Murphy's Laws of Shaiya
Everything is camped.
If your attack is going really well, you are in an ambush.
If the MOBs are within range, so are you.
The tougher MOBs invariably attack on two occasions:
when they're ready.
when you're not.
One MOB is never enough, but two can be entirely too many.
The MOB is not retreating; it's just going to get its friends.
The MOBs you never encounter when armed and buffed always appear when you are resting and low on health.
The MOB you've been camping for hours always spawns 18 seconds after you leave.
Teamwork is essential; it gives the MOBs other people to attack.
For every action, there is an equal and opposite criticism.
The greatest danger to your group is a Oracle with a map and a plan.
When the going gets tough, the tank goes linkdead.
Your buffs will fade when you need them the most.
When in doubt, /town it.
The item that you want the most drops the rarest.
The item that you want the most is out of your price range.
The item that you want the most was sold while you were offline.
The item you accidentally drop will be the most valuable/powerful/important item you carry.
If you can afford it, it's not for sale.
Even whites kill.
If it's stupid but it works, it isn't stupid.
The guards are never there when you need them.
The time it takes to upload the newest patch is directly proportional to your eagerness to log on.
No two people have ever agreed on a single, precise definition of a twink.
Having a tenth of a bubble of health left is Nature's way of telling you to slow down.
The last bubble takes forever to fill.