Only change I have made. The new part is after sentence #2.
*Old hashtags won't work on this simulator. If you came to this page with old hashes, the simulator won't load the right info. That means if you get a level 202490383 something build, then whoever created that build needs to update it as thats from the old simulator with the old hash algorithm.
Over the past week or so, there have been people adding me to skype or contacting via email about how :
A) Simulator loads up a lvl xxx build (i.e like 234)
B) X class already has skill points allocated to it when I choose it
I have no idea how that is true in option "B." I went to the simulator page and choose Shadow Walker for example and everything was fine. So I can only assume the person came to the site with a old hashtag.
Anyway, due to how busy I am, I have not been responding to many of these queries and I'm pretty sure I'm backed up on adding people to my skype. I thought originally what I had written would solve the solution, but I guess most people don't know what a hastag is. So I added the above additional info.
I will state it one last time on here. I cannot go back to the old hash algorithm. For many reasons most wouldn't understand. There is no way for me to detect the old hash and conver t it based on the new algorithm. If that was the case, I would of done it a long time ago. Even if I could go back to the old one, people have already made new builds with the new hash algorithm.
Normally, the hash algorithm doesn't change like this. But due to a problem with updates made to the simulator in the future, the change had to occur either now or later down the road. I chose now considering later down the road means even more trouble.
I may however may be able to add a option to choose to use the old hash algorithm, but not only will that cost major time for me to work on and test thoroughly, it can be used improperly. Most of all, I think your average user wouldn't bother to click it. That is typically what I've seen over the years.
I will only add such a thing if there is a major demand for it. I have already moved on to other projects currently and this project is now on the backburner aka very low priority. So you can post here, on the discussion thread on my site, use skype, or contact via email to let me know that a lot of people really want the old hash algorithm back.
My new simulators in production are currently using not only a new and improved layout design, but the code behind it is much better thus letting me do less work and its more compatible with all browsers in regards to how skill icons are placed. If you look at the simulator in Google Chrome and then firefox for example, you may notice how the icons aren't positioned the same and some other major oddities on the page.
Unfortunately, I won't be doing this for this simulator. The reason being is the sheer amount of work that would have to be done on it plus making sure everything works as it did before.
Thats about it. I am very unresponsive these days, but if you really need to reach me, you will probably have to start a conversation with me on my site since I work on simulators on the site and would notice someone PMed me while I'm working on one. Leave skill info on the discussion thread on that site.