GM Mokona's post from January mentioned that the GM team were considering offering additional prizes for the top 5 per class as an incentive to pvp, but were considering which bracket is the fairest/most balanced for such a thing. I'm assuming here that this issue as held them back from implementing this change (since we haven't heard anything for over a month), and hope we may look at this issue together as a community.
The issues are perhaps these:
-MVP/Slayer Rankings: These depend indirectly on how often arena starts. The assumption is that the reward will make arenas start more often, but if it is mvp/slayer based, any quick glance at the ranking shows lvl 30 and lvl 40 pvp have huge advantages here, simply because their arenas start more. Lvl 30 has an additional advantage in the Slayer Ranking, simply because the only arena in that bracket is FA which as an arena style favours killing. This incentive may not work, or be even counterproductive in facilitating arenas in the 90 bracket, simply because the disadvantage from this point of view is perceived as too great from the start. Additionally, the Slayer Rank doesn't include Clerics/PP/Saints.
-Saints Ranking: Only confined to two classes (Cleric/PP/Saint, Sage/Mystic/Shaman).
-Destroyer Ranking: Measures Highest xtal dmg in 1 game. Very liable to exploitation, and not a great incentive either, because if someone scores a particularly high score in 1 game they may no longer feel the need to pvp. The first point is paramout, however, because an additional reward based on this category would revive a great wave of exploitation in this category. This ranking seems the least well suited for the issue at hand.
-God of War Ranking: Based on player dmg in 1 game. This is perhaps the fairest category, and favours the highest pvp bracket, in that the highest lvled have the highest dmg output. However, potential downsides are that potentially one high-scoring game only could assure a place within the top-5 of the bracket. It might not really help revive pvp. Furthermore the person who becomes the dragon in FA, has a distinct advantage in that arena. Even worse, it may also lead to an excessive focus on killing/spawn-camping/ksing at the expense of playing arenas properly.
-Base the rewards on God of War category as an experiment, and see if it works.
-Since there appears to be no real ideal category above, perhaps offering rewards to top 5 for each class isn't the solution. Perhaps rewards should be confined to the highest bracket (lvl 81-90 players) only (i.e the 5 highest scoring players in that bracket, even if on the rankings they appear as say, Number1,5, 8, and 12, even with some lvl 1-80 players higher ranked). If this were the case, the mvp ranking suddenly becomes a lot more adequate as a fair an appopriate category for this issue. It is the best bet for helping to start end-game pvp, and encouraging continued play so lvl 90s have a chance at more mvps. Moreover, it is they that really deserve the extra reward, having spent a long time with Aeria to level their toons, and having long since suffered from not being able to play the game properly. If the rewards were really fantastic and desirable, this would, moreover, push pvp enthusiasts from lower brackets, to level so they may obtain those rewards.
-The proposed extra shop based on Crystal Rose Emblems, seems to me a good enough incentive for lower lvl brackets to help pvp more generally.
My post is long, but in essence:
The best option seems to me to base the extra rewards on the MVP category, for the 5 highest ranking players from the lvl 81-90 bracket.
There are things I might have overlooked, in which case I apologise.