Im all for more territories, only problem is timing. To add more territories you will need to add a second time slot during the week and a complete revamp of the complete pvp scedule, and that will mean always disappointed players. Either EU people wont be happy or us/canada wont be cause they cant do TW or x arena.
As for the different TW versions discussion here my point of view:
TW 1.0: Very fun, but really focused to big guilds, small guild might be able to win cause of randomness but they wont enjoy defending their territory the week after as they will be steamrolled. And its aoe madness, so with current equips not that fun anymore
TW 2.0: heaven for small guilds, easy to grab a 8% random win. Really really really boring if you have stacked teams until maybe last 5 mins. People will still be complaining about being killed cause they would still give CCM. For bigger guilds this one is more frustrating imo, if you worked hard to get full xtals on your side and some small guild runs off with the win.
TW 3.0 rewarding for big guilds that pulled their effort in winning TW, really like the max 3 win on it so there isnt one guild controlling all of the territories. Where tw 1.0 looked like war this one looks like one even more with the win conditions (no random wins). And you actually gotta work to get a territory no lazing off and hope you win a territory with a 8% win.
Oh and i thought about it this way ever since FNO got TW 3 system (and i was in a small guild).