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GhartDunham

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GhartDunham
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PostedApr 08, 2013 12:29 pm

Unbalanced Population between RGs and FKs

Andromeda: There is a huge unbalanced population between "Royal Guards" and "Free Knigts"
For all Royal Guards who like to have fun playing. But do not like always lose .

1 - RG should launch real fireworks when they win the scheduled pvp: Turnpike or Janus is the same shame.
As far as I can see most of the time, the Free Knigts are DOUBLE the Royal Guards.

2- In Caergate dungeon is pretty much the same.

3 - No one likes to lose. However, the loss of 90% of the time means that the game is unsuccessful designed. At least for the point o view from the ones who are totaly slaughtered every hour.

4 - Obviously Aeria can fix it if they wanted. However these industrial online games makers are more interested in making money than keeping customers happy.
The only answer I got was that they were aware of the suggestions of the players. It was funny that I received several times the same answer, word for word, letter by letter. Exactly the same text several times. Obviously it is of a standard text for all those who complain.
It is a mechanical way of ignoring complaints. This is precisely the opposite of what aeria says.

5 - Scheduled PVPs should not start until the number of inscriptions was similar. This would be relatively easy.

6 - Possible Caergate entries should have a similar control process.

7 - Finally, there should be a control population between factions. Active players should always have similar numbers.


For all Scarlet Blade players I beg you to keep this topic alive.

Please to post your comments in order to press Aeria to solve this issue.
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TehCait

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PostedApr 08, 2013 12:33 pm
Unbalanced sides in a faction game is unfortunately always going to be a problem. They should probably limit character creation on a faction that has too many people on that side. BGs in theory should be fine, as I believe they only allow in the same number on each side even if sign-ups are imbalanced. But simply the amount of Free Knights that queue means there'll be more that actually go into the BGs, while RG won't, therefore leaving the sides unbalanced there. I'm not too sure about limiting Caergate. Open world is where population is supposed to matter.

Rekikyo

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PostedApr 08, 2013 12:50 pm
The reason pvp in instances is unbalanced has nothing to do with imbalance of population. When RG players Queue for pvp, and get the notice to attend Turnpike or Janus and push okay, some are rejecting the Queue. That's what leads to 6 v 12.

Typically, pvp starts even though, at numbers like 24 s 24. But when one faction starts winning, one or two players from the losing team either go afk, or admit defeat, which makes the pvp 22 vs 24. Sometimes it's even worse.

In other words, the pvp aspect is 95% player error.

Now, the factions themselves ARE imbalanced. Free Knights seem to be about 60%-70% of the population, which means about half of the people who sign up for pvp, do not get pvp.

Solution for that would be capping each faction at a % of the population. But they'd have to temporarily set the Free Knights population now to represent "50%," and Free Knights population to = 30% ( in other words Free Knights could not recruit, but RG could, until the 20% gap difference is covered, and then both factions could recruit.

Gamestopperz

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PostedApr 08, 2013 1:10 pm
Do not forget about your lvl range. There are not that many 29s on my server, valkyrie, so i can get in BGs easily. And for population, that only matters early lvl pvp, 29s Free Knights are losing every BG they can outnumbering RG or not. At the end, its all about skill and organization of them side vs a flock of headless chickens, and im taking about Free Knights.

If you are wondering, I am on the headless chicken side. I am slowly changing sides.

kittymix

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PostedApr 08, 2013 1:28 pm
In caergate, Free knights easily have 50 to 100 more people than Royal guards on titan hours (which is proven by the level 9 or even 10 buff RG gets at times). Even with this high level buff, it's still weak. It does almost nothing to help kill the Free Knights faster. I never seen FKs outnumber RG in battlegrounds by a whole lot. Caergate is where the problem is at while BG can be helped a bit by the game disabling the ESC key on the "prompt to join within 20 second" window.

GhartDunham

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GhartDunham
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PostedApr 08, 2013 1:33 pm
Rekikyo wrote:
The reason pvp in instances is unbalanced has nothing to do with imbalance of population. When RG players Queue for pvp, and get the notice to attend Turnpike or Janus and push okay, some are rejecting the Queue. That's what leads to 6 v 12.

Typically, pvp starts even though, at numbers like 24 s 24. But when one faction starts winning, one or two players from the losing team either go afk, or admit defeat, which makes the pvp 22 vs 24. Sometimes it's even worse.

In other words, the pvp aspect is 95% player error.

Now, the factions themselves ARE imbalanced. Free Knights seem to be about 60%-70% of the population, which means about half of the people who sign up for pvp, do not get pvp.

Solution for that would be capping each faction at a % of the population. But they'd have to temporarily set the Free Knights population now to represent "50%," and Free Knights population to = 30% ( in other words Free Knights could not recruit, but RG could, until the 20% gap difference is covered, and then both factions could recruit.  


Simply false. Caergate proves it

rosewushu

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PostedApr 08, 2013 1:38 pm
TehCait wrote:
Unbalanced sides in a faction game is unfortunately always going to be a problem. They should probably limit character creation on a faction that has too many people on that side. BGs in theory should be fine, as I believe they only allow in the same number on each side even if sign-ups are imbalanced. But simply the amount of Free Knights that queue means there'll be more that actually go into the BGs, while RG won't, therefore leaving the sides unbalanced there. I'm not too sure about limiting Caergate. Open world is where population is supposed to matter.  


Too many holes in limiting character creation, plus people will complain they don't get the faction they want or can't play with there friends. Simple solution Que: 17 RG and 26 Free Knights, only let 17 Free Knights in the battle. Some people will be upset they did not make the cut for the round but it's much better then limit creation of characters.

Gamestopperz

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Gamestopperz
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PostedApr 08, 2013 1:42 pm
GhartDunham wrote:
Rekikyo wrote:
The reason pvp in instances is unbalanced has nothing to do with imbalance of population. When RG players Queue for pvp, and get the notice to attend Turnpike or Janus and push okay, some are rejecting the Queue. That's what leads to 6 v 12.

Typically, pvp starts even though, at numbers like 24 s 24. But when one faction starts winning, one or two players from the losing team either go afk, or admit defeat, which makes the pvp 22 vs 24. Sometimes it's even worse.

In other words, the pvp aspect is 95% player error.

Now, the factions themselves ARE imbalanced. Free Knights seem to be about 60%-70% of the population, which means about half of the people who sign up for pvp, do not get pvp.

Solution for that would be capping each faction at a % of the population. But they'd have to temporarily set the Free Knights population now to represent "50%," and Free Knights population to = 30% ( in other words Free Knights could not recruit, but RG could, until the 20% gap difference is covered, and then both factions could recruit.  


Simply false. Caergate proves it  


Your giant red text do not help your problem. In Caergate, yes its a numbers game and Free Knights are going to win that one, but skill wise Free Knights has very few skilled PvPer compared to RG. all caergate proves is the more people like the Free Knights name, mostlikely because it says free.

RG is better at higher lvls because they are fewer and more organized then the flock of headless chickens of the Free Knights.

Rekikyo

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PostedApr 08, 2013 1:47 pm
GhartDunham wrote:


Simply false. Caergate proves it  


Rather than saying something in bold, say what is false.

As for Caergate: I don't hang out there all day. However, when I have been there, what I have seen is:

An abundance of Free Knights Grinders/Questers, and about 20 RG going around killing them, while the pvp crew for Free Knights in Caergate only comes during certain portions of the day. I scarcely see many RG Grinders/Questers at all, and when I do see them, 29's are escorting them.

So please explain how YOU are quantifying Caergate.

Also, absolutely nothing I said has anything to do with Caergate, so how could Caergate prove any of it wrong. (the first three paragraphs deal with Instanced pvp. The last deals with overall population, and overall population can hardly be quantified purely by caergate alone; Although Caergate; With Free Knights both having a pvp group AND grinders, vs RG having only a pvp group, indicates the Free Knights presence there is also bigger).

Please read before you reject someone.

Gamestopperz

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PostedApr 08, 2013 1:49 pm
rosewushu wrote:
TehCait wrote:
Unbalanced sides in a faction game is unfortunately always going to be a problem. They should probably limit character creation on a faction that has too many people on that side. BGs in theory should be fine, as I believe they only allow in the same number on each side even if sign-ups are imbalanced. But simply the amount of Free Knights that queue means there'll be more that actually go into the BGs, while RG won't, therefore leaving the sides unbalanced there. I'm not too sure about limiting Caergate. Open world is where population is supposed to matter.  


Too many holes in limiting character creation, plus people will complain they don't get the faction they want or can't play with there friends. Simple solution Que: 17 RG and 26 Free Knights, only let 17 Free Knights in the battle. Some people will be upset they did not make the cut for the round but it's much better then limit creation of characters.  


That is the smartest solution yet.... wait are we trying to destroy this game? Better solution is something none of you selfish people did not think about. I'll put it in Big red letters so GhartDunham can read it.

HELP YOUR SIDE GET MORE 29s TO BALANCE OUT BATTLEGROUNDS
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