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gmebilfish

GameMaster: USA
gmebilfish
Joined
26 Apr 2011
Posts
1443
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Lost City of Altantis United States
PostedMar 12, 2013 5:32 pm   Last edited by gmebilfish on Mar 18, 2013 3:59 pm. Edited 5 times in total

Ruemon DC, Exp/Gold drop, Client out of date 3/14/2013

Hello.

We are currently looking into the issue with players disconnecting as Ruemon start and countdown end along with the Exp/Gold drops changes.

3/14- Devs are looking into the issue with players receiving the "Client Version is not up to date"

We recently got a patch fix for Ruemon DC and will be testing this.


We apologize for any inconvenience this may caused you and we thank you for your patience.
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Bryan.Fury

Rank 3
Bryan.Fury
Joined
07 Mar 2010
Posts
962
Location
TekkenForce Town Italy
PostedMar 12, 2013 6:29 pm
Some suggestions:

-The spawn inner area (the line near the Ruemon circle with the guards) border should be moved BACKWARD to allow inner border guards being able to help the external border ones.

-When you spawn you should spawn FULL HP/MP.

-There should be 5 archers each side. 2x2 Behind the trenches and 1 in the middle all into a stright line.

-The ruemon shape/architecture should be changed as i suggested, because right now it's not "fair" as it's, since the stairs are not made for the change we have got with this patch.

BryanFury - Leader |Site|Forum|

coduxs

Rank 5
coduxs
Joined
27 Nov 2010
Posts
4175
Location
Retired Community Lover, New Zealand
PostedMar 12, 2013 8:35 pm
Bryan.Fury wrote:
Some suggestions:

-The spawn inner area (the line near the Ruemon circle with the guards) border should be moved BACKWARD to allow inner border guards being able to help the external border ones.

-When you spawn you should spawn FULL HP/MP.

-There should be 5 archers each side. 2x2 Behind the trenches and 1 in the middle all into a stright line.

-The ruemon shape/architecture should be changed as i suggested, because right now it's not "fair" as it's, since the stairs are not made for the change we have got with this patch.  


Starting with full hp/mp means that it becomes less tactical, but also means that people trying to farm BP have a harder time, so idk :S

Bryan.Fury

Rank 3
Bryan.Fury
Joined
07 Mar 2010
Posts
962
Location
TekkenForce Town Italy
PostedMar 12, 2013 8:53 pm
Maybe Codux, but it's a waste of time for the people that died and a "easy mode" for the farmers, since ALL the buffs comes with something like 100 or 200 MP each shot..

So, decrease ALL the buff MP usage to 1MP or allow people to start with full HP/MP..

BryanFury - Leader |Site|Forum|

dgkkeen1

Rank 0
dgkkeen1
Joined
27 Apr 2009
Posts
32
Location
United States
PostedMar 12, 2013 9:03 pm
lol really? when you havve more ppl Dione will need an attack buff besides you have advantage run up and cap we run around while you spawn right there ....step it up Furys xD <3

Now thats whats up!

dgkkeen1

Rank 0
dgkkeen1
Joined
27 Apr 2009
Posts
32
Location
United States
PostedMar 12, 2013 9:06 pm
will say that yes we could get by guards and aoe you guys in spawn if wanted to but we don't plus the I concur with super/bryan about full hp/mp

Now thats whats up!

scionw3

Rank 0
scionw3
Joined
28 Jan 2013
Posts
98
Location
United States
PostedMar 12, 2013 9:52 pm

move the spawn point to the further end of the bridge

move the spawn point to the further end of the bridge
move the spawn point to the further end of the bridge

since it is camp prevention, not lag everyone in the middle............

DracheMitfahre

Rank 0
Joined
28 Jan 2013
Posts
38
Location
Canada
PostedMar 12, 2013 10:05 pm

Re: move the spawn point to the further end of the bridge

move the spawn point to the further end of the bridge
scionw3 wrote:
move the spawn point to the further end of the bridge

since it is camp prevention, not lag everyone in the middle............  


Not a good "camp prevention". Dione just sits and camps the spawn still except this time from the bottom of the stairs....

blackdragon214

Rank 1
blackdragon214
Joined
11 Jul 2012
Posts
383
Location
Romania
PostedMar 13, 2013 1:10 am
Gold and drop changes are fine it is how it's supposed to be not with high lvls swarming low lvl areas xD
i've seen many low lvls struggle to do a quest cause high lvls were killing al the mobs

Try looking into that place where you dare not look! You will find me there, staring out at you!

xxxmurielxxx

Rank 0
Joined
09 Mar 2013
Posts
17
Location
Delft Netherlands
PostedMar 13, 2013 2:34 am
The drop/gold rate wouldnt be a problem if mobs that are higher level then temple would also drop runes.
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