First of all, I'm sorry if I skipped reading anything, my mind is tired of reading from the past few days.
About the Quest game vs. Grind game part:
There is a difference with a game being a Quest game and a game containing quests. Quest games are games where players level up by mostly grinding. These quests take more than a few minutes to complete and usually involve a lot of walking/running around. LC is not a quest game, it is merely a game that has a level range where questing is pretty much the only way to level up (when assuming that players are meant to fight monsters of the same level instead of monsters 20 levels higher).
Last Chaos is and has always been a grind game (the way I see it). Why? Well:
- Grinding has always been THE way to level up (back in the days, between then and now, and now),
- Demon parties = grinding, so that's grinding as well,
- All good equipment has to be obtained by grinding (Accessories by grinding in Monster Combo, Armour by grinding monsters or doing Raid, Gold by grinding monsters and selling the drops etc.) when you forget about the IM items (because those do not make a quest game of LC),
There probably are some other reasons, but the main reasons I have mentioned above.
So LC is a grind game, which means that players should focus on grinding, and not on quests. Adding quests is not the way to 'fix' this (more on this later).
While LC is a grind game, grinding to level up is not balanced at all. The time it takes to level up increases all of a sudden from level 90-100 onwards, and with the exception of 140-160, it does not get any easier unless you boost on Seekers.
But if you wish to add more quests, meaning you can choose between levelling up by doing quests or by grinding, you add the 'quest' part of Quest games to a Grind game, meaning that players have the choice to level up by grinding or questing, or both. Because I personally don't think the game is designed in such way that long quests are possible, adding more (daily) quests will not give players who don't like grinding another way to level up, but it will give everybody more exp per day. If you grind but also do your quests, you will level up way and way faster than if you only do quests or grind.
Therefore I do not think adding quests is a good option for LC, and I think the overall grinding experience should improve. (However, I think this is very tough challenge given the fact that players can obtain huge amounts of damage and Skill Cool Down Reduction at a fairly early level.)
About the whole story of focussing on players pre-140 instead of post-140:
The reason why (I think) Barunson focusses more on pre-140 at the moment is to maintain the new players. New players get scared away when they play a game for just a week, they are level 50 and find out that suddenly it takes a lot more time to level up. This could even be after a month or two months, when they hit level 90 or 100. Balancing the experience to level up for each level tier (1-50, 50-100, 100-150 or whichever level tiers they use) should eventually make the game more enjoyable for new players.
New players == more players that stick with LC == LC being 'healthy' enough to keep developing.
BUT, at the same time
New players == more players that stick with Aeria == more money for Aeria (and possibly Barunson, I don't know what the contract between these two companies says).
This is a very normal decision, because it's about money.
However, I think that sooner or later they WILL (have to) change the leveling experience post-140. Whether that is by another Exp table change or monsters/quests that get their Exp reward increased I do not know.
About why people between 140-165 get daily quests (worth your time) but people past 165 do not:
Level 140-165 is the level tier where Barunson focused on quests. This (in my opinion) did not work too well because Barunson is not experienced enough with quests, and because I can't think of any ways quests in LC could be interesting and not so easy to finish (because IMHO quests shouldn't be, not even daily quests).
About players that have been 160+ before any Exp changes were implemented:
You will always have this. No matter what kind of patch we get, there will always be players that are left out because they will never/can never/have already passed that part of the game.
You can't prevent this and you can't do anything to solve this.
But at the same time, these changes are not meant for these players, these changes are meant to 'encourage' relatively new players or slow grinders to keep on playing and get past that level.
libbyarts wrote: |
Pimorez wrote: |
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The total amount of EXP required to level up from level 1 to 175 decreased by 20% with that patch.
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While this may be the case, that is an OVERALL figure. When you take into account players that have been 160+ for two or more years now - a lot of these EXP adjustments do not apply to them. Therefore, if you've been 160+ for awhile now, there is no significant change.
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I do not agree with the fact that if you have been 160+ for a while, there is no significant change.
There may be no significant change for 175+, but the amount of EXP required per level from 160 to 175 has dropped with hundreds of billions per level.
| Code: |
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290,000,000,000
354,000,000,000
418,000,000,000
482,000,000,000
546,000,000,000
674,000,000,000
676,000,000,000
678,000,000,000
680,200,000,000
682,400,000,000
684,800,000,000
687,200,000,000
688,600,000,000
692,200,000,000
694,800,000,000
697,600,000,000
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I hope this answers all of your questions/confusions.
This short-story is not a story written to speak for Aeria, but for myself. Anything I have said in this short-story is not something Aeria would say or would even agree on, Aeria is not to blame for anybody getting mad at what I wrote, that would be 100% my fault.
Please do not insult eachother. If we can keep this a nice and healthy discussion, this thread does not need to be locked. I enjoy discussions like the one we were having up until now, please keep it that way <3