 3 skill points - uses 53 MP and 123 SP

**Lv2** - Decreases target's REC by 30 and STR by 30 (available at lvl 27 ) costs 3 skill points - uses 72 MP and 169 SP

**Lv3** - Decreases target's REC by 65 and STR by 65 (available at lvl 37 ) costs 3 skill points - uses 108 MP and 212 SP

**Lv4** - Decreases target's REC by 112 and STR by 112 (available at lvl 47 ) costs 4 skill points - uses 144 MP and 265 SP

**Lv5** - Decreases target's REC by 155 and STR by 155 (available at lvl 57 ) costs 4 skill points - uses 177 MP and 302 SP

**Lv6** - Decreases target's REC by 200 and STR by 200 (available at lvl 67 ) costs 4 skill points - uses ? MP and ? SP

The skill formerly known as Slump Shot. It deals basic damage, which can critical hit, but also drops STR and REC. It used to drop ATK speed as well, but no longer it seems. Still, it's decent. The effect is Dull so it is curable with a potion. It seems as though Lv6, however, doesn't use any MP or SP to cast. Not a must have skill but potentially useful, or at least annoying in PvP. Has some use in PvE as well. 100 REC and STR drop is significant, though perhaps not crucial.
**Flash Attack**
**Recharge Time:** 300 sec (5 min)

**Requirements:**UM

**Lv1** - Increases ATK speed by 1 level for 30 seconds, (available at lvl 21 ) costs 4 skill points - uses 100 MP and 185 SP

**Lv2** - Increases ATK speed by 1 level for 45 seconds, (available at lvl 34 ) costs 5 skill points - uses 145 MP and 285 SP

**Lv3** - Increases ATK speed by 1 level for 60 seconds, (available at lvl 43 ) costs 5 skill points - uses 195 MP and 360 SP

There's Flash lvl 1 Lapis. There are Flash endowed jewelry. There is weapon mastery nostrum, there is melon ice cream. All those increase your attack speed by one level each. A normal bow with skills maxed is already "Fast", a crossbow/javelin is "a bit fast" and there are a few that are "fast". So a normal bow needs two speed increases and a crossbow/javelin needs three in most cases to become maxed out at "extremely fast." Depending on your setup and what you can acquire, it is possible to get yourself maxed out, thus making this skill useless for you at higher levels. If this does not apply to you then this skill can be useful, especially for certain boss fights. But if you need to cut something out, this one would not be sorely missed. Similar to Big Coup in this area, it's useful but how often will you actually use it?
**Jumping Airshot**
**Skill Point Cost:** 4

**Recharge Time:** 30 sec

**Lv1** - wounds target for 870 regardless of its defense, range 27m (available at lvl 31 ) - uses 360 SP

**Lv2** - wounds target for 1100 regardless of its defense, range 28m (available at lvl 41 ) - uses 440 SP

**Lv3** - wounds target for 1270 regardless of its defense, range 29m (available at lvl 51 ) - uses 560 SP

**Lv4** - wounds target for 1670 regardless of its defense, range 30m (available at lvl 61 ) - uses 770 SP

First, this skill is only for a bow, not a crossbow and not a javelin. It's a good skill to use when the target gets at close range. Also good against targets that have high defense, or higher level than you, or bosses. Great for NM as well as more defensive builds. This skill cannot critical hit as its damage is fixed. For PvP it's great against guardians, relics, when fighters get close. It's a must for PvE bosses because in most cases you won't be doing 1300 damage against something like Cryptic the Immortal. You won't use this skill in every fight but depending on your situation you will probably want it.
**Shower Time**
**Range:** 24m

**Requirements:** HM or UM

**Lv1** - Wounds everyone within 10m of target for two times basic damage, recharge time of 600 sec. (available at lvl 33 ) costs 4 skill points- uses 165 MP and 415 SP

**Lv2** - Wounds everyone within 10m of target for two times basic damage, recharge time of 500 sec. (available at lvl 42 ) costs 4 skill points - uses 230 MP and 525 SP

**Lv3** - Wounds everyone within 10m of target for two times basic damage, recharge time of 400 sec. (available at lvl 51 ) costs 5 skill points - uses 320 MP and 670 SP

This is a skill that requires a bow to use. A good AoE skill that does solid damage. The only difference between the Lvs is the decrease in recharge time. This skill can critical hit. The long recharge time is its flaw. You won't be able to use it very often but unless you are strapped for skill points you should get at least Lv1 of this, assuming a normal bow is your weapon of choice.
**Bloody Shower**
**Range:** 24m

**Requirements:** HM or UM

**Lv1** - Wounds everyone within 10m of target for two times basic damage, recharge time of 600 sec. (available at lvl 33 ) costs 4 skill points- uses 165 MP and 415 SP

**Lv2** - Wounds everyone within 10m of target for two times basic damage, recharge time of 500 sec. (available at lvl 42 ) costs 4 skill points - uses 230 MP and 525 SP

**Lv3** - Wounds everyone within 10m of target for two times basic damage, recharge time of 400 sec. (available at lvl 51 ) costs 5 skill points - uses 320 MP and 670 SP

Same skill as shower time except this is only usable with a crossbow or javelin. It is AoE. The only difference between the Lvs is the recharge time decrease. You won't be able to use it very often but unless you are strapped for skill points you should get at least Lv1 of this, assuming a crossbow/javelin is your weapon of choice.
**Arrow Bombing**
This is an AoE skill that damages all enemies within a 5 meter radius of the target for fixed damage. It can only be used with bows.

**Range:** 24m

**Lv1** - Deals 680 damage, recharge time of 60 seconds (available at lvl 36) costs 4 skill points - uses 165 MP and 415 SP.

**Lv2** - Deals 918 damage, recharge time of 45 seconds (available at lvl 46) costs 4 skill points - uses 245 MP and 525 SP.

**Lv3** - Deals 1140 damage, recharge time of 30 seconds (available at lvl 56) costs 5 skill points - uses 320 MP and 670 SP.

**Lv4** - Deals 1408 damage, recharge time of 15 seconds (available at lvl 66) costs 5 skill points - uses 445 MP and 825 SP.

Another AoE. This one deals fixed damage, which is both good and bad, depending on the situation. Against targets that are incredibly defensively powerful, fixed damage is good because your attack power won't get through their defenses. But against all other targets, fixed damage is usually inferior. Thus, this could have uses in certain situations, yet would be inferior to wide shot in most others. Not a bad skill though. If you have enough points it could be worth getting.
**Projectile Bombing**
This is an AoE skill that damages all enemies within a 5 meter radius of the target for fixed damage. It can only be used with crossbows or javelins.

**Range:** 24m

**Lv1** - Deals 680 damage, recharge time of 60 seconds (available at lvl 36) costs 4 skill points - uses 165 MP and 415 SP.

**Lv2** - Deals 918 damage, recharge time of 45 seconds (available at lvl 46) costs 4 skill points - uses 245 MP and 525 SP.

**Lv3** - Deals 1140 damage, recharge time of 30 seconds (available at lvl 56) costs 5 skill points - uses 320 MP and 670 SP.

**Lv4** - Deals 1408 damage, recharge time of 15 seconds (available at lvl 66) costs 5 skill points - uses 445 MP and 825 SP.

This is the same as Arrow Bombing so refer to that skill for my thoughts. This is only usable with a crossbow or javelin, however.
**Viper Sting Shot**
This is a damage over time skill. It drains HP, MP, and SP every 3 seconds and lasts for a duration 21 seconds. In other words, it damages 7 times, and the effect is not curable with a potion.

**Range:** 24m

**Recharge Time:** none

**Lv1** - Drains 185 HP, MP, and SP from the target. (available at lvl 37 ) costs 3 skill points - uses 360 MP and 360 SP

**Lv2** - Drains 301 HP, MP, and SP from the target. (available at lvl 47 ) costs 3 skill points - uses 440 MP and 440 SP

**Lv3** - Drains 603 HP, MP, and SP from the target. (available at lvl 57 ) costs 3 skill points - uses 540 MP and 540 SP

**Lv4** - Drains 887 HP, MP, and SP from the target. (available at lvl 67 ) costs 3 skill points - uses 680 MP and 680 SP

Ah, the sting that kills. It's a shadow of its former glory. It used to be AoE, but no more, and perhaps rightfully so, as it was annoyingly powerful. Particularly for PvE, this lose is a big one for certain archers. In fact, it renders an entire build option impossible (one man AoE party archer/hunter). Nevertheless, it's still a useful skill, especially for PvP. Although it's no longer AoE, it is still incurable with a potion and the damage is respectable. Remember, unless they have a healer to dispel them, the target will take 7x the damage figure over the 21 second duration. It also has no recharge time so you can keep it on the target forever. Even if they have a healer it's still annoying, as a healer spamming dispel is not spamming heals. On top of this, because it's DoT, it causes assassins / rangers to be unable to Stealth.