The game has a good potential. But so did many others, before they was screwed by some third parties petitions about the rights of some questionable groups and pay to win game play. Along with complete ignore of the players community and lots o unfixed bugs.
So I wont get ahead of the time. Since the game has its share of issues. Like broken PvP, with all that cybercluster-like items and variety of 1-2 hit-kill skills. Imbalanced rare drop system, when one faction/guild/group can become considerably stronger then others. The story-line that literally withers as you grow in lvls , turning in to just "go kill/go gather" one sided quests. The lack of other activity from grinding questing and PvP'ing. The club is fun, but its gets boring to just see the same dance over and over again without anything more to do in there. Also, the cash shop items, if they make all items with a time limit (like a costume for a weak and then it disappears or a bag for a mouth and then its useless), I see little point in spending money on such items, those it will take away a fare share of joy of this game from me. Since I still would want a cool looking bike or bigger bug. And grinding, well there is a people that have tons of free time on their hands that love to just kill mobs for hours. But there is some who doesnt like that. So, leaving 80% of the experience bar to the grind, will, make some people to just quit the game. So leaving no more then about 30-40% of the experience bar to grinding at the end of each 9-th lvls (29, 39) would help. All who like mindless monster grinding would "scream" from joy, killing mobs for hours, and those who prefer questing and do other stuff, would just do dailies and get theirs lvls in a few days.
"I will deliver you bad luck"