I like PvP, you like PvP. I keep hearing about this so-called balance. Statistically speaking, yeah, the numbers add up, but the meatbag behind the Avatar does NOT exist. All I can discern from this is either half of Eos is afk or these accounts were created & abandoned. I played a game a long time ago that was similar to RvR, but it was instanced. There were two factions, but the only way to enter was if there was balance (+/- a few players). If 10 players entered from team A, only 12/13 could enter from Team B. Players would be restricted from entering until more participated.
If not to separate PvP/PvE, then to allow for quest completion(s). Currently, SM's are farming most mobs & takes away from others who are trying to complete quests/Boss kill. This is not a major issue but it would make the game less aggravating.
Auction House or Trade channel:
This should alleviate the congestion in the towns & cities. If it doesn't, consider forcing auction house by removing/restricting personal shops.
The success rate for low level crafting should be improved. I understand that it should be a bit more difficult & risky at higher levels, but failure to +1?
failure to load the first rune?
It's bad enough you lose all runes if you fail adding the second rune & beyond, so at least give some incentive to try by having a first success.
Two issues here. Some members don't appear on the list & that stupid "Quit" button that people keep mistaking for an "Ok" button when leaving the Character Detail page. How many players have accidentally quit their guild because of this. Move this button to the bottom of the Main guild window & incorporate a confirmation window to appear if clicked.
I may have more later & I'll updated as needed.