This is my bugbear really and wanted the voice my opinions and hopefully hear other people's views. I know that other people in my guild feel the same so I don't think I am the only one.
Firstly, in old bg where we had people fighting others 20 levels higher than them, made the concept of dryad's blessing necessary, since there was no other way that these low level players could compete in bg.
In new bg, the playing field has balanced out substantially, so the likelihood of finding someone you can kill is higher. The battleground is more balanced, so is there really a need for something than can make you really a lot more powerful than the next person? At least not in the way it currently works.
I know that on s1 there are those who are "dryad's farmers" who would say yes, I am not sure if there are many on s2 who do the same.
Secondly, I understand the concept of honor loss. What I find frustrating is the amount of honor loss you get. If someone stronger than me beats me, fair enough. But if such stronger player is lower rank than me in honor (which at my level baffles me, since 90% of my honor came from guild wars and not bg due to the old bg times being when I was asleep) I can lose anything from 200 honor and up per fight. They fight me and get a lot of honor for beating someone higher rank and realise I'm a profitable kill. Since I'm strong enough to get kills it's hard for me to lose back to back and build dryads so i end up losing a lot of honor through no fault of my own with no way to stop it except to leave the battleground. If I leave the battleground I lose a bg attempt for getting pvp points and drop in pvp ranks.
Then add to those stronger players, are the ones (stronger and weaker) with dryads who go for an easy high honor target (whether or not that target was the cause of dryads).
It's a vicious circle.
I do not realistically think we are going to lose "honor loss" from the game but the amount needs to be reconsidered. At my VIP level, I have -50% honor loss and I am still losing 200+ honor a fight. That means the base honor loss is actually 400 honor, so for every loss I take I have to kill 7 people to make up the difference at base, 3-4 at reduced. I have seen people with 15-20 kills to their name come out of bg with -1000 or so honor. On those numbers, something just seems intrinsically wrong.
Some suggestions I have
- Honor loss amounts need to be nerfed. It should be the same as the value of your honor gain per win under normal circumstances, doubled for loss on a streak.
For example, I win 59 honor per win, so should lose a base honor of 59 per loss, 118 per loss on a winning streak (with 50% loss reduction from VIP this becomes -30 honor for a normal loss and -59 honor for a winning streak loss) - much more palatable figures in my opinion.
- If we cannot lose dryads altogether then the concept of how it works should be adjusted.
How about only getting dryads if you have been consistently killed by 1 player - this would prevent bullying in bg - or making it so that you can only use the dryads on the person who gave it to you.
- If there is no change to dryads and since it is an artificial boost then there should be no honor loss to a death from dryads.
Any other ideas/suggestions/comments?