Author Message

iGoldDragon

Rank 5.1
iGoldDragon
Joined
30 Jul 2012
Posts
10810
Location
tampa United States
PostedFeb 17, 2013 7:49 am
Trainer your amazing.

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Shiriika

Rank 3
Shiriika
Joined
29 Nov 2012
Posts
951
Location
In France
PostedFeb 17, 2013 9:08 am
iGoldDragon wrote:
Trainer your amazing.  


You're *grammar **** mode activated*

trainer772

Rank 5
trainer772
Joined
15 Feb 2012
Posts
3311
Location
Bowlofrice Korea, South
PostedFeb 17, 2013 11:33 am
XiaoJyun wrote:
test what happens if player is not facing your direction

seems to cause non-blinks

but not sure  
I don't think facing direction of the player being shot matters.
wiNx. wrote:
Stupid mechanics actually..  
I agree, rule 3 is stupid. Why would it cancel out? But that's what Redduck wanted... Razz
I1992I wrote:
NOT what i expected it to be
but does make alot of sense and clarifies alot
thank you

i think this will occur to laggers more cause they might already have hidden while u shot them but on ur screen u will still see him full, when he's basically already behind something , or almost behind something.  
Yea, lag often causes this system to mess up because people with higher pings tend to be "behind cover" when they aren't and vice versa.
IwubCheeze wrote:
This was good know actually.

But I just gotta ask, what made you decide to test this? Everyone likes to know about gun damage and armour defense modifiers as these are straight in your face factors in every game. Radar mechanics on the other hand are not something one usually considers so I just thought it way out in left field but you had the idea anyways.

Goes to show you, nothing gets by curious kitty Wink  
Kwelie mentioned that Camo might have been a factor in Radar mechanics, which made me realize that I didn't have a single clue how radar mechanics worked. I basically hopped in a 1v1 with Caeria and tried to find practical applications where we blinked or didn't blink in actual combat (and he was unaware that he was my test subject lol). There was a situation in the 1v1 where the lower half of him was covered and I hit him, causing a noblink. Then I tested it under controlled situations by varying the amount of body covered, distance to person, sequential shots fired under varying amounts of body covered, and damage dealt, leading to the 3 rules of blinks.

trainer772

Rank 5
trainer772
Joined
15 Feb 2012
Posts
3311
Location
Bowlofrice Korea, South
PostedFeb 17, 2013 5:46 pm
bump.

GoLucky123

Rank 2
GoLucky123
Joined
12 Nov 2012
Posts
412
Location
United States
PostedFeb 17, 2013 5:47 pm
Just use bino

Much easier!

+ they appear on your screen!!!!!1

buynittocash

Rank 0
Joined
16 Sep 2012
Posts
21
Location
United States
PostedFeb 17, 2013 7:20 pm
trainer772 wrote:
bump.  


y u no teach me demodus still ♥

AgnosticM4

Rank 4
AgnosticM4
Joined
16 Nov 2012
Posts
1747
Location
New Westminster Canada
PostedFeb 17, 2013 8:12 pm
well done uncovering another game mechanic.

such a cute avatar you have there, too. d'awww.

DontCaeria

Rank 5
DontCaeria
Joined
04 Nov 2012
Posts
3605
Location
Totally not in the United States
PostedFeb 17, 2013 8:13 pm
AgnosticM4 wrote:
well done uncovering another game mechanic.

such a cute avatar you have there, too. d'awww.  


You can thank me for that Very Happy

Add me on Steam!|My most recent video!

ramsisthe3rd

Rank 5
ramsisthe3rd
Joined
28 Jan 2009
Posts
4571
Location
United States
PostedFeb 17, 2013 9:04 pm
wiNx. wrote:
Stupid mechanics actually..  


Agree..

That is just odd..

Former Game Sage for Alliance of Valiant Arms. Member of the AVA community for 5 years

trainer772

Rank 5
trainer772
Joined
15 Feb 2012
Posts
3311
Location
Bowlofrice Korea, South
PostedFeb 17, 2013 9:30 pm
DontCaeria wrote:
AgnosticM4 wrote:
well done uncovering another game mechanic.

such a cute avatar you have there, too. d'awww.  
You can thank me for that Very Happy  
I love this guy and I will love him until I see a cuter appropriately-sized gif.

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