My statement above was meant as a joke, but if it is causing certain people to attack me from now on, I am up to it. I know I am capable and skilled enough to defend myself, so it'll be fun
There is no exp loss anyways, so why not?
But back on Topic.
While I dislike the term "PK", I do love the term "PvP".
I am not going to Google or research the meaning of both terms, I am just gonna use the meaning I believe are right.
While PK (Player Killing) sounds more like 1 vs 1 battles/duels to me, I do not really prefer it.
Player(s) vs Player(s), or short "PvP", does sound like Party/Raid Battles to me. Massive battles that require strategy and skills. Other than PK in which the stronger individual wins.
Yes, I do like massive battles, with a lot of people involved. At least I liked it in Shaiya because of the Kill Count and PvP Ranks. Obviously, the more people are involved on both sides, the more kills you could gain and advance in the PvP Ranking. This is the aspect of Shaiya I liked the most and would really love to see recreated in DKO. with lvl based battlegrounds (15, 30, 45) which also leads to lv 15/30 equipment to gain value, which makes things more interesting.
Actually i can affirm that the NEW PvP/Pk Terms are wrong for the new generation of players..
I'm an old school mmorpg gamer, so here is what it has ever been in the past:
PvP = Everything that concern MASSIVE war between players (regardless of the clan/guild/ally/realm appartenence). It's the "GOOD part of PvP" and can happen any time everywhere. The people that take part into PvP (or called war) are usually the ones that meet their "enemy" and fight, usually using the purple color (some games also orange). Part of the PvP stuff there are Clan/Guild Wars, Ally Wars, Castle Siege, Territory Wars, Outpost Wars, Raid Wars, Ecc..
Structured PvP = It's a fake PvP to my eyes, because it require an arena and a limited ammount of players inside. They are mainly istanced, and to me everything is istanced is a fail (That is why i like way more open PvP, because it's the true PvP form).
PK = That is a part of the PvP features and is the "BAD part of PvP". Pk is the negative karma action that a person uses to kill unharmless people unaware of the danger and that can't reply the attacker. Who became a PK usually get a RED name and gain negative Karma gaining also penalities for that. It's the equal of "murderer".
So based on that: DK Open PvP is ok, but need a restyle with the Karma system to allow TRUE PvPers (like me and my clan) to enjoy it completelly and those who don't like to PvP, to get a "revenge system" (the karma one) to be helped.
To who say that the Karma system wont stop them because they will take back their gear.. ok, it's a fact, but is also a fact that EACH time they lose a stuff, they need to redo it, so, is it fun to lose all the times your gear because you wanted to be a murderer (PK)? It's not fun lose 100 times your gear and redo it 100 times. The 101 times this murderer will think twice before do it again.. trust me.. ever happend ever will do.
And anyway, don't QQ about PvP too much. That is War. War never change. If you like to be a PvE master there are right games to play that have only PvE. DKO has ever been stated to be a PvP focused game.