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kinglucario3

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kinglucario3
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PostedOct 04, 2009 7:12 pm

[GamePlay] out of curiosity...

a few questions, more might arise later x3x
does anybody know what kinds of "jobs" or "classes" are available?
are these "jobs" or "classes" interchangable?
and, how many chars per "server"?

Credit to .Felina. for the siggy
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AzuAtsu791

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PostedOct 04, 2009 7:19 pm
Looks like theres a warrior type/melee class, a ranger/long distance type of classes, healers/protectors, and spellcasters.

GF IGN: Stealth

kinglucario3

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kinglucario3
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PostedOct 04, 2009 7:25 pm
AzuAtsu791 wrote:
Looks like theres a warrior type/melee class, a ranger/long distance type of classes, healers/protectors, and spellcasters.  


wow, that was quick o.o
in the trailor, there was like a dual wielding "job" or "class", that's probably the one for me XD
tho on the wallpapers there is a gun wielder so... makes me hope the "jobs" or "classes" are interchangable

and wow... it's getting annoying saying "jobs" and "classes" but cant be too sure on wtf they are e__e

EDIT: just saw this video and in it a char using a bow switched to using dual blades so... maybe...

Credit to .Felina. for the siggy

AzuAtsu791

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AzuAtsu791
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PostedOct 04, 2009 7:57 pm
Some jobs can switch weapons.

For example, the class Ranger can use guns, bows, sword, and dual swords, according to wiki.

So no, I don't think theres subs like DoMO.

GF IGN: Stealth

ittoujuu

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ittoujuu
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PostedOct 04, 2009 9:31 pm
In the game, long-range weapons are only used at long range. There's no firing a bow point-blank into a monster's face (as cool as that would be). If you're a class that uses ranged weapons, you start shooting a far-off monster with a bow or gun, and it starts running toward you, and when it gets within a certain radius, you'll pull out your melee weapons and start hacking on it until it dies. I'd been trying to do a bit of kiting, but my jury is still out on how viable a strategy it is. You could see it as being that if you want to use long-range weapons, you have to upkeep two weapons (and ammunition), but on the plus side, that gives you more versatility in what type of weapon you use for different purposes.

Later, I'll talk about class progression (it's fairly simple; I just don't recall the exact names of some of the earlier classes right now).

Fonstone

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PostedOct 05, 2009 1:11 am
The dual wielding job is probably the Assassin, if I remember correctly.

kinglucario3

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kinglucario3
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PostedOct 05, 2009 1:35 pm
ittoujuu wrote:
In the game, long-range weapons are only used at long range. There's no firing a bow point-blank into a monster's face (as cool as that would be). If you're a class that uses ranged weapons, you start shooting a far-off monster with a bow or gun, and it starts running toward you, and when it gets within a certain radius, you'll pull out your melee weapons and start hacking on it until it dies. I'd been trying to do a bit of kiting, but my jury is still out on how viable a strategy it is. You could see it as being that if you want to use long-range weapons, you have to upkeep two weapons (and ammunition), but on the plus side, that gives you more versatility in what type of weapon you use for different purposes.

Later, I'll talk about class progression (it's fairly simple; I just don't recall the exact names of some of the earlier classes right now).  


and this happens automatically? >->

Credit to .Felina. for the siggy

ittoujuu

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ittoujuu
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PostedOct 05, 2009 2:19 pm
Yes, it happens automatically. You have equip slots for a ranged weapon, ammo, and left and right hand, in terms of weaponry. Your class determines if you can make use of all those slots. My test character is Assassin-class, so I have two one-handed swords equipped, a bow, and some barbed arrows. I'm like a cute swiss army knife. Razz And when the enemy comes into the "close range" radius, the character switches from the bow/gun to their dagger or sword or whatever they've got equipped in their L or R-hand slot. I don't know if there's a way to override it, aside from simply running out of range of the enemy again (a number of monsters seem to run faster than I do, but I also know there are movement speed boosting talents and skills, so you may be able to).

As far as classes go, everyone starts out as a novice, then soon after goes to one of four paths. The third step in each path is a branch where you'll choose a more defined role for yourself. The paths are:

Fighter --> Warrior --> Paladin or Berserker
Hunter --> Archer --> Ranger or Assassin
Acolyte --> Cleric --> Templar or Sage
Spellcaster --> Mage --> Wizard or Necromancer

Paladins are high-defense knights, Berserkers have crazy attack power. Rangers are long-range specialists, while Assassins are the primary dual-wielders (also with sneak-attacks). Templars appear to be the main healers, while Sages seem to be a bit broader in application (I don't know a ton about them myself, other than that they can transform into several creatures). Wizards are the prime offensive spellcasters, and Necromancers can, among other things, summon evil beasts to fight alongside them, making them a summoner of sorts. I've heard there is an additional progression later, but until I see evidence of it myself in the files, I can't say for certain.

kinglucario3

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kinglucario3
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PostedOct 05, 2009 2:25 pm
wicked =O
then imma defintly be gun/dual sword assassin then *-*

EDIT: also, how much space will this take up on the harddrive? getting a little crowded in my laptop >->

Credit to .Felina. for the siggy
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