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gryffon011

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PostedApr 05, 2013 7:13 pm
We definitely interpret things differently, here, Cassie. The descriptions I've read seem to imply a sort of technologically induced two way telepathy. While this wouldn't result in shared memories, definitely, they certainly know each other's thoughts. In fact, the Arkana in game even complain of knowing too much of their commander's thoughts.

And I haven't disregarded surgery as a possibility, I'm only stating that from the standpoint of efficiency, selecting a batch of neo-humans to be implanted during incubation and training them from "birth" as commanders would be the best method, even if neo-humans are born fully developed like the story seems to imply the Arkana are. Their minds would still be young, and as the saying goes "Get 'em while they're young, and the possibilities are endless."

Now, I see a two fold recruitment process. Mother would be very unlikely to turn down volunteers from normal neo-humans, so there would be a recruitment office and a boot camp to ensure said volunteers are up to snuff. This would also provide the background for the regular military. Anyone who doesn't have the mental capacity for being a commander could still join.
But I don't see why Mother wouldn't utilize en-utero implants and conditioning to produce optimal commanders. On this point I'm not so much dis-agreeing with you as stating how I've interpreted the back ground so far.

And Michael: It most likely will never be possible to fully cap out the skill tree without a lot more quests that give skill points as rewards. As an example, with quests and puzzles as they stand now, Defender would need to be level 156 to cap out, based on the skill calculator found here: http://sb.reyva.com/sim/ss#

If you're curious:
Punisher would cap at 136
Whipper at 163
Shadow Walker at 156
Sentinel at 145
And Medic at a whopping level 200, or 128 as a straight support Medic with no combat abilities at all.
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cherrywheat

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PostedApr 05, 2013 7:32 pm
Somsoksolet, I feel like I'm watching an anime that wasn't translated correctly every time I read one of your posts. You know, one of the really crazy ones that starts out with a song that goes like "Let's happy love time kick each other super special!"

That being said, Michael, do you realize how many times you say "that being said?" You started out every paragraph with it when you posted on my topic. Okay, I've got like 3 IPAs in me and I've just realized that my constitution has dropped drastically since I was in college. Here are my much sought after thoughts, all the way on page ten of this thread:

You guys have put a TON of thought into this idea already. Seriously, there are movies on the Syfy Channel that haven't put this much theory into their plots, but you know what your story doesn't have that all of those made for TV movies has? Casper Van Deen! Yeah, the guy from Starship Troopers, but that's beside the point. We're just not going to be able to afford Casper at this point in the game. Maybe we can get him for the sequel, but we can't pin all of our hopes on that dream right now. Also, there are like a hundred replies here and no story yet. I feel like, between Terrie and Michael and Calvin Klein Dragon, you've already got plenty of material for a story here, it just needs to be written. Don't worry about whether the Arkana need to incubated for a year or if they need to learn drunken boxing through Matrix-style education, just write! It's fan fiction, which means it will NEVER get published and NEVER make you any money unless somehow the developers like your story enough to implement it into the game lore, but I don't think anyone important even reads the forums. You have nothing to lose here by just laying down a story or a character profile or a dirty lymric or whatever. You do, however, have everything to gain by doing so, and by everything, I mean the rest of us dweebs posting "Lolz, so awesomez! MWOAR plz!" after each post.

I'm psyched and ready for the first chapter of this story to start on the eleventh page of this topic! It's already doing much better than my lame story, which is making me jealous, so you can only do better from here. Let's put the laser blade to the laser grindstone and crank out a plot! Hooah!

terrie_herm

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PostedApr 05, 2013 11:11 pm
You know, when I was reading your reply cherry, I was thinking "Really?? I should go ahead and deliver the hype right now?!"

I know we've put a lot in this, and personally, I prefer to put my building materials here first before doing anything. What I would like to do is to write a story that needs as close to NO CORRECTIONS as possible. And how I would HATE to pull off a retcon when the time comes. In order for that to happen, I need an official Free Knights campaign to refer to. I'm still at level 25 and I'm not done with Mereholt.

I'm curious what's going to happen in Barbiron now. The further I play, the more density I can put into my story. I wouldn't want my story start out like a copy pasta adventure, only to end up being a pile of wreck due to the changes made to the original material.

A world where there will be no males and females, Sexism and double standards will be history.

terrie_herm

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PostedApr 06, 2013 5:17 am
Oh, and one more thing: call me Cassie.


Now it's Character Profiles time! Flexible enough to be put in almost any storyline, these are the characters I'll be using in my story! Note that some of the characters' features will NOT be available in Character Creation, not to mention that you can't create a male yet.

---
DEFENDER: Terrivia
"I know what you're thinking Commander. Mind controlling poisoned animals is one thing, but trying to mind control me for perversions is another. You'll die if you try."

Appearance: [Caucasian] Milky white short hair kept in downward swept spikes, crystal blue irises and fresh pink lips. Standing at 6 feet 2 inches tall, having E cups for chest size, wearing black and blue bikini cups and a matching thong. Silver gauntlets and greaves (not having heels, mind you!), Deployment Kit hung around the left shoulder, 6 inches wide broadsword slung across the back.

This Defender is the protagonist Arkana of this story. She's basically the amalgamation of the foul mouthed and slightly mean spirited personality found in the game, but mellows out bit by bit in the progress of the story. A Royal Guards' trainee burdened by random visions before her cloning release, her temperament is sometimes fire and ice. Due to her track record of being a disorderly component in practice battles, she had to take extended training under ex-Frontier Arkana Druba, a Defender, as a probational course. She would eventually be leashed to a newly employed Commander 3rd Class, who she'll work with relunctantly.
---

---
Commander 3rd Class: Graham Winefield
"In this world, I have three mothers. The mother who gave birth to me, the mother who goes by the name of Lota, and the mother which is this very planet."

Appearance: [Half Brit Caucasian] Brown hair crewcut, scar on lower right chin, green irises. 6 feet tall, wearing grey flame-retardant uniform with some medals on the left chest, right of the trousers packing a S&W M500 revolver (powerful stuff!) in a holster, and a handy communicator placed around his belt.

The human protagonist guy of this story, he is very jaded for a mere 26 year old guy, due to the upbringing and military training he's got. Being involved in the centre of The Schism didn't help either, as the events caused him to develop a rather snarky and cynic personality, which would later let him have a hard time with Terrivia. Due to a traumatic event, his brain had to be encased to avoid brain death. Getting flak because of his augmentation, he was often given a hard time by fellow Commander Program applicants with hefty accusations of cheating. It was only through the interview with Lota which got him the chance of proving himself as Lota's assets, in the form of being a Commander.
---

---
Briefer: Arril Lavigne
"Hey, don't you hang up on me! There will be consequences! Geez, I never have a hard time like I am with you!"

Appearance: [Caucasian] Just look at the game's Arril. Besides wearing a patterned red micro top, she sports a matching miniskirt with vinyl stockings.

She is one of the mission control among several who handle communications travelling between Chromia and Enocia. She is completely serious to anyone who isn't her friend and tries her best to come across as having authority - which goes to say she's usually not taken seriously by others, even from some Arkana. Beneath those large round glasses however, her vision is quite fine, because the glasses are embedded with anti-flicker films designed to let one stare into monitors for long stretches of time. Knowing Graham since his enlistment of military, Arril and Graham are like friends who occasionally argue with each other.
---

---
PUNISHER: Varcosta
"Don't think about making sudden moves. First we'll talk, then we'll fight."

Appearance: [Spanish] Short black hair, black irises and a pair of small ruby earrings on her ears. 5 feet 11 inches tall, having D cups for chest size and the body topped with a black nanowebbed thong leotard with red edges. Carries a rifle with upper and lower barrels for Chakra and physical firing, arms covered in multiple strips of armor, feet topped in stockings with a pair of survival knives, and a Deployment Kit wrapped on the lower back

Free Knights Arkana, with antagonist spelled all over her face (at first, haw haw). She is a relatively civil individual who is genuinely apathetic towards all Royal Guards Arkana, and usually wouldn't bat an eye if she receives a direct order to kill. One of the Free Knights' Freelancers, she gets to be away from western Chromia with two other teammates and straight into the east where Royal Guards' borders are sagging. Being a Freelancer means she has no Commander to obey, and have nothing to answer for but her own self.
---

The roster goes on but this is it for now. I -still- need more story from the frickin game.

A world where there will be no males and females, Sexism and double standards will be history.

michaelxushi

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PostedApr 06, 2013 11:13 am
First of all..
Gryffon I simply said: I wonder if that is even going to be possible.
I never really believed that it was possible to obtain max all skills, but thanks for the info about what lvl is needed to max all skills for the different classes(that medic XD).



Moving on...
Cherry I'm sorry for using "that being said" so much >.<
I'm no professor in English, and it's not one of my strongest sides(at least when it comes to writing...).
(Though don't worry, I be reading different English works before I publish something, in order to try find good expressions, words etc...)

I also share the same opinion as Cassie about world building, and properly taking my time before posting something...



Ps. An interesting character cast Cassie :3
But with you saying, that you will first go ahead and post your story when the beta is finished....

Pss. Congratz on 1000+ view on ya thread Cassie (^-^)/

cherrywheat

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PostedApr 06, 2013 8:49 pm

Arkana Synergy

Hey, have you guys thought much about how Arkana would work in a combat scenario? I can't imagine they are the only combatants, right? There's probably a standing army of Neo-Humans that the Arkana serve beside, I would imagine. From a military standpoint, I can see two ways of the Arkana being utilized.

1) The Elite Team

In this breakdown the Arkana/Commanders are grouped into either a five or ten woman team and work as a lone unit. An even dispersion of classes (except Shadow Walkers, but I'll get to that) in the unit and they are utilized as kind of a special ops type of team. The Punishers would utilize sniper tactics with their Commander playing the role of spotter, just like in the US Army. From a distance, they would back up the Defender/Medic shock team. From here I could see the Sentinel playing armed escort for the Medic, picking off anyone who got past the Defender to try and take out the easy healer target, or the Sentinel combines with the Whipper as flankers. The flankers would attack the sides of the enemy formation, inflicting massive casualties at a quick pace while keeping away from the sweeping blade of the Defender as she steamrolls the front. Now, if the Sentinel doesn't play flanker, then I see the Whipper(s) as individual drop units. A low-flying vehicle drops the Whipper right in the middle or rear of the enemy formation to inflict casualties and psychological terror.

Note: I left out Shadow Walkers because I don't see an immediate role for them within a combat unit. They seem like they would not normally be used in conjunction with a team strategy, but more like individual assassins or reconnaissance. Maybe you have other thoughts.

2) The Support Troops

In this breakdown, the Arkana do not assemble as a team, but are assigned to Neo-Human units according to their specialties. This one is more like the Spartans in Halo. They fight alongside the human soldiers, but have a higher responsibility and skill set. Tango Company needs to eliminate enemy sentries before they can safely cross a clearing; luckily they have a Shadow Walker with them. Whisky Company has one or two Sentinels with them because they are in charge of clearing foxholes and tunnels. Certain Arkana are assigned to units based upon the expected needs of those units and in massive battles, the Arkana are there to pull of tasks that would be particularly difficult for the humans.

The point is, obviously in a military setting, the Arkana would not act the way they do in game, what with the questing out on their own all willy nilly. Now, maybe they have several Arkana that act as liaisons for an area or that are assigned to an ongoing mission that is more free-flowing, much like the story line everyone goes through in game. For those Arkana, they would probably spend extensive amounts of time in the open, taking orders on the fly and dealing with situations that are close proximity, but there would not be a lot of them like that. Militaries are organized into formations for a reason and having all of your super-soldiers wandering about the land would not only be a logistics nightmare, but would threaten security. What happens when an Arkana carrying dispatches from Lota gets captured because she got side-tracked by a personal mission that Mark sent her on cause he was too busy in an orgy?

That's what causes me problems in writing on this game, anyways. If we've got these super-humans, how do we utilize them to their potential within an army?

terrie_herm

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PostedApr 06, 2013 9:20 pm
If it's not obvious to you and all of us already, Arkana are not the only ones fighting in this setting. Far from it.

We've seen humans wearing nanoskin and thick armor, and despite Chakra being a feared force, it doesn't stop humans from going into the frontlines by themselves and ready to assist with assault rifles and other firearms, which can only strike me as every bit reasonable. After all, the Arkana are also skin and bones, just different composition.

With that out of the way, I do intend to portray everyone in my story as close to realism as possible, instead of staying within the game and treat it -like- it's a game. It's a big NO in my rules for doing so. One thing about why the Arkana are so prominent in this setting: radiation. The Arkana can take that much better than humans. On one hand, a combined force of humans-with-guns and Arkana with swords is like a gigantic steamroller, and on the other, it will take some rounds of Geiger scouting before humans can step alongside the beautiful warriors.

So far in the course of the game, besides Janus, I really can't see many opportunities in using chopper rope drop technique in situations. Maybe there will be some indoor raiding later on, but there's no dice at the moment. I can totally see anti-aircraft guns in action though. And Shadow Walkers taking off one of their claws and throw shurikens or flying daggers.

And about your take on Arkana roaming about, I'd wager that it's not something that's happening to many Arkana at a time. There are (and should be) border patrols, encampment teams, batallions and strike teams, each having their supervisors and Commanders to follow. But Free Knights sneaking into Mother's borders would be something that could happen sooner or later, given *spoilers* that a 3rd force is behind the development. All in all, there are different Arkana doing different things. The protagonist Arkana (which we command) just happen to be in frontier duty

gryffon011

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PostedApr 07, 2013 7:06 am
Well, to be honest Cherry, the answer would be: both. You would have support units that assist the standing army where they are needed most, and there would be special forces teams, utilized as border patrols, scouts, infiltration units, and clean-up crews in areas of highest radiation, because like Cassie said, Arkana are built to survive more radiation. I can see commander's working side by side with their Arkana in scout and infiltration units, where as every other spec ops unit the commanders would most likely be in base. Reason being: scouts can benefit most from an extra pair of eyes, and infiltration groups may need a neo-human to get through an enemy border patrol.

Also, as far as shadow walkers go, in Arkana units there could be a lot of uses for a SW. Border patrols can have them ranging out around the group in cover to look for potential threats. Scout groups would have the same use, and both would have the SW sneaking in from behind to quickly take out targets during combat. For infiltration units, SWs would be doing their intended purpose of assassination, and their commanders in these groups will probably need to have some education in hacking in order to best help his Arkana. Clean-up crews would utilize SWs in the same manner as scouts and border patrols with the minor change of having permission to take out hostile mutants so long as she keeps to a herding pattern so the rest of the unit can help.

Also, going back to commander's working side by side with their Arkana:
SW's would almost never have a commander with them. A human following behind them would make their stealth ability pointless. The closest I can see this happening is the commander working from a field van nearby with an extraction team.
Punisher's by contrast would almost always have a commander with them to act as their spotter.
Same thing for Medics. Most likely their commander's (in situations where the commander leaves the base that is) are trained in field surgery and first aid so they can help their Arkana provide aid.
Sentinels, Whippers, and Defenders would probably work best if their commander is nowhere to be seen. This would be particularly true of Defenders who are described as having an almost motherly protective nature especially in regards to their commanders. Whippers are just too chaotic, and Sentinels move around too much. But like the Shadow Walker, I could see them standing by as part of an extraction team.

I only bring up commander's working with their Arkana because of the last page of the story so far. From in game descriptions commander's stay in base, so how would Janice Becker have received an injury like she describes unless she had joined her Arkana in the field? Granted, she calls herself stupid for doing so, but I don't see her being the only commander willing to take the risk. I do see "field commanders" as being somewhat of a rare bird, though.

terrie_herm

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PostedApr 07, 2013 12:51 pm
^ Oh, I KNOW why Janice Becker received injuries....

She and her Arkana must've caught the truth about the *spoiler* Army almost too close to home, and thus got nailed. You can practically 'feel' it from the tone of her ?? Entry. (At least that's what I think Razz )

Edit: Apparently someone changed the official ?? Entry page, and turned Janice Becker's rank from 2nd class to 3rd class. The *spoiler* Army is too powerful, so powerful she's demoted for being a peace adviser!

michaelxushi

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PostedApr 08, 2013 2:18 am
......
What Army are you referring to Cassie???
I'm completely out of it >.<


Anyways about warfare~~~
I don't really have much to add as you guys have more or less gone over it...

Though there's something that I would like to add~ Which is about firearms..
The different Arkana archetypes uses in the game only 1 weapon, with 3 of them using more or less 'melee' weapon while the other 3 uses ranged weapons.
The three Arkana who happens to use ranged weapons (punisher, sentinel & medic), seems to use some kind of weapon that shoots with laser(?), and not any kind of (metal)bullet (like our modern day firearms).

But as most units u get to fight in the game seems to be biological ones (at least from 1 to 20), wouldn't something such as our modern day fire arms be more than capable of disposing these living beings?
Additionally the Arkana shouldn't be that immune against such weaponry as well~ even despite them being far stronger than a regular human...
Though one can say that they are able to clad themselves in some kind of chakra armor... And maybe also that they got incredible sight as well as speed, to the point where they can evade a normal gun...
But something as a long range sniper should be effective then....
(This has actually, for me, raised the question of why the Arkana seems quite slow in taking out monsters in-game... But well it's in-game....)

Anyways what I'm trying to say, is that firearms should actually be quite useable, thereby making the neo human army useable, though I do support Cassies idea of Arkana being more resistant to radiation~
And I'm also questioning the precise strength of an Arkana...
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