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hanasanai

Rank 1
hanasanai
Joined
21 Dec 2008
Posts
222
Location
Hartford, WI, United States
PostedMay 02, 2009 1:07 pm

Way to go, Fujins.

Bui Di for the win. ;D
Congratulations to Fujin Bui Di players on being the first to make it to 500 kills. :D


"Live as if you were to die tomorrow. Learn as if you were to live forever."--Mahatma Gandhi
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hooah212002

Rank 4
hooah212002
Joined
23 Jan 2008
Posts
2109
Location
Delavan, WI United States
PostedMay 02, 2009 1:17 pm
really? thats an accomplishment? how badly do you outnumber the other 2 factions?

I find it funny too because Fugs are not like they were in TS1. They are not the ninjas anymore. So i don't understand why so many people like em.

Jayredd

Rank 3
Joined
08 Feb 2008
Posts
1261
Location
San Diego United States
PostedMay 02, 2009 2:52 pm
Haterz these days Razz

hooah212002

Rank 4
hooah212002
Joined
23 Jan 2008
Posts
2109
Location
Delavan, WI United States
PostedMay 02, 2009 2:53 pm
Jayredd wrote:
Haterz these days Razz  


maybe because I smell Devotion all over again.......

Jayredd

Rank 3
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Posts
1261
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San Diego United States
PostedMay 02, 2009 3:01 pm
Still, doesn't mean you have to go around trying to put Fujins down.

Stelawrat

Rank 4
Stelawrat
Joined
02 Jul 2007
Posts
2437
Location
Quebec Canada
PostedMay 02, 2009 6:26 pm

ok serious math question

no flammage
I'm just wondering about the math. I can vouch that the Jin are badly outnumbered, but last night at least, it appeared that the Guan and Fuj were close in numbers. I wondered why the same players were killing us Jin over and over because I figured the odds of them getting cp that way had to be pretty low. Has the wait time been reduced? or worse yet removed?

How is it possible for one Fujin player say, to account for a total like that. Take into consideration the low numbers of Jin and the 10 second respawn, plus the nil cp to the last killer for x amount of time, should he "accidentally" kill the same Jin player. So, if there are only 15 or even 20 Jin say, then how do the points stack up so fast?

Mathematically, is it possible or, is there a possibilty that cp is being gained by whoever, even the player's last killer, without the "penalty" wait time?

I suppose 50 Fujin could kill 40 Guan and when those 40 Guan respawn 10 seconds later, they are each killed by a different Fujin, not the one who killed him last time and I suppose that, that cycle could continue until the 50 Fujin each got 10 different Guanyin kills, but what are the odds of 50 players consistently hitting on a different player, with each kill, within the allotted time, in such a confined space. It's fast yes, but that fast?

hanasanai

Rank 1
hanasanai
Joined
21 Dec 2008
Posts
222
Location
Hartford, WI, United States
PostedMay 02, 2009 6:45 pm

Re: ok serious math question

no flammage
Stelawrat wrote:
I'm just wondering about the math. I can vouch that the Jin are badly outnumbered, but last night at least, it appeared that the Guan and Fuj were close in numbers. I wondered why the same players were killing us Jin over and over because I figured the odds of them getting cp that way had to be pretty low. Has the wait time been reduced? or worse yet removed?

How is it possible for one Fujin player say, to account for a total like that. Take into consideration the low numbers of Jin and the 10 second respawn, plus the nil cp to the last killer for x amount of time, should he "accidentally" kill the same Jin player. So, if there are only 15 or even 20 Jin say, then how do the points stack up so fast?

Mathematically, is it possible or, is there a possibilty that cp is being gained by whoever, even the player's last killer, without the "penalty" wait time?

I suppose 50 Fujin could kill 40 Guan and when those 40 Guan respawn 10 seconds later, they are each killed by a different Fujin, not the one who killed him last time and I suppose that, that cycle could continue until the 50 Fujin each got 10 different Guanyin kills, but what are the odds of 50 players consistently hitting on a different player, with each kill, within the allotted time, in such a confined space. It's fast yes, but that fast?  


From what I know, the war is just for an overall kill count, regardless of whether or not you get CP. But CP does still have the wait time. So if player A kills player B twice, that's one CP, but two points to the faction's score.

"Live as if you were to die tomorrow. Learn as if you were to live forever."--Mahatma Gandhi

Stelawrat

Rank 4
Stelawrat
Joined
02 Jul 2007
Posts
2437
Location
Quebec Canada
PostedMay 02, 2009 6:52 pm

Re: ok serious math question

no flammage
hanasanai wrote:
Stelawrat wrote:
I'm just wondering about the math. I can vouch that the Jin are badly outnumbered, but last night at least, it appeared that the Guan and Fuj were close in numbers. I wondered why the same players were killing us Jin over and over because I figured the odds of them getting cp that way had to be pretty low. Has the wait time been reduced? or worse yet removed?

How is it possible for one Fujin player say, to account for a total like that. Take into consideration the low numbers of Jin and the 10 second respawn, plus the nil cp to the last killer for x amount of time, should he "accidentally" kill the same Jin player. So, if there are only 15 or even 20 Jin say, then how do the points stack up so fast?

Mathematically, is it possible or, is there a possibilty that cp is being gained by whoever, even the player's last killer, without the "penalty" wait time?

I suppose 50 Fujin could kill 40 Guan and when those 40 Guan respawn 10 seconds later, they are each killed by a different Fujin, not the one who killed him last time and I suppose that, that cycle could continue until the 50 Fujin each got 10 different Guanyin kills, but what are the odds of 50 players consistently hitting on a different player, with each kill, within the allotted time, in such a confined space. It's fast yes, but that fast?  


From what I know, the war is just for an overall kill count, regardless of whether or not you get CP. But CP does still have the wait time. So if player A kills player B twice, that's one CP, but two points to the faction's score.  
ohhhh so that would make sense then. Thank you hanasanai! Smile So personally, each player is still bound by the cp rule but, he can kill the same player over and over again and get a point with each kill for the battle score. Now that adds up! *runs off in glee to hit hanasanai cause will never get a chance ingame*

TriGoon

Rank 5
TriGoon
Joined
18 Jun 2007
Posts
4011
Location
Saskatoon Canada
PostedMay 02, 2009 9:56 pm
Fujin 10-19 Strategy

1. Be str build with all points in AOE.
2. Walk to jin spawn. (or guan, they generally camp both spawns)
3. AOE.
4. Repeat after dieing.

The number up top just shows how badly the fugs are spawn camping. 200-300 means there's only a few campers, and still lotsa pvp away from spawns. 400+ means every single fujin is either aoeing the spawns, or multiing the guys who try to leave the spawn.

This is was repawn leads to. Wink

hanasanai

Rank 1
hanasanai
Joined
21 Dec 2008
Posts
222
Location
Hartford, WI, United States
PostedMay 02, 2009 11:10 pm
TriGoon wrote:
Fujin 10-19 Strategy

1. Be str build with all points in AOE.
2. Walk to jin spawn. (or guan, they generally camp both spawns)
3. AOE.
4. Repeat after dieing.

The number up top just shows how badly the fugs are spawn camping. 200-300 means there's only a few campers, and still lotsa pvp away from spawns. 400+ means every single fujin is either aoeing the spawns, or multiing the guys who try to leave the spawn.

This is was repawn leads to. Wink  


That was what people were doing for a while... But this was when people decided to start multis. ;D

I don't know why, but for some reason people are going back to AoE, and very few are noticing that it's making us lose. <.<

"Live as if you were to die tomorrow. Learn as if you were to live forever."--Mahatma Gandhi
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