The test was done by a GM of Shaiya IT.
Toon 1: war lv1 with axe lv1 linked fire ele1 or fire ele2
Toon 2: war lv5 with top earth lv1 and earth lv2
Each attack was repeated 3 times
1) Fire ele1 vs earth 1 : 39 - 38 - 35 dmg
2) Fire ele2 vs earth 1: 39 - 34 - 36 dmg
The results show no difference, but I was worried the attack was too low to show real effect, so he added 800 str to toon 1 and 800 rec to toon2 (GMs can do it
After this change toon1 had 1073 - 1081 attack and toon2 had 805 defense
3) Fire 1 vs earth 1: 276 - 271 - 270
4) Fire 2 vs earth 2: 271 - 271 - 273
It is evident that ele2 and ele1 vs neutral ele1 have same effect and it is 100% normal damage (considering attack and defense the normal damage is in the range 268-276)
After your reply I asked to repeat the test vs an earth 2 top, here are the results:
5) Fire 1 vs earth 2: 268 - 270 - 274
6) Fire 2 vs earth 2: 253 - 256 - 252
Apparently ele2 vs ele2 do less damage than ele1 vs ele2, same neutral elemnt
This makes no sense tbh, but I made him relog and test again to be sure bless and endurance was ok and the results were the same the 2nd time.
As PC said, it is the wrong test.
The correct test, is:
Fire II weapon vs Earth I Armor
Fire II Weapon vs Earth II Armor
(you're adjusting the wrong variable). (I would also suggest testing with toons much higher than level 1/5; the lower the gear goes, the greater chance a 1% change in power is miscontrued; make a level 80 toon, naked, except for a weapon, and allot it no luc. And then do something similar for the defensive test target, except a top)
@ OP: The basic difference between two builds can be summed down to this:
AVG (200*1.5/2)*(200*.002) + attack vs AVG (400*1.5/2)*(400*.002) + attack
Although 200/400 are really low numbers in today's shaiya, what this represents is the probability of a critical multiplied by the variable damage assigned to the representing luck on a critical. In the case of 200 Luc, you crit 40%. So you do an average of 150 more damage 40% of the time. In the case of 400, you crit 80% of the time for an average of 300. Then you weight that damage vs its chance of occuring.
At high levels, luck is so high that it's generally accepted you will always have a 95% Crit rate, so you generally don't have to weigh the probability of a crit occuring to be close to the mark.
@ Arthur; I'm in college again, getting my Economics Bachelor this time. I'm also, like PC, disenchanted with how this game is operating, and have been toying with DKO.