No offense itsjoyjason, but I found this in one of your other Forum Posts:
...because recently, a lot of high leveled players have been hopping around guilds in order to farm Humitas (I'm one of them, I'll admit,...
Now I honestly don't understand why you complain about someone's tactics while you're doing the EXACT same thing. It just doesn't make sense to me, other than that this guy is stronger than you and picks on you because you're also the highest leveled member in your Guild. Which, to be perfectly honest, was your own choice.
No offense taken, Rosstein.
My point here was that they were crossing the limits to what is okay and what is not.
In my case, we started a new guild because the original leader wanted me to be the leader, since there was more members in my own time zone (and thus is more convenient for members).
In our guild, it just happens that my defense and level is higher than everyone else's (28k compared to about 10k). I understand that I would be naturally targetted by the majority of the players, but what really annoys me is that people actually take advantage of "newbies" in order to fulfill their own goals, which is to farm humitas.
When I first started this game, I was crushed so easily, that I reminiscence now and laugh at myself. However, I slowly went up the ranks by occasionally purchasing gold/participating in events/gaining knowledge and experience, and now I can stand proudly in any of the higher leveled guilds.
Instead, however, I decided to take newbies under my wing, because I know how frustrating it can be to lose, even if it's just a game. I share my knowledge with them, help them get a slight headstart with the GvG, and provide an 8.8k card for assistance when they need it. My proof of this? If I encounter a guild that I can clearly tell are inexperienced with the game system, I attack once and leave the brawl for how it turns out; no matter what the conditions are. I let the members of my guild do all the work for the win, and I just watch.
Call me an altruistic b*stard, and I would agree with you. Doing this is a lot better than formulating a group of members to blaze through newbies and make them (the newbies) want to simply leave the game.
As I've stated in the suggestion thread, I think this game has potential; unlike the reviews you would see if you typed in "Pirate Maidens Review" on Google. It's up to the regular players like you or the guild members above to create a warm community, or drive away others.
Now it seems like I'm ranting, so I'll get to the point. I expect to be attacked; a lot. However, I also expect the community to be reasonable enough, to know the limits when you're "enjoying the game" against when you are "degrading others' self-esteem" or "raising your own e-penor".
Solution? Make a limit to how many times a member can be attacked, as locnite suggested.
It pains me so much to see that if you have a decent team and 5000 jugs, you can win against even the highest leveled players in terms of brawl points in a guild brawl.
I'm trying to help new players, they (my opponents) are trying to take advantage of them. I could very well gather up 4 of my Level 50+ friends into a level 1 guild and terrorize the GvG in the lower ranks, but I believe I've stated why I don't do that.