I agree with most of what your saying,
I think regarding the ever easier low level content,its just a way to keep the new players interested with such a high lv cap available.
+its less A.P.+time wasted when making the new "best ever class" AP sink.
(untill IT gets nerfed).
AGE seems to ignore the differences vast differences in costs in A.P.+Time,
to the long-term player vs the new+possibly very short term player.
How about long-time-Grinder(+or)Spender-packs too plz ..?..
Unless you can reach the current level cap,(whatever it may be)
+do it quick enough so that you are able to capitalise to the situation,
BEFORE IT GETS NERFED,
whatever that may-be;
(from old perma repeatable quests in mond,to old exp from compara/farming new173 weps/etc/etc.).
thus allowing the top 10% to spend less in AP+Time.
+ i think its obvious to all the lowest levels have it easier+easier by the month.
You may find yourself playing catch-up....FOREVER, if stuck in 70-90% lv cap bracket.
Perhaps overall paying more in A.P.+taking more time,than those above+below in lv.
Yet repeatedly "stiffed" by being in the 70-90% of lv cap range who seem to get the short end of the stick.
All this may sound like sour grapes lol,
But,in my opinion it depends on if people want to be able to compete as equals,
without a lottery win/re-morgage/divorce required,
on what is essentially a free to play game.
Which imho. is AGE+DEVs fault for ever allowing it to get this bad....
Personally i dont mind it so much,as i get to buy cheap gear,
the PRO's discard as soon as better is available,
+they gotta figure out all the new stuff the expensive way lol.
then i do it,but as cheaply as possible