Am I the only one that doesn't understand the point of this mechanic?
Especially if you look at it from a story perspective.
"It's up to you and your sister Arkana to save the world."
"In that case I'll do my best!"
"You need to go into the dungeon and take care of the bad guys, but you can't fight the monsters in the dungeon unless you have a ticket!"
Is this an evil dungeon or a tourist attraction?
This makes zero sense to me. If we have to acquire tickets in order to help save the world, it leaves me to believe that they don't want us to save the world that badly.
Imagine if Mario has to buy a ticket before he could fight Bowser, or if Samus had to get a ticket to go fight Mother Brain, or if Snake had to find a ticket to take on Metal Gear.
I seriously fail to see the point of this.
Different companies do different things when it comes to their MMOs. There are some MMORPGs that are limited to 5 dungeons a day. Only 5. Some do this to limit game play and promote having a social life outside digital social media. Others do it as a marketing gig to get more money if you want to do the dungeons.
Far as Scarlet Blade is concerned: I would not be worried about the passcards. There are enough ways to try and earn them without purchasing them through the item mall. Scarlet Blade is also a Korean game, they love their grinds after all. :p