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millraxx

Rank 2
Joined
16 Jun 2010
Posts
774
Location
Kalgoorlie Australia
PostedMar 13, 2013 5:11 pm
Chan375 wrote:
I still think "fix resist"= a band-aid for the problem ... lets patch a huge dam with a bit of bubble gum... it won't work, will do damage in some areas, but who cares, it might look pretty and make people think we are listening.

Personally I don't think caster in canta need a huge boost, they match wars in damage... I am an orc in canta, I have 800+ def and 800+ resist (my def and resist are within 30 points of each other). uber fighters and uber mages hit me about the same, (around 2-2.5k neutral) However, only the mage has AR skill which can really turn the tide of a battle even though they may not like being expected to spam it all the time, it is a skill they have and it really does make a huge impact allowed a single class to make such an impact in pvp they have to be targeted first, even if they are otherwise non-threat nubs. I do think it makes sense for them to have ele 2 skills however.

At endgame level though, casters do need a huge boost, I could even see giving the ele 3 skills (they are supposed to be master of elemental magics...as well as modifying gear and weapons and skills to make them the damage dealer they should be. That doesn't mean use a band-aid and fix a fundamental mechanic of the game, rather, adjust the class that is the problem and make it what it should be.

Right now I love canta because it is a zone where I can be what I feel a healer is supposed to be. I actually cast heals and watch these little red lines in my party jump up so much I actually save lives with my heals... people still die of course, it's pvp, they die fast even, but my heals save them a lot. Every class in canta can actually fill the roll it is meant to do (or varied jobs depending on build) some maybe need some tweaking... dex formula seems to be a mess... but overall balance is closer to right there then anywhere else in the game. I don't want to see balance changes done with an overly sweeping brush that fixes one zone destroying another.  


+1 Smile

Love is stronger than death,Jelousy is crueler than the grave
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ukdonut

Rank 0
ukdonut
Joined
20 May 2012
Posts
51
Location
United Kingdom
PostedMar 13, 2013 5:17 pm
Pagons/Mages drasticly need more damage as they are suposed to be able to damage from distance with magic attacks and they can far from do that now except in canta as some1 already said.

millraxx

Rank 2
Joined
16 Jun 2010
Posts
774
Location
Kalgoorlie Australia
PostedMar 13, 2013 6:15 pm
ukdonut wrote:
Pagons/Mages drasticly need more damage as they are suposed to be able to damage from distance with magic attacks and they can far from do that now except in canta as some1 already said.  


o.o 2800 is dmg enough i believe lol

One particular pagan does over 3k so....

oh lol my bad,been up all night...gimmie a break Razz

ukdonut

Rank 0
ukdonut
Joined
20 May 2012
Posts
51
Location
United Kingdom
PostedMar 13, 2013 6:19 pm
millraxx wrote:
ukdonut wrote:
Pagons/Mages drasticly need more damage as they are suposed to be able to damage from distance with magic attacks and they can far from do that now except in canta as some1 already said.  


o.o 2800 is dmg enough i believe lol

One particular pagan does over 3k so....

oh lol my bad,been up all night...gimmie a break Razz  



lmao

7_deadly_sins_7

Rank 4
7_deadly_sins_7
Joined
09 May 2009
Posts
2149
Location
dtown United States
PostedMar 13, 2013 6:49 pm
ukdonut wrote:
millraxx wrote:
ukdonut wrote:
Pagons/Mages drasticly need more damage as they are suposed to be able to damage from distance with magic attacks and they can far from do that now except in canta as some1 already said.  


o.o 2800 is dmg enough i believe lol

One particular pagan does over 3k so....

oh lol my bad,been up all night...gimmie a break Razz  



lmao  


they are sin Razz fix sins D:

LoDebar

Rank 3
LoDebar
Joined
10 Aug 2008
Posts
922
Location
Rekikyo's Neighbor United States
PostedMar 13, 2013 11:56 pm

Happy Aniversary

Happy Anniversary

Today marks the 1 year anniversary to the great highly classified, massive AP accelerating, "agreement" with Nexon and we are all still hear.

Congrats to everyone that has fought hard to keep this game up and running.

How come no Anniversary EXP bonus or some other sort of celebration?

This cant get anymore troll like can it

Killa_1112

Rank 5.1
Killa_1112
Joined
13 Aug 2008
Posts
10597
Location
United Kingdom
PostedMar 14, 2013 7:58 am

Re: Happy Aniversary

LoDebar wrote:
Happy Anniversary

Today marks the 1 year anniversary to the great highly classified, massive AP accelerating, "agreement" with Nexon and we are all still hear.

Congrats to everyone that has fought hard to keep this game up and running.

How come no Anniversary EXP bonus or some other sort of celebration?

This cant get anymore troll like can it  

- Courtesy of the Great Avyn

DarkSakimaru

Rank 4
DarkSakimaru
Joined
03 Dec 2007
Posts
2825
Location
Croatia
PostedMar 14, 2013 8:25 am
Chan375 wrote:
I still think "fix resist"= a band-aid for the problem ... lets patch a huge dam with a bit of bubble gum... it won't work, will do damage in some areas, but who cares, it might look pretty and make people think we are listening.

Personally I don't think caster in canta need a huge boost, they match wars in damage... I am an orc in canta, I have 800+ def and 800+ resist (my def and resist are within 30 points of each other). uber fighters and uber mages hit me about the same, (around 2-2.5k neutral) However, only the mage has AR skill which can really turn the tide of a battle even though they may not like being expected to spam it all the time, it is a skill they have and it really does make a huge impact allowed a single class to make such an impact in pvp they have to be targeted first, even if they are otherwise non-threat nubs. I do think it makes sense for them to have ele 2 skills however.

At endgame level though, casters do need a huge boost, I could even see giving the ele 3 skills (they are supposed to be master of elemental magics...as well as modifying gear and weapons and skills to make them the damage dealer they should be. That doesn't mean use a band-aid and fix a fundamental mechanic of the game, rather, adjust the class that is the problem and make it what it should be.

Right now I love canta because it is a zone where I can be what I feel a healer is supposed to be. I actually cast heals and watch these little red lines in my party jump up so much I actually save lives with my heals... people still die of course, it's pvp, they die fast even, but my heals save them a lot. Every class in canta can actually fill the roll it is meant to do (or varied jobs depending on build) some maybe need some tweaking... dex formula seems to be a mess... but overall balance is closer to right there then anywhere else in the game. I don't want to see balance changes done with an overly sweeping brush that fixes one zone destroying another.  

+1

Lgm.

Rank 1
Lgm.
Joined
15 Aug 2012
Posts
218
Location
hofstad Netherlands
PostedMar 14, 2013 8:48 am

Thoughts on pag/mage skills

Format belongs to Avyn's caster guide!
Staff Mastery
Available at Lv: 25 || 55
Skill points required: 3|| 4
Lv1: Increases attack speed by 1
Lv2: Increases attack speed by 1

Magic Arrow
Range: 24m
Available at Lv: 2 || 10 || 18 || 26 || 34 || 42 || 50 || 58 || 66 || 74
Skill points required: 1 || 1 || 2 || 2 || 2 || 3 || 3 || 3 || 4 || 4
MP cost: 45 || 90 || 120 || 140 || 215 || 255 || 300 || 328 || 354|| 408
Instant cast || Instant cooldown

Lv1: Deals non elemental damage for magic attack +39 Decreases resist with 9
Lv2: Deals non elemental damage for magic attack +95 Decreases resist with 26
Lv3: Deals non elemental damage for magic attack +161 Decreases resist with 40
Lv4: Deals non elemental damage for magic attack +217 Decreases resist with 58
Lv5: Deals non elemental damage for magic attack +408 Decreases resist with 72
Lv6: Deals non elemental damage for magic attack +512 Decreases resist with 95
Lv7: Deals non elemental damage for magic attack +619 Decreases resist with 110
Lv8: Deals non elemental damage for magic attack +723 Decreases resist with 127
Lv9: Deals non elemental damage for magic attack +801 Decreases resist with 184
Lv9: Deals non elemental damage for magic attack +1052 Decreases resist with 262
Meteor Strike
Range: 24m
Available at Lv: 16 || 26 ||36 || 46 || 56 || 66
Skill points required: 3 || 3 || 3 || 4 || 4 || 4
MP cost: 270 || 430 || 625 || 880 || 1011 || 1555
2sec cast || 25sec cooldown

Lv1: Deals fire damage for magic attack +105 and 78 damage per 3 seconds for 12 seconds within 5m of target
Lv2: Deals fire damage for magic attack +255 and 191 damage per 3 seconds for 12 seconds within 6m of target
Lv3: Deals fire damage for magic attack +575 and 431 damage per 3 seconds for 12 seconds within 7m of target
Lv4: Deals fire damage for magic attack +861 and 645 damage per 3 seconds for 12 seconds within 7m of target
Lv5: Deals fire damage for magic attack +1108 and 831 damage per 3 seconds for 12 seconds within 7m of target
Lv6: Deals fire damage for magic attack +1977 and 1482 damage per 3 seconds for 12 seconds within 7m of target

Missle range
Range: 24m
Available at Lv: 28 || 37 || 46 || 55 || 64
Skill point cost: 4 || 4 || 4 || 5 || 5
MP cost: 585 || 854 || 1041 || 1248 || 1499
1sec cast || 30sec cooldown

Lv1: Deals non elemental damage for magic attack +304 within 5m of target
Lv2: Deals non elemental damage for magic attack +587 within 6m of target
Lv3: Deals non elemental damage for magic attack +811 within 7m of target
Lv4: Deals non elemental damage for magic attack +1622 within 7m of target
Lv5: Deals non elemental damage for magic attack +3748 within 7m of target

Flame Shock
Range: 11m
Available at Lv: 32 || 42 || 52 || 62
Skill points required: 3 || 3 || 4 || 4
MP cost: 450 || 654 || 830 || 1050
Instant cast || 60sec cooldown

Lv1: Deals fire elemental 2 damage for magic attack power +684 and 255 every 3 seconds for 21 seconds
Lv2: Deals fire elemental 2 damage for magic attack power +950 and 405 every 3 seconds for 21 seconds
Lv3: Deals fire elemental 2 damage for magic attack power +1225 and 521 every 3 seconds for 21 seconds
Lv4: Deals fire elemental 2 damage for magic attack power +1508 and 670 every 3 seconds for 21 seconds

Storm Shock
Abnormal condition: Slow
Range: 11m
Available at Lv: 32 || 42 || 52 || 62
Skill points required: 3 || 3 || 4 || 4
MP cost: 450 || 654 || 830 || 1050
Instant cast || 60sec cooldown

Lv1: Deals wind 2 elemental damage for magic attack +250 and slows for 15 seconds
Lv2: Deals wind 2 elemental damage for magic attack +354 and slows for 20 seconds
Lv3: Deals wind 2 elemental damage for magic attack +554 and slows for 25 seconds
Lv4: Deals wind 2 elemental damage for magic attack +828 and slows for 30 seconds

Earth Shock
Abnormal condition: Unconscious
Range: 11m
Available at Lv: 32 || 42 || 52 || 62
Skill points required: 3 || 3 || 4 || 4
MP cost: 450 || 654 || 830 || 1050
Instant cast || 60sec cooldown

Lv1: Deals earth 2 elemental damage for magic attack +265 and stuns for 2 seconds
Lv2: Deals earth 2 elemental damage for magic attack +685 and stuns for 3 seconds
Lv3: Deals earth 2 elemental damage for magic attack +922 and stuns for 4 seconds
Lv4: Deals earth 2 elemental damage for magic attack +1277 and stuns for 5 seconds


Confusion
Range: 9m|| 14m || 19m || 24m
Available at Lv: 36 || 45 || 54 || 63
Skill point cost: 6 || 6 || 7 || 7
MP cost: 675 || 1100 || 1425 || 1680
1sec cast || 60sec cooldown

Lv1: Deals non elemental damage for magic attack +305 and reduces STR/REC/INT by 150 within 4m of target
Lv2: Deals non elemental damage for magic attack +546 and reduces STR/REC/INT by 200 within 5m of target
Lv3: Deals non elemental damage for magic attack +735 and reduces STR/REC/INT by 250 within 6m of target
Lv4: Deals non elemental damage for magic attack +1012 and reduces STR/REC/INT by 300 within 7m of target

Magic
Range: 27m
Available at Lv: initial
Skill points required: -
MP cost: None
Instant cast || Instant cooldown

Deals non elemental damage for magic attack
Magic fan
Range: 24m
Available at Lv: 10 || 24 || 38 || 52 || 66 || 80
Skill points required: 3 || 3 || 4 || 4 || 4 || 5
MP cost: 90 || 120 || 180 || 260 || 360 || 480
Instant cast || 10 sec cooldown

Lv1: Deals non elemental damage for magic attack within 3m of target
Lv2: Deals non elemental damage for magic attack +77 within 4m of target
Lv3: Deals non elemental damage for magic attack +189 within 5m of target
Lv4: Deals non elemental damage for magic attack +354 within 6m of target
Lv5: Deals non elemental damage for magic attack +511 within 7m of target
Lv6: Deals non elemental damage for magic attack +668 within 7m of target

splasher__

Rank 5.1
splasher__
Joined
02 Feb 2009
Posts
9835
Location
Finland
PostedMar 14, 2013 9:01 am
Ok

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