Ethismos wrote: |
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Funny how people just ignore the ENGINEER EXPLOIT and go just for animation cancelling. Animation cancelling is debatable, it may be a bug, it may be an exploit, it may be skill.
Engineer exploit that 95% of high level people use (the other 5% have evasion cap and just farm with any class), GS's included, is considered an EXPLOIT for the last YEAR and a reason for ban. People just ignore me every time i say it and threads get locked, people use it and sell runs using it, economy gets ruined by it for new people, the exp needed to level is so high because the company actually assumes you will use cheat or buy runs from people that cheat to level... but after these discussions i guess this community actually likes it so... hf with it.
I guess its not just moba's community that went downhill, i had a hope, now its gone.
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If you wanted feedback on your post, perhaps you should have made it more clear. People aren't intentionally ignoring you, they're focusing on the topic of the thread since they have nothing else to contribute to your statement. (at least in my case, I'm sure there are others who feel the same way about the engineer exploit in this thread too) Perhaps you should start a new thread to avoid confusion if you would like to discuss it more.
(not part of reply to post above)
"Luck" is part of a game. Sometimes you win, sometimes you lose, but it doesn't give anybody a reason to go off and do something that is outside of normal gameplay mechanics (Is ACing promoted anywhere officially? There's no official guide to it anywhere, so I don't think so). Neither does competition with AP-buyers.
magnusbear wrote: |
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Umm...AC is game breaking in a way.
Before anyone flames about this it is analogous to tax evasion. If someone decides to do this should we all? Ok go for it, just don't cry when you have no education, police, health or emergency services.
How does it break the game? It allows players to farm more gold than intended. This drives up prices and eventually increases the fiscal advantage of players who can devote many hours to gameplay dailly.
It also gives an advantage in PvP , for some classes more than others. Some classes such as warrior have short animations, while others such as samurai have longer anis. This helps create a class imbalance.
I guess there will be replie about playing classes that benefit from AC or slidecasting, or about using AC to farm. Many ppl have flamed about this before, but in reply, why is it right that everyone exploits? And before moaning that a poster cant AC(even if they can) why not learn to play without AC. One viewpoint is as valid as the other.
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I once played a game where a similar situation occured. I was going to post this earlier, but since this was brought up, might as well post it to help give more information and perspective.
In this game, their version of "AC" involved using special gear to get special effects for skills.
Only two classes could benefit from this system. Those two classes were already overpowered enough, but their special gear were the only gears that offered desirable effects (more than 50% damage increase for those classes, 10% mana cost reduction for the others, whoopie!).
In addition, players could switch between these gears mid-combat, making it even more oerpowered. The other two classes had no chance in PvP, and they were certainly less desirable for parties in PvE. Even healers were not desired because they weren't needed (again, because of one or two-shot kills), you could replace a healer with cash shop items (that were even better) anyway. The ranged damage class was obsolete.
The game was like that for five years or so, then it was removed. The publishers gave a statement (on behalf of them and the developers) saying that it was never intended.
The two favoured classes QQ'ed about how they couldn't 1-shot people in PvP anymore and had to spend a whole 20 seconds instead (

).
They put the system back. Why?
Some would say that it's because the players made it such an important part of gameplay and how it actually determines who is skilled (because facerolling your keyboard is totally a skill).
The real reason? Those who played the favoured classes were the ones who bought from the cash shop like crazy. The game was fuelled on hostility. The developers and publishers focused on adding more hostile environments (ie: world bosses where PvP was enabled during a raid)
The classes in that game are still unbalanced. In fact, they made it even worse by increasing the effects of the skills for the two favoured classes.
Was the game improved in anyway around that time? Nope. It still isn't. "Normal" players continue to suffer and the gap between them and the "pro" players widens, causing a great upset in the community and the game as a whole.
Why did I post that?
So far, I am very impressed with this game and I don't want it to be as bad as that other game.