actually i have been questing with my guild in the new zones and there's a simple understanding that as long as one is questing we just don't bother each other
indeed there are some people who pk everyone regardless of what they do, but most of us just leave each other on their quests as none of us is there for the PK
when we will be there for pk and fights it will be obvious, but people doing quests are left alone
that's how it goes at lvl 42+ i can't say the same about the lvl 30-38 or what are lvl are the people grinding in temple as sadly i have seen most of them being little kids which would probably run around killing people questing rather then doing their own quests peacefully
and of course if some one better gear and higher lvled comes and kills them to defend their lower lvled guildies they will start to QQ about the game not being fair, balanced etc.
it will take a while to build a proper community for a PvP based game
While that is an ideal situation, it will not last long, and knowing that to be a major probability, the designers shouldve anticipated it by still requiring PK mode to be enabled. I mean, what am I supposed to do against a meleer when the only thing that I can do is heal? Make him take longer to kill me just so that I will lose BP? It is basically a form of bullying - "Hey! Give me your BP. -- Okay..." It is completely Brilliant. <--- I didnt say Brilliant. I said that it is the equivalent of a child who must wear a helmet and ride the short bus to school.
Now, I could see this new system as a way to get people to party together, but oftentimes, partying is not a possibility, which means that you go solo and take a chance on getting farmed for BP while you lose yours or just not play the game. It makes no sense whatsoever.