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TopHeals

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PostedJan 26, 2014 12:01 pm   Last edited by TopHeals on Mar 23, 2014 12:43 am. Edited 100 times in total

[Guide]Ravager/Gunslinger Great for PvE !

Amazing survivability from life-steal, tons of DoT/DPS from traps and skills!
Note: Take a look at screenshots for high level DPS and Trap DPS, also check page 12 for testing and changed envoy/info.

Introduction:

Ravager is an extremely strong class in terms of DPS and mostly burst damage. It is a class that, IMO, almost never gets boring and that's one of the main reason I stick with it. I am currently playing in Hydra and rest in one of the Top Guilds, <Riot>. My character name is Dwagon, bard' name is TopHeals.

Gunslinger is a great subclass for Ravager. The amount of DoT from traps + the extra debuff makes you top DPS in solo modes and compliments outside of that well; you still feel like your subclass is useful when a main class is in the party of your sub. A total of -48% DEF will be given to you (-38% as almost any other subclass).

There are tons of sorc and wizard that will out-weigh what you get from subbing them pretty much. Wizard and sorc subclass are also good in PvP but katar would be best sub for PvP because of that OP fast stun that procs before instant thunder anyway. Any main class that joins your party in the average run makes your subclass close to useless. But at least gunslingers are not that played as a class, also some subclass guns don't even use bombardment (or you could switch to Jaw Breaker if they do).

Wiz is a better mob clearer if you want to solo party/hard modes but that isn't mandatory to do really, they can provide additional CC as well but that's about it - a mob clearer. You can use traps and debuffs on large mobs to clear them faster as well. To add, you could solo party/Hard modes on a gunslinger with the right skill (and definitely less mobbing). You would need to rotate traps, debuffs, and rely on life steal / AOE + Decoy. Not sure how ANY subclass would be able to kill the bosses though anyway, maybe only party mode is possible for level 65 + Ravagers. Bosses have an immobile/stun SHIELD so melee classes will have trouble. On top of all this, you will probably need that extra DPS from traps and bombardment to solo bosses.

We are the ONLY subclass to kill geared tanks and bards with boulder crush -> ice -> dark trap combo, followed by burst skills. Sure, we are not the best PvP subclass but if you could get a stun in first, you pretty much auto win with traps alone. We are the best for solo modes (even though they are easy) or any type of solo instance due to -48% DEF stacking + 40k-70k DoT per second from traps. Gunslingers also provide quick, long ranged attacks not offered by most other classes which makes you save time farming, questing, or even mobbing. Don't forget, gunslingers provide an extra SPEED buff too, which may come in handy later (even more). This speed buff can be boosted in skill level by taking off movement speed +3% as an enchantment card as well to boost speed stat even more.



Why Gunslinger? And PvP Discussion:

Gunslinger sub for maximum damage. We get an -10% def along with the -10% def we get from whirlwind slash which adds up. We get traps for insane continuous DPS. For PvP, we are certainly not the best BUT on the bright side, gunslinger sub is the ONLY subclass that can kill a pro bard or tank because without traps all I can say is good luck to you. See, our problem is aftershock is a bad stun but boulder crush is only a mastery stun and it is VERY short range and seems to miss a lot. Also, boulder crush is only 2.5second stun so if you both stun at the same time you're probably dead (or get stunned first). Let me make this clear, though, PvP IS A JOKE, WHOEVER STUNS FIRST WINS.

How to counter certain classes:

- Tanks/Bard: Stun at the right time, put a frost trap, then a dark trap, use soaring slash, flame slash, if you think you're going to get stunned use horizontal slash and hope it crits since it will continuously hit (or even round and round if they have really low hp). You want to put expose weakness on bards as a mastery as well.

- Sorc Main/Subclass; They will pre-cast sleep so try to burst them and trap if sleep doesn't hit you. They can tank quite well so treat them like a bard.

- Wizard: DO NOT ENGAGE. Sadly, our hard-counter. A good wizard will start the match up using instant thunder. If you think you're surviving 3 second stun when meteor can do half your HP alone then you're probably using an evasion build. Boulder crush is a 1/10 chance of actually hitting when instant thunder is the first skill good wizards use. You literally can't win if they try.

- Katar/Duelist: Hug, stun, traps, soaring slash pretty much. If you're damage is insane you can probably stun -> soaring slash -> flame slash to finish them in 3hits, if they are building evasion then you MUST use traps. Katar, however, can stun you first so if they continuously do that your only option is to pre-trap / flame slash once they get near you flame slash may hit and they get stuck in ice / dark trap and get double DoT on them.

- Evasion Builds: Traps, traps, traps and try to stun them, also build ACCURACY. Total of 2,500 to 3,000 gold to build 21% accuracy from your perfect stones. You can also use fell assassin pistols with built in 15% accuracy or a Fell Core on you sub weapon.

- Gunslinger/Grenadier: Try for the usual stun/trap/soaring slash combo.

Remember to switch Zeal with Callousness, Bombardment with Boulder Crush, and Whirlwind Slash with Dark Flare Trap +5 (or flame slash +20% dmg if you fight classes that will always stun you first (wiz/katar). You can probably use a flame slash build, build 16% flame slash damage from envoy, 20% from mastery, 10% from pyromaniac envoy (fire) and that thing will one hit people and out burst soaring slash easily. I've tested speed build flame slash without the additional 16% from envoy that we got a couple days ago, and I one hit a 38-40k HP wizard. I used it right when they instant thundered and they fell to the floor. With a 36% powered flame slash with 34% powered fire + weapon element if it works in PvP would be monstrous but can also miss if people move too much. The DoT alone is OP. Just a suggestion if you want to try it out really fun.

Pros:
High Damage
Great AOE
Ability to rush and put high damage traps
Great skill range (flame slash, mirrored axe, gunslinger sub)
Fast @ Questing/Mob Kills
Somewhat tanky.
Ability to build higher HP than ranged or most other classes, as well as DMG.



Cons:
PvP (Gunslinger Sub): - Where do I start, boulder crush is our only stun which requires switching envoy's path, our accuracy is bad (also a con) so we miss quite a lot, we are melee.. lol, and aftershock aka your 3second stun is absolutely horrible. BASICALLY, if you stun first you win, if you don't you lose. However, this is not a PvP build anyway and you will still do fine on wizards and katars who don't know what they're doing (they can ALWAYS stun first if they want to which gives them an advantage).
Due to the fact that we are melee, it may require more skill and you being higher level and geared to start being tanky like the Pros section says. At low level, some boss AOE may be hard to dodge and may 1-2 shot you like the 2nd boss Ryan in AT (his yellow rings). Our skills have a slower cast time as well so if you don't jump cast you may be stuck in the AOE and will have to tank it. We're not a warbow with 27meter range, we are right under the boss so you will OBVIOUSLY get hit more and have to watch out since you're more likely getting hit. Highly geared and high level Ravagers don't need to worry too much about this CON, though, except for typhoon and the new 65 dungeon.
Terrible damage on non-crits, make sure you hit 60% crit one way or another!

Base Stats:



As a low level, you're better off going with 10/30 points into HP (10 recommended till level 60+) and the rest on DEF. After you get 65 + 60 gear you pump a lot of points into HP and make sure your DEF is 65-68% or so. This explains the DEF taken off the envoy path, as it is not hard to hit cap or cap with a tank (def buff, even pots and/or quelkulan in your party). Also, keep in mind the more DMG you pump you get some DEF with it too (mastery).

The low crit % is explained in Envoy section.

Other Stats (No Eidolon Buffs):



Keep in mind, all these stats are UNBUFFED and without Eidolon same with subsection above. Also I am missing 2 piece revelation and soul piercing pistols which would most likely bring me to 53k HP + and 70% DEF or so, it would also increase DMG, etc.

Envoys Path:

Updated 12/03/14 - (New Envoy Update)
Changed for this exact build (with end game gear - check page 12)



This one is most likely bound to stay, and people will eventually have this envoy path as well. I made this one myself. Let me explain it. DEF is taken off for HP because you can hit your required 65% ++ DEF point with 2 piece Revelation easily or just high fortification will get you maxed without your envoy path. HP Passives will help you more in the long run. As for the new envoys, I really wanted to get flame slash damage but all the skill boosts are not worth it for how many points you need to invest for them.

Vindictive Burst and Wild Fury are new envoys that are REQUIRED to get for this build. The reason crit % is so low is because wild fury will give you that 10% crit rate straight to the stat, which brings my 43% to 53% on mobs or bosses. Your axe automatically gives you 5% crit rate from your envoy path as well, bringing your 53% to a 58% +. Then your 58 goes up to 62%+ from Bel Chandra. (Read Eidolon section to keep Bel-Chandra' buff up almost 24/7). On bosses, you are definitely going to be at your required 60% crit rate with one Round and Round.

To make things better... bombardment + round and round + vindictive + break defense add up to -48% DEF REDUCTION. Crazy, right?

Subclass Weapon:



Remember, gunslinger was picked because of lifesteal for more survivability while at the same time being able to DPS well, also very useful subclass for PvP. This weapon is gained for 100 tokens from the master gunslinger in Navea. You use this weapon for a while so make sure you fortify it well. You can buy the Ramgram's Crystalline Heart and the green weapon from market if you want all for under 10gold required to craft it and it is very worth it.

The last part is found by killing 10-50 porters depending on luck (just get the recipe and it will tell you where to find this last recipe piece). You will rely on Round and Round and your Gunslinger weapon showed above to survive and the amount of HP steal will be great. You can either use the Duke's or the Soul Piercing Pistols (60 orange recipe) with a nocturnal core (lifesteal) after hitting 60.

Ultimates/Masteries and Playstyle



Precision Bombardment + Whirlwind Slash both add up to -16% defense then 10% from Break Defense adds up to -26% defense at low rank! From Navea, you buy whirlwind slash -10% def and precision bombardment -10% def + analysis of break defense would boost you to -40%. Then another 8% from Vindictive envoy brings you to -48%, OP! Iron wall for more defense since you'll need it, also the best defense for even more defense. Defense is important. Use Callousness for the extra crit dmg/rate. KEEP IN MIND: Zeal (once you get it) will be traded off with Callousness.

The usual Play-style: Bombardment for -10%, FROST TRAP first, then dark trap, flame slash, then Round and Round for the other 10% that triggers while you hit it. You can use soaring slash, flame slash again, and raging slash after that as your strongest skills. You want to spam round and round and debuffs before strong burst skills.

Eidolon:
Use sigrun in the meantime and evolve it. You want to go for Bel Chandra or Uzuriel for the crit rate and 20% crit damage; Bel Chandra recommended. Bel chandra is better end-game than uzuriel at rank 4. Other eidolons include Quelkulan, Kotonoha/Tsubaki.

Edit: For bel-chandra keep her like this for her to ONLY normal attack and buff you. Everything else is irrelevant and will slow you down.



Gear:
At low level you want to go for comet's set and toto's blade with Aria gear.






Secret Stones:
Go for crit damage 6% ones, the name is "Destroying" put that as your keyword, saves you time. Soaring Slash is #1, then raging slash and/or flame slash priority-wise to build skill damage on.




You want to go straight for the crit dmg 6% ones basically, they're not that expensive probably only 40gold for all of them together. You want to build on your most important skill, soaring slash (aka ariel slash) with DMG + Stones.

Cores:
You want to go for the lunar cores, you usually want to go for crit and crit dmg. Pictures above show some cores too. I'll post one more as an example. Cheap cores, make sure you read which name the core is for most of you skills. You could go dmg/def or crit/def or a mixture of max hp and def as second stat.



Enchantment Cards:







Screenshots:

Screenshots updated with new pistols and gear.













Lifesteal in Action:



Beginning Lure and HP



Mid Combat



Mid Combat 2



End Result


Just imagine if you're super geared! More damage you do more heals you get. This is all from one round and round.
NO POTS WERE USED HERE.

Let's see how I'm doing now that my damage is better.




Level 50 Gameplay: My round and round is nearly 60% in cast time and my HP is regained fully from 7k -> 28k, each boss including the last boss should only take you 10 seconds or so to kill as a Ravager.

Credits:
braveylb
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TopHeals

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PostedJan 26, 2014 12:03 pm
Reserved for any future content.

FuryXII

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PostedJan 27, 2014 4:57 am
As a Rav/Slinger myself, I can give you a decent list of pros and cons for pvp atleast.

Pros:

  • You kill bards and guardians fairly quick through the use of traps and your high dmg.
  • Ravagers in general can one shot anything under ~20-25k hp with enough crit damage, and a bit of luck.
  • Traps easily cut through eva builds, since they don't miss. And on top of that, you're melee by default, which makes them easy to place.


Cons:

  • You only have two forms of cc that stops an opponent's movement. Both of which being melee range, and one even needing an time to 'arm'. (frost trap)
  • In duels, you're at a disadvantage from the start as your only forms of cc are melee range, and require two spells to cast. What I mean by that is you need to cast a spell to close the gap (soaring slash), and one to lock them down (raging slash, frost trap). In the time it takes for you to cast two spells, you can almost guarantee that your opponent as well has the time to cast their form of cc, which is generally ranged or can gap close in itself (I'm looking at you, wizards ;-; ).
  • Ravagers in general lack acc%, meaning you're going to have to sacrifice crit damage, or shell out a lot of gold to get it.


Thats it for now. I didn't want to give you a wall of text as big as this already, but feel free to pm/mail me in game for some more discussion, as I'm willing to help you out on your guide if you want.

IGN: Destroy
Server: Hydra

TopHeals

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PostedJan 27, 2014 10:48 am   Last edited by TopHeals on Mar 26, 2014 12:02 pm. Edited 3 times in total
Wait a sec, destroy aren't you zil lolol thanks for advice I find guardian and bard impossible to kill but I'm at 49 ATM and have a nice 139% + cleaver waiting for me with +15k DMG or something so I can't complain yet. Add up my ign is up top. We shall discuss in game.

Edit: Even now, these classes are pretty broken, if you stun bard you can win easy but guardian is still almost impossible even with traps when they are heavily geared (70-100k HP max DEF). I think you would need to be more PvP focused to kill them, meaning max crit dmg regularly and more accuracy built in.

Posted By Aeria Mobile

Desparae

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PostedJan 27, 2014 11:54 am
TopHeals wrote:
Wait a sec, destroy aren't you zil lolol thanks for advice I find guardian and bard impossible to kill but I'm at 49 ATM and have a nice 139% + cleaver waiting for me with +15k DMG or something so I can't complain yet. Add up my ign is up top. We shall discuss in game. On my phone ATM.  


I would think that ravager/slinger is actually one of the best counters to guardian/bard, seeing as how the traps would tick them for high damage as well as reduce their healing. Ravagers can usually burst down anyone that doesn't have high evasion. Only problem is their nasty reflect, but then that's a problem for everyone :p The points he highlighted are very accurate.

I was inches away from choosing gunslinger subclass myself, but I decided to go grenadier in the end for the long range cc and more useful weapon stats. If slinger had a long range stun, I would change in a heartbeat. A melee class with access to traps is really nice, and the extra single target would help on bosses. It probably rivals or exceeds duelist subclass in this aspect, depending on who is in your party.

Sedation | Siren | FairyTail

TopHeals

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PostedJan 27, 2014 5:04 pm
Yeah, I feel there needs to be a blacklist for certain skills in this game. Reflect isn't even fair. Sometimes my frost trap randomly doesn't freeze and stun doesn't stun. Anyway, I feel gunslinger would be the only subclass for me to play this class. The lvl 65 lifesteal guns are even better but that would take a while to get to.

rexzshadow

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PostedJan 27, 2014 8:02 pm
TopHeals wrote:
Yeah, I feel there needs to be a blacklist for certain skills in this game. Reflect isn't even fair. Sometimes my frost trap randomly doesn't freeze and stun doesn't stun. Anyway, I feel gunslinger would be the only subclass for me to play this class. The lvl 65 lifesteal guns are even better but that would take a while to get to.  

You know the 45 guns have life leech too? The one you make from the fusion you can buy or get from quest. Or you can check market for a 48 blue life leech gun.

TopHeals

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PostedJan 27, 2014 10:51 pm
rexzshadow wrote:

You know the 45 guns have life leech too? The one you make from the fusion you can buy or get from quest. Or you can check market for a 48 blue life leech gun.  
Yeah its in my guide I suggested people use those ones till you hit 65 to get the new ones with even more life leesh on em.

Desparae

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PostedJan 28, 2014 2:49 am
TopHeals wrote:
rexzshadow wrote:

You know the 45 guns have life leech too? The one you make from the fusion you can buy or get from quest. Or you can check market for a 48 blue life leech gun.  
Yeah its in my guide I suggested people use those ones till you hit 65 to get the new ones with even more life leesh on em.  


You could also actually craft some nice orange 50/60 guns with a life leech core, if you wanted to be able to do real damage with slinger attacking skills. Costs quite a bit more, though. Personally, I would probably do it at 60.

Sedation | Siren | FairyTail

valorval

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PostedJan 28, 2014 2:15 pm
I have a question, I'm also a rav/slinger and I was wondering if the skill Devotion from our envoy path (which gives you received healing 10%) work with damage absorption?
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