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libbyarts

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libbyarts
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Tallahassee United States
PostedJan 30, 2013 10:51 am
Pimorez wrote:
The total amount of EXP required to level up from level 1 to 175 decreased by 20% with that patch.  


While this may be the case, that is an OVERALL figure. When you take into account players that have been 160+ for two or more years now - a lot of these EXP adjustments do not apply to them. Therefore, if you've been 160+ for awhile now, there is no significant change. It's simply easier to get closer to end-game levels (high 170s into 180s), but not to necessary hit end-game -- which I would consider to be 18x.
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DarkWizard

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01 Feb 2007
Posts
56
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United Kingdom
PostedJan 30, 2013 11:00 am
adri1crj wrote:
+1 Eze.

This update is only intended for low levels. Although the rate of xp is easier to reach level 140 (with the enter at Mondshine). But what is it for 160 + players?

- Altar quests ? : Since Compra was nerf, it's useless to put potions to gain 1% / hour.
And unlike the new raid 175, it's imperative to be at least two in a group to move the pillars of zone 3.
Since 160, I kill only seekers .. because nothing is done to ensure that progress is a little nicer.

HOW MANY OF 160-170 STILL DO ALTAR ?

If we had the possibility to do if it's only 4-5 good repeatable quests between 160-175 or so increase the rate xp of Compra ( not 3% per kills, but maybe 1-1.5% ), or having the opportunity to do Altar alone.

I'm 162, at the moment .. and i grind grind grind to take : 0.04% / kills ( with solo party, 0.05% with combat party ) lol. I also agree that the grind is good .. but it should not be the ONLY option for xp. The grind is good to finish his level after repetable or unique quests.

It's why MANY PEOPLE leave Lastchaos.

HOW TO PLAY IN LASTCHAOS :

- 1/19 : SP FARMING
- 19/110 : EASY GRIND
- 110/136 : QUESTS + EASY GRIND
- 136/140 : GRIND
- 140/160 : QUESTS + HARD GRIND
- 160-185 : HARRRRRRRRRD GRIND ( because quests are useless & raid too ).


With the current content, the game can become very interesting but Aeria makes not understand what the players want. I know, i'm not allowed to say that, but it why so many people leave for a private server.

It is disappointing to see a game empty as a lack of communication, feedback and motivation from Aeria's Bosses.  


Thanks for your input,

You are correct, there is hardly anyone who does actually go to the 160 raid these days, as the only thing its best for is the one compra quest (one timer), it would be nice if they revamped the raid for everyone from 160-175 and made it more worth our while actually completing it...

I also agree with your point about grinding to finish a level, as opposed to the whole level, and your point about the quests, not many people used to bother with quests as they were not worth doing.

Thanks again,

-Eze

DarkWizard

Rank 0
Joined
01 Feb 2007
Posts
56
Location
United Kingdom
PostedJan 30, 2013 11:04 am
libbyarts wrote:
Pimorez wrote:
The total amount of EXP required to level up from level 1 to 175 decreased by 20% with that patch.  


While this may be the case, that is an OVERALL figure. When you take into account players that have been 160+ for two or more years now - a lot of these EXP adjustments do not apply to them. Therefore, if you've been 160+ for awhile now, there is no significant change. It's simply easier to get closer to end-game levels (high 170s into 180s), but not to necessary hit end-game -- which I would consider to be 18x.  


Thanks for your input,

Quite rightly put, that overall figure only equates to a 0.01% increase in xp gain or thereabout on a NPC/Monster at 167.

Cheers,

-Eze

djodjo57

Rank 4
djodjo57
Joined
18 May 2009
Posts
1670
Location
France
PostedJan 30, 2013 11:54 am
adri1crj wrote:

LastChaos has always been a game with quests, It is simply that they were all put aside ....
Before xpbs and pbi arriving, the players did their quests. And it was there very long.
So do not say LastChaos is not a game quest.  


A game like Wow is quest game, you level only with quest (map quest or donjon/raid quest)
On LastChaos you have to grind, even at the begining of the game, we did the quest yes but we had to farm to level, quest werent enough

adri1crj wrote:
You have a job? Yes, grind is good .. but provided it is interesting and beneficial to players.
Maybe I should change my life/work to play LastChaos.  


Do you have something to win if you level fast ? No, take your time.


 
although not every class can make 5% an hour without boosting..  

Problem is the class balance, not the way we have to farm

Subeedei

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Joined
21 Jan 2010
Posts
156
Location
United States
PostedJan 30, 2013 11:59 am
djodjo57 wrote:
adri1crj wrote:

LastChaos has always been a game with quests, It is simply that they were all put aside ....
Before xpbs and pbi arriving, the players did their quests. And it was there very long.
So do not say LastChaos is not a game quest.  


A game like Wow is quest game, you level only with quest (map quest or donjon/raid quest)
On LastChaos you have to grind, even at the begining of the game, we did the quest yes but we had to farm to level, quest werent enough

adri1crj wrote:
You have a job? Yes, grind is good .. but provided it is interesting and beneficial to players.
Maybe I should change my life/work to play LastChaos.  


Do you have something to win if you level fast ? No, take your time.


 
although not every class can make 5% an hour without boosting..  

Problem is the class balance, not the way we have to farm  




Quest based games can still be grind game you moron.

Specter2009

Rank 0
Joined
25 Mar 2009
Posts
128
Location
United States
PostedJan 30, 2013 12:00 pm
And IF this game isn't easiest enough already to level.The lot of you that are QQ'ing about the low amt of xp for higher levels were the very same that disagreed with the new jump potions...tsk tsk tsk.
Don't you guys realize that this game is almost spent?The faster it is to level,the faster this game is gonna close.Just look at the new Russian cover,if the devs keep pushing for new products instead of fixing outdated bugs,don't you think that nothing is going to get fixed if they keep pushing for you guys to keep blowing your money on a broken game?

You can bet your bottom dollar that the new cover will be in next weeks tiered spender and it'll rank in the 8th tier where you have to blow $80 to get it.And lets not forget these covers might or might not have stats.I'm betting on the no stats.So have fun spending real money on pixels to look like a russian with no stats lolol.
The next C2 cover should be prison garb with a ball n chain for your feet.

Pimorez

GameSage: Last Chaos
Pimorez
Joined
02 May 2007
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2992
Location
Netherlands
PostedJan 30, 2013 12:17 pm
First of all, I'm sorry if I skipped reading anything, my mind is tired of reading from the past few days.

About the Quest game vs. Grind game part:

There is a difference with a game being a Quest game and a game containing quests. Quest games are games where players level up by mostly grinding. These quests take more than a few minutes to complete and usually involve a lot of walking/running around. LC is not a quest game, it is merely a game that has a level range where questing is pretty much the only way to level up (when assuming that players are meant to fight monsters of the same level instead of monsters 20 levels higher).

Last Chaos is and has always been a grind game (the way I see it). Why? Well:
- Grinding has always been THE way to level up (back in the days, between then and now, and now),
- Demon parties = grinding, so that's grinding as well,
- All good equipment has to be obtained by grinding (Accessories by grinding in Monster Combo, Armour by grinding monsters or doing Raid, Gold by grinding monsters and selling the drops etc.) when you forget about the IM items (because those do not make a quest game of LC),

There probably are some other reasons, but the main reasons I have mentioned above.

So LC is a grind game, which means that players should focus on grinding, and not on quests. Adding quests is not the way to 'fix' this (more on this later).

While LC is a grind game, grinding to level up is not balanced at all. The time it takes to level up increases all of a sudden from level 90-100 onwards, and with the exception of 140-160, it does not get any easier unless you boost on Seekers.

But if you wish to add more quests, meaning you can choose between levelling up by doing quests or by grinding, you add the 'quest' part of Quest games to a Grind game, meaning that players have the choice to level up by grinding or questing, or both. Because I personally don't think the game is designed in such way that long quests are possible, adding more (daily) quests will not give players who don't like grinding another way to level up, but it will give everybody more exp per day. If you grind but also do your quests, you will level up way and way faster than if you only do quests or grind.

Therefore I do not think adding quests is a good option for LC, and I think the overall grinding experience should improve. (However, I think this is very tough challenge given the fact that players can obtain huge amounts of damage and Skill Cool Down Reduction at a fairly early level.)



About the whole story of focussing on players pre-140 instead of post-140:

The reason why (I think) Barunson focusses more on pre-140 at the moment is to maintain the new players. New players get scared away when they play a game for just a week, they are level 50 and find out that suddenly it takes a lot more time to level up. This could even be after a month or two months, when they hit level 90 or 100. Balancing the experience to level up for each level tier (1-50, 50-100, 100-150 or whichever level tiers they use) should eventually make the game more enjoyable for new players.

New players == more players that stick with LC == LC being 'healthy' enough to keep developing.
BUT, at the same time
New players == more players that stick with Aeria == more money for Aeria (and possibly Barunson, I don't know what the contract between these two companies says).

This is a very normal decision, because it's about money.

However, I think that sooner or later they WILL (have to) change the leveling experience post-140. Whether that is by another Exp table change or monsters/quests that get their Exp reward increased I do not know.



About why people between 140-165 get daily quests (worth your time) but people past 165 do not:

Level 140-165 is the level tier where Barunson focused on quests. This (in my opinion) did not work too well because Barunson is not experienced enough with quests, and because I can't think of any ways quests in LC could be interesting and not so easy to finish (because IMHO quests shouldn't be, not even daily quests).



About players that have been 160+ before any Exp changes were implemented:

You will always have this. No matter what kind of patch we get, there will always be players that are left out because they will never/can never/have already passed that part of the game.
You can't prevent this and you can't do anything to solve this.
But at the same time, these changes are not meant for these players, these changes are meant to 'encourage' relatively new players or slow grinders to keep on playing and get past that level.

libbyarts wrote:
Pimorez wrote:
The total amount of EXP required to level up from level 1 to 175 decreased by 20% with that patch.  


While this may be the case, that is an OVERALL figure. When you take into account players that have been 160+ for two or more years now - a lot of these EXP adjustments do not apply to them. Therefore, if you've been 160+ for awhile now, there is no significant change.  


I do not agree with the fact that if you have been 160+ for a while, there is no significant change.
There may be no significant change for 175+, but the amount of EXP required per level from 160 to 175 has dropped with hundreds of billions per level.

Code:

290,000,000,000
354,000,000,000
418,000,000,000
482,000,000,000
546,000,000,000
674,000,000,000
676,000,000,000
678,000,000,000
680,200,000,000
682,400,000,000
684,800,000,000
687,200,000,000
688,600,000,000
692,200,000,000
694,800,000,000
697,600,000,000



I hope this answers all of your questions/confusions.

This short-story is not a story written to speak for Aeria, but for myself. Anything I have said in this short-story is not something Aeria would say or would even agree on, Aeria is not to blame for anybody getting mad at what I wrote, that would be 100% my fault.



Please do not insult eachother. If we can keep this a nice and healthy discussion, this thread does not need to be locked. I enjoy discussions like the one we were having up until now, please keep it that way <3

Disqmaster

Rank 2
Disqmaster
Joined
20 Aug 2008
Posts
487
Location
Washington United Kingdom
PostedJan 30, 2013 12:52 pm
As I have said before, one easy fix to help higher lvls is to change the lvl of Seekers from 170 to say 175.

It would not take a rocket scientist, and only a couple of minutes to do.

dglawsonjr

Rank 2
Joined
12 Mar 2009
Posts
544
Location
United States
PostedJan 30, 2013 1:33 pm
Well, the only problem I have with the game at 175+ is that there really is no mob worth grinding on, and if you want to do the raid and get 5% an hour you need plenty of reset cards, so instead of buying boosters with AP we buy raid resets. I would have no problem grinding if there was a legitimate place to grind. I run through the new raid, kill all the mobs and get all my quests and it certainly doesn't seem to be worth the effort. I would have no problem buying all those raid resets if I got more than 3-5% an hour (not to mention the res scrolls), or if the xp wont increase in there atleast allow us to re-run for free......

Aggression is just how I show I care. AGGRESSIVE 17x Sin

Smartie19

GameSage: Last Chaos
Smartie19
Joined
26 Feb 2009
Posts
1081
Location
Shibusen, Death City United Kingdom
PostedJan 30, 2013 1:46 pm
@Disqmaster & dglawsonjr

Jumping Tobidos

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