Author Message

Armitage87

Rank 1
Armitage87
Joined
29 Jul 2008
Posts
298
Location
Belgrade Serbia
PostedFeb 15, 2013 8:56 am

We dont need New Clasess ,WE NEED THE OLD LC ! ! !

Theres Players that dont know that LC was Better Before,The Main part of the Game Arena is Buged bec of the Walls around,We cant Zoom out Like before the whole Game feels Clunky


Last Chaos is a dated game,its hard to see new players,3 in 1 merge with the size of Old Juno can save the game

Bring back the Open PVP,Events run around Juno on Horse like in old times....

As we all know theres Too many private Servers that Kill the Population of the Main LC version bec they offer EP1

; (
Advertisement

djodjo57

Rank 4
djodjo57
Joined
18 May 2009
Posts
1670
Location
France
PostedFeb 15, 2013 9:22 am
i dont want the old lc o.o
but i want the old lc player >.>

NoRegretNoMercy

Rank 1
NoRegretNoMercy
Joined
13 Aug 2009
Posts
307
Location
United States
PostedFeb 15, 2013 9:31 am
The original LC was nice - though limited. At that time LC was small and step by step began to grow and change. As we all know, growth is painful and change has its positive and negative effects on all within.

A solution to all wanting a return to EP1 would be if it were possible to have Aeria produce a standalone version of LC-EP1 on disc - like a single player version. Perhaps with the ability to setup multi-player like some games do.

I for one - would gladly pay for this to rekindle the feeing of the oiginal LC where there were no invisible walls and the Boss's could drop you in your tracks if you didn't react quick enough !!

I'd smile - but I have no lips !

Dark.Marty

Rank 3
Dark.Marty
Joined
21 May 2008
Posts
1037
Location
H-town Netherlands
PostedFeb 15, 2013 5:46 pm   Last edited by Dark.Marty on Feb 15, 2013 6:32 pm. Edited 1 time in total

I might just make a new thread for this..
We're all turning old. Everything was SO MUCH BETTER WHEN WE WERE YOUNGER!!

Things change. I personally like the new Juno, apart from the messed up camera angles.

What I don't like is the lack of bug fixes. Maybe we can get a GM that will devote his/her time pushing for FIXES. Fixes which have been pointed out by the community numerous times.

Class fixes:
- Skill bugs, buff durations, class balancing, description bugs. Some bugs have been here for years. We can list them all, if you need help with this...
- PvE balancing. If there's no aim for a fix for party play, might aswell boost the PvE damage for the less popular classes. It's one or the other, or people will simply not play them.


PvP fixes:
- Lower damage output across the +0 to +28 board.. (damout/10), or make defense way more important. The recent HP boost was nice, but what about base defense? Not everyone has the economical resources (whether in game or in real life) to get a full +20 or higher set.
- A bit more class balancing. Seen some balancing for Sorcs and TKs, but nerf Rogues, NightShadows and Archers and boost both dual classes of Titans. Also make damage output for Witches and Clerics a bit better aswell, especially at the lower levels. The latter 4 subclasses have become PvP obsolete. (I know 165+ Witches stand a chance, but not everyone's 165 or higher. No wonder there's few true Clerics, Witches and Highlanders around.)


Content fixes:
- Environment fixes (invisible walls, getting stuck on the hills in Dark Altar, Dratan, Merac, mobs hiding in walls, obstacles blocking view and/or forced camera angle adjustments <- biggest frustration for players is probably the backwall of the Arena. Get it fixed, please.)
- Mob names, gear names, NPC names, quest/story spelling/grammar.


Party play/XP & SP & Affinity distribution:
- I've made a suggestion before to promote party play. Never had a single GM give feedback on it, I don't think... Too bad, because party grinding is awesome. I think pet XP distribution is fine the way it is, correct me if I'm wrong. Party play should be encouraged, not punished.
- More mobs. WE SIMPLY WANT MORE MOBS!! That way we can actually combat grind, instead having to wait for mobs to spawn within your radar. Almost every radar is soloable now. Almost... I love the density of Peurekis.<3 The new Raid has a nice mob population aswell. Just imagine the Tomb being that crowded. Or any dungeon/temple/whatever.


Rare items from Raid/boss monsters:
- Can we PLEASE get +17/19 MS being dropped from GRD, Kamira, GGD, Blood & Mist Shadow and +21/23 from Flutons, Botis, General, Conoctances, Batter, Coloncha, Meque, Regendros, Basula, Palpiti & Ramslo. Please.. Need a guideline for rareness? How about the same rareness of the current (110+ players obsolete) rare accessories that they drop? That would do fine. MS +25-28 can stay IM only, idc.

Droprate:
- Take an example from the droprate of gear in the new Raid. The gear itself is junk, but the quantity is fine. Love using Lucky Scrolls in there.<3 But really.. It just pretty much sucks everywhere else...

Upgraderate:

- Either fix the successrate on RoP2, or take out the reduce to +10 feature. Having both is a killer. It's just not fun anymore.

Oh, also... If we do get a GM that's actually working to get one or more of these things looked in to, maybe, just MAYbe, we can get some kind of list that has been accepted/approved/forwarded to Barunson's developers? Wouldn't hurt to keep the community up-to-date..

A happy customer is a returning customer. Business101.

Shurestrike

Rank 0
Shurestrike
Joined
05 Jan 2008
Posts
184
Location
Harlingen United States
PostedFeb 15, 2013 6:25 pm

I might just make a new thread for this..
Dark.Marty wrote:
We're all turning old. Everything was SO MUCH BETTER WHEN WE WERE YOUNGER!!

Things change. I personally like the new Juno, apart from the messed up camera angles.

What I don't like is the lack of bug fixes. Maybe we can get a GM that will devote his/her time pushing for FIXES. Fixes which have been pointed out by the community numerous times.

Class fixes:
- Skill bugs, buff durations, class balancing, description bugs. Some bugs have been here for years. We can list them all, if you need help with this...
- PvE balancing. If there's no aim for party play, might aswell boost the PvE damage for the less popular classes. It's one or the other, or people will simply not play them.


PvP fixes:
- Lower damage output across the +0 to +28 board.. (damout/10), or make defense way more important. The recent HP boost was nice, but what about base defense? Not everyone has the economical resources (whether in game or in real life) to get a full +20 or higher set.
- A bit more class balancing. Seen some balancing for Sorcs and TKs, but nerf Rogues, NightShadows and Archers and boost both dual classes of Titans. Also make damage output for Witches and Clerics a bit better aswell, especially at the lower levels. The latter 4 subclasses have become PvP obsolete. (I know 165+ Witches stand a chance, but not everyone's 165 or higher. No wonder there's few true Clerics, Witches and Highlanders around.)


Content fixes:
- Environment fixes (invisible walls, getting stuck on the hills in Dark Altar, Dratan, Merac, mobs hiding in walls, obstacles blocking view and/or forced camera angle adjustments <- biggest frustration for players is probably the backwall of the Arena. Get it fixed, please.)
- Mob names, gear names, NPC names, quest/story spelling/grammar.


Party play/XP & SP & Affinity distribution:
- I've made a suggestion before to promote party play. Never had a single GM give feedback on it, I don't think... Too bad, because party grinding is awesome. I think pet XP distribution is fine the way it is, correct me if I'm wrong. Party play should be encouraged, not punished.
- More mobs. WE SIMPLY WANT MORE MOBS!! That way we can actually combat grind, instead having to wait for mobs to spawn within your radar. Almost every radar is soloable now. Almost... I love the density of Peurekis.<3 The new Raid has a nice mob population aswell. Just imagine the Tomb being that crowded. Or any dungeon/temple/whatever.


Rare items from Raid/boss monsters:
- Can we PLEASE get +17/19 MS being dropped from GRD, Kamira, GGD, Blood & Mist Shadow and +21/23 from Flutons, Botis, General, Conoctances, Batter, Coloncha, Meque, Regendros, Basula, Palpiti & Ramslo. Please.. Need a guideline for rareness? How about the same rareness of the current (110+ players obsolete) rare accessories that they drop? That would do fine. MS +25-28 can stay IM only, idc.

Droprate:
- Take an example from the droprate of gear in the new Raid. The gear itself is junk, but the quantity is fine. Love using Lucky Scrolls in there.<3 But really.. It just pretty much sucks everywhere else...

Upgraderate:

- Either fix the successrate on RoP2, or take out the reduce to +10 feature. Having both is a killer. It's just not fun anymore.

Oh, also... If we do get a GM that's actually working to get one or more of these things looked in to, maybe, just MAYbe, we can get some kind of list that has been accepted/approved/forwarded to Barunson's developers? Wouldn't hurt to keep the community up-to-date..

A happy customer is a returning customer. Business101.  


Wow Very well said! I agree with this post!

sig 10/06/2012 photo sig10062012.jpg

wolf181

Rank 2
Joined
29 Dec 2008
Posts
424
Location
United States
PostedFeb 15, 2013 6:48 pm

I might just make a new thread for this..
Dark.Marty wrote:
We're all turning old. Everything was SO MUCH BETTER WHEN WE WERE YOUNGER!!

Things change. I personally like the new Juno, apart from the messed up camera angles.

What I don't like is the lack of bug fixes. Maybe we can get a GM that will devote his/her time pushing for FIXES. Fixes which have been pointed out by the community numerous times.

Class fixes:
- Skill bugs, buff durations, class balancing, description bugs. Some bugs have been here for years. We can list them all, if you need help with this...
- PvE balancing. If there's no aim for a fix for party play, might aswell boost the PvE damage for the less popular classes. It's one or the other, or people will simply not play them.


PvP fixes:
- Lower damage output across the +0 to +28 board.. (damout/10), or make defense way more important. The recent HP boost was nice, but what about base defense? Not everyone has the economical resources (whether in game or in real life) to get a full +20 or higher set.
- A bit more class balancing. Seen some balancing for Sorcs and TKs, but nerf Rogues, NightShadows and Archers and boost both dual classes of Titans. Also make damage output for Witches and Clerics a bit better aswell, especially at the lower levels. The latter 4 subclasses have become PvP obsolete. (I know 165+ Witches stand a chance, but not everyone's 165 or higher. No wonder there's few true Clerics, Witches and Highlanders around.)


Content fixes:
- Environment fixes (invisible walls, getting stuck on the hills in Dark Altar, Dratan, Merac, mobs hiding in walls, obstacles blocking view and/or forced camera angle adjustments <- biggest frustration for players is probably the backwall of the Arena. Get it fixed, please.)
- Mob names, gear names, NPC names, quest/story spelling/grammar.


Party play/XP & SP & Affinity distribution:
- I've made a suggestion before to promote party play. Never had a single GM give feedback on it, I don't think... Too bad, because party grinding is awesome. I think pet XP distribution is fine the way it is, correct me if I'm wrong. Party play should be encouraged, not punished.
- More mobs. WE SIMPLY WANT MORE MOBS!! That way we can actually combat grind, instead having to wait for mobs to spawn within your radar. Almost every radar is soloable now. Almost... I love the density of Peurekis.<3 The new Raid has a nice mob population aswell. Just imagine the Tomb being that crowded. Or any dungeon/temple/whatever.


Rare items from Raid/boss monsters:
- Can we PLEASE get +17/19 MS being dropped from GRD, Kamira, GGD, Blood & Mist Shadow and +21/23 from Flutons, Botis, General, Conoctances, Batter, Coloncha, Meque, Regendros, Basula, Palpiti & Ramslo. Please.. Need a guideline for rareness? How about the same rareness of the current (110+ players obsolete) rare accessories that they drop? That would do fine. MS +25-28 can stay IM only, idc.

Droprate:
- Take an example from the droprate of gear in the new Raid. The gear itself is junk, but the quantity is fine. Love using Lucky Scrolls in there.<3 But really.. It just pretty much sucks everywhere else...

Upgraderate:

- Either fix the successrate on RoP2, or take out the reduce to +10 feature. Having both is a killer. It's just not fun anymore.

Oh, also... If we do get a GM that's actually working to get one or more of these things looked in to, maybe, just MAYbe, we can get some kind of list that has been accepted/approved/forwarded to Barunson's developers? Wouldn't hurt to keep the community up-to-date..

A happy customer is a returning customer. Business101.  
sent it with rt it is best way for help gm i think.

Dark.Marty

Rank 3
Dark.Marty
Joined
21 May 2008
Posts
1037
Location
H-town Netherlands
PostedFeb 15, 2013 6:52 pm   Last edited by Dark.Marty on Feb 15, 2013 7:34 pm. Edited 1 time in total
Keep the thread alive and they will (eventually) see it. Show you support it to show them how them how much it matters to the community. Works better than a single player sending in an RT with little or no following.

WhiteFlame93

Rank 1
WhiteFlame93
Joined
12 Aug 2012
Posts
242
Location
United Kingdom
PostedFeb 15, 2013 6:59 pm

I might just make a new thread for this..
Dark.Marty wrote:
We're all turning old. Everything was SO MUCH BETTER WHEN WE WERE YOUNGER!!

Things change. I personally like the new Juno, apart from the messed up camera angles.

What I don't like is the lack of bug fixes. Maybe we can get a GM that will devote his/her time pushing for FIXES. Fixes which have been pointed out by the community numerous times.

Class fixes:
- Skill bugs, buff durations, class balancing, description bugs. Some bugs have been here for years. We can list them all, if you need help with this...
- PvE balancing. If there's no aim for a fix for party play, might aswell boost the PvE damage for the less popular classes. It's one or the other, or people will simply not play them.


PvP fixes:
- Lower damage output across the +0 to +28 board.. (damout/10), or make defense way more important. The recent HP boost was nice, but what about base defense? Not everyone has the economical resources (whether in game or in real life) to get a full +20 or higher set.
- A bit more class balancing. Seen some balancing for Sorcs and TKs, but nerf Rogues, NightShadows and Archers and boost both dual classes of Titans. Also make damage output for Witches and Clerics a bit better aswell, especially at the lower levels. The latter 4 subclasses have become PvP obsolete. (I know 165+ Witches stand a chance, but not everyone's 165 or higher. No wonder there's few true Clerics, Witches and Highlanders around.)


Content fixes:
- Environment fixes (invisible walls, getting stuck on the hills in Dark Altar, Dratan, Merac, mobs hiding in walls, obstacles blocking view and/or forced camera angle adjustments <- biggest frustration for players is probably the backwall of the Arena. Get it fixed, please.)
- Mob names, gear names, NPC names, quest/story spelling/grammar.


Party play/XP & SP & Affinity distribution:
- I've made a suggestion before to promote party play. Never had a single GM give feedback on it, I don't think... Too bad, because party grinding is awesome. I think pet XP distribution is fine the way it is, correct me if I'm wrong. Party play should be encouraged, not punished.
- More mobs. WE SIMPLY WANT MORE MOBS!! That way we can actually combat grind, instead having to wait for mobs to spawn within your radar. Almost every radar is soloable now. Almost... I love the density of Peurekis.<3 The new Raid has a nice mob population aswell. Just imagine the Tomb being that crowded. Or any dungeon/temple/whatever.


Rare items from Raid/boss monsters:
- Can we PLEASE get +17/19 MS being dropped from GRD, Kamira, GGD, Blood & Mist Shadow and +21/23 from Flutons, Botis, General, Conoctances, Batter, Coloncha, Meque, Regendros, Basula, Palpiti & Ramslo. Please.. Need a guideline for rareness? How about the same rareness of the current (110+ players obsolete) rare accessories that they drop? That would do fine. MS +25-28 can stay IM only, idc.

Droprate:
- Take an example from the droprate of gear in the new Raid. The gear itself is junk, but the quantity is fine. Love using Lucky Scrolls in there.<3 But really.. It just pretty much sucks everywhere else...

Upgraderate:

- Either fix the successrate on RoP2, or take out the reduce to +10 feature. Having both is a killer. It's just not fun anymore.

Oh, also... If we do get a GM that's actually working to get one or more of these things looked in to, maybe, just MAYbe, we can get some kind of list that has been accepted/approved/forwarded to Barunson's developers? Wouldn't hurt to keep the community up-to-date..

A happy customer is a returning customer. Business101.  


Amen

SolarFlare / 178 Witch / MemoryofLight - Retired - HR sets and Keron makes u proooo! [NOT]

Kingfofo666

Rank 0
Kingfofo666
Joined
08 May 2008
Posts
107
Location
Germany
PostedFeb 15, 2013 10:18 pm

I might just make a new thread for this..
Dark.Marty wrote:
We're all turning old. Everything was SO MUCH BETTER WHEN WE WERE YOUNGER!!

Things change. I personally like the new Juno, apart from the messed up camera angles.

What I don't like is the lack of bug fixes. Maybe we can get a GM that will devote his/her time pushing for FIXES. Fixes which have been pointed out by the community numerous times.

Class fixes:
- Skill bugs, buff durations, class balancing, description bugs. Some bugs have been here for years. We can list them all, if you need help with this...
- PvE balancing. If there's no aim for a fix for party play, might aswell boost the PvE damage for the less popular classes. It's one or the other, or people will simply not play them.


PvP fixes:
- Lower damage output across the +0 to +28 board.. (damout/10), or make defense way more important. The recent HP boost was nice, but what about base defense? Not everyone has the economical resources (whether in game or in real life) to get a full +20 or higher set.
- A bit more class balancing. Seen some balancing for Sorcs and TKs, but nerf Rogues, NightShadows and Archers and boost both dual classes of Titans. Also make damage output for Witches and Clerics a bit better aswell, especially at the lower levels. The latter 4 subclasses have become PvP obsolete. (I know 165+ Witches stand a chance, but not everyone's 165 or higher. No wonder there's few true Clerics, Witches and Highlanders around.)


Content fixes:
- Environment fixes (invisible walls, getting stuck on the hills in Dark Altar, Dratan, Merac, mobs hiding in walls, obstacles blocking view and/or forced camera angle adjustments <- biggest frustration for players is probably the backwall of the Arena. Get it fixed, please.)
- Mob names, gear names, NPC names, quest/story spelling/grammar.


Party play/XP & SP & Affinity distribution:
- I've made a suggestion before to promote party play. Never had a single GM give feedback on it, I don't think... Too bad, because party grinding is awesome. I think pet XP distribution is fine the way it is, correct me if I'm wrong. Party play should be encouraged, not punished.
- More mobs. WE SIMPLY WANT MORE MOBS!! That way we can actually combat grind, instead having to wait for mobs to spawn within your radar. Almost every radar is soloable now. Almost... I love the density of Peurekis.<3 The new Raid has a nice mob population aswell. Just imagine the Tomb being that crowded. Or any dungeon/temple/whatever.


Rare items from Raid/boss monsters:
- Can we PLEASE get +17/19 MS being dropped from GRD, Kamira, GGD, Blood & Mist Shadow and +21/23 from Flutons, Botis, General, Conoctances, Batter, Coloncha, Meque, Regendros, Basula, Palpiti & Ramslo. Please.. Need a guideline for rareness? How about the same rareness of the current (110+ players obsolete) rare accessories that they drop? That would do fine. MS +25-28 can stay IM only, idc.

Droprate:
- Take an example from the droprate of gear in the new Raid. The gear itself is junk, but the quantity is fine. Love using Lucky Scrolls in there.<3 But really.. It just pretty much sucks everywhere else...

Upgraderate:

- Either fix the successrate on RoP2, or take out the reduce to +10 feature. Having both is a killer. It's just not fun anymore.

Oh, also... If we do get a GM that's actually working to get one or more of these things looked in to, maybe, just MAYbe, we can get some kind of list that has been accepted/approved/forwarded to Barunson's developers? Wouldn't hurt to keep the community up-to-date..

A happy customer is a returning customer. Business101.  


+1

I support the motion.

faely

GameSage: Last Chaos
faely
Joined
13 Oct 2008
Posts
1774
Location
oregon United States
PostedFeb 16, 2013 12:09 am

I might just make a new thread for this..
Well said marty. I would like to address one point if I may.

Dark.Marty wrote:
What I don't like is the lack of bug fixes. Maybe we can get a GM that will devote his/her time pushing for FIXES. Fixes which have been pointed out by the community numerous times.  

The problem actually isn't the GM's not pushing for fixes. Errat and the team that worked with him pushed for fixes all the time. Errat fought with the developers on a regular basis, almost lost his job for it a few times, and eventually left.

I understand that people feel Aeria and the GM team is responsible for everything that's not been fixed, and that's certainly true for some things, but the majority of it is not due to lack of pushing from the staff, it's due to the push back from the developers. Not a priority, not a bug, not important. These are the standpoints of the developers on many things the community feels needs to be addressed. So, we, the community, will keep asking for them, the GM's will keep pushing for them, but in the end its up to the developers, because its their game. They hold most of the cards and do as they please.

As far as that "list" goes, we'll see what can be done.

Display posts from previous:   Sort by: