Also with this open PK area...if it is just PK you do not get any BP/GP out of it if i'm not mistaken at all that is why no one even uses it to begin with and it is a useless part of the game so again this serves no purpose that's my opinion any way and still no mention of a level cap raise :/
Then lets be constructive and suggest additions to this content release.
In your (the communities) opinion, how should the "OpenPK" mode work?
Personally, I do not think FFA would get us anywhere, Party based PK could be tolerated, same as faction based OpenPK.
This dungeon could be reformed to be the main PvP area, if it does not lag too much.
Of course, OpenPK should give an advantage to players, to prevent them from rage quitting.
Not that I am pushing my suggestion, but the PvP-aspect the dungeon has could work well together with this
PvP system. IF the dungeon would not give BP/GP for PKing, that system would still make PK worth doing.