Pretty sure defense is not 1:1. A max built toon can only have around 120 DEF atm, yet someone around that defense, tends to only take around 50 -100 damage from someone who normally deals 2000+ to PVE.
I also think your skill builder selections are askewed.
The PVP Build: Fade Vs Concealment Passive;
Upgrading Fade only adds 5 concealment and 5 second duration. Most SW's don't need more time. Concealment Passive Adds 8 Concealment, trumping leveling the skill.
You Left off Ghost Walk, an important skill for escaping gangbangs.
Secret Charge is a vastly overpowered pvp skill; At 7, it decreases their defense by 70, and it stops them from moving for 5.5 Seconds. (not saying I would max it, but it definitely deserves more notice for pvp than you're giving it.
Blink is also a very powerful skill, offering long distance teleport away from harm, or, in the middle of the enemy.
I also think your build highly over-values the HP passive and the ACC Passive. There are two accessories when sealed, that add to ACC.
I would think having all three aoes is important for PVE. You left off the third one, Twilight Explosion.
My SW can deal about 5k damage if using all three aoes, plus about 8k from the chain skills. I tend to pull 3-4 mobs at a time
Hybrid: Same complaints. I think you believe in the HP passive and ACC passive far too much, left off important skills, etc.
Every boss fight, I personally start off with a Fade > Shadow Strike > Chain Damage Skills > Ghost Walk > Shadow Strike. Something neat about this build, is when I run to a boss and have a bunch of mobs on me, If I Ghost Walk at the beginning of the fight instead, I reset any mobs who are not in attack mode (in middle of an attack but not hit yet; sometimes this happens, but mobs who already hit, or have not queued an attack yet all reset).
If I'm in pvp, alot of the times I like to pop Miss Misery and Escape Artist too. When I use it, I have around close to 7000 Evasion, and 7 seconds + is a long time to get away from a gangbang.
Just some suggestions.