Okay, I'm working on Melee versus caster comparisons using factual experimentation at this time, because I and some players I am testing ability with are finding irregularities.
I'll disclose everything we're finding at a later point.
How you can help:
Epic 40 is the best gear at the time, so I am trying to use it in the builds. [b]Please post me some SS's that will help me find the Defense, Dodge, and Magic Resist on the armors!
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(I do not need your rune links, etc..... I'm just looking for the base armors. If you feel like posting could compromise your build, just paint over your runes, or cut that section off).
The other thing I am asking for, is your base parameters, without your level stats. I know not too many players will be comfortable doing this, as it either requires reverse engineering your toon (subtracting your 41 level gained stats from your toon naked), or using a Stat Elixir.
If you can help me without using a stat Elixir, do so! For instance, Int adds 5 Magic attack, .5 Magic Crit to a Shadow Mage. It Adds 6 Magic attack, and .5 Magic crit to a Sorceress.
That is pretty easy to subtract.
Con, Wis are alot harder to subtract, because alot of players do not know how much they add.
I can give a guideline on Shadow Mage:
Con = 18 HP, 1.5 HP Regen
Wis = 40 MP, 2 MP Regen
Str on all classes I believe adds 1 attack, and .5 crit (I might be wrong)
Dex I don't know well enough. I hear it adds 5 dodge, but it also adds accuracy, and All classes have a base accuracy.
If you can help me, please feel free to help me. If you need me to help you help me, ask away.
I feel discussing this at this time is very important, as once we acquire Jungle, and new runes, new gear, we may have a HUGE imbalance developing. Now is the time to fix it! not later.
In Game, I am Infinity