1. Koei disabled arena because too many botters and Koei's profit from monthly gems sales wasn't reaching the desired amount. You guys believe Koei disabled arena because they wanted more people to confront? Puh-leze nigkas, their actions are motivated by money acquirement.
If every player or the majority purchase gems rather than farming, then the company/host would earn high profits. Let's say you're building a R4 30324 weapon, each gem is 59 cents, and it takes an average of 30 gems to finish blue barring 1 slot. so 30 gems x 0.59 cents x 5 slots = $88.50.
And add in the price of another 20 x 0.59 gems for modding and detailed mod 2x of $14. Total is $114, not including the costs of chi gems and ores to grind. And one weapon isn't enough to enjoy or be dominant in this game.
Even simple economist could see the potential profits, and you guys wondered why they disabled arena. The actual question is why did Koei disabled it after 6 years? Why not after 2 or 3 years, when everyone was macro-ing the Arena?
Aeria knows, and they are milking money from A.P. spending ignorant scrubs with weapons promos and such. At least japan have many gem farm events and increases gem drop rates, here you guys get **** events.
The difference between spending real money in JP and spending it on Aeria is, JP uses the money players spend to improve the server and updates something new every week (so both side, player and company, mutually benefits). The JP GMs and product managers are serious about the promotion of overall game growth.
2. It doesn't matter if the players have strong or weak weapons, the weapon doesn't make the user. Some players, impatient ones, uninstall right the game after they feel frustration. It all comes down to either the player loving DW or not.
3. Even if Koei gave back the arena to EN server, then it won't increase the amount of players playing melee, showdown or campaign? Why? because the lag and crashes are too frustrating, it limits the full potential of this game. There are also other negative factors that destructively contributes to decreasing the already low population.
When a game becomes like work and then it ceases to be fun, then it's time to quit and move on.