From what I can tell, Scarlet Blade provides a strong and decent combat to the game. The animation and sound asset when fighting is superb. The skills and such are quite inuitive and quite self explanatory, so description are done well. The PvP Arena is quite well done as well, Janus is a free for all, while Turnpike gives the impression of an MOBA fight without the creeps. Transportation via bike and tele chip are quite the standard, and the quest are quite well done. The item drop rates are ok as well, however it should be made that bosses will drop something everytime, but the randomness of item can be increased. Ah another good thing, the localization, my god you translators at Aeria the game is quite well translated and released an alpha release that quickly. Although there are few quirks here and there and the couple korean words still present, the game is well translated, except for Ralph in the Buzzard Camp, he still has his Korean VA.
However, now onto the bad parts in my opinion. First off, although I praised the rapid translation, I must also argue against it, the amount of times where quest label monsters incorrectly is staggering, although annoying not detrimental to the overall game. The game's enchanting system needs several work, it should provide a viable feedback on what the chance of success or failure, as well as the expense of upgrading may be too high. The quest can get quite repeative, unsure how the dailies and repeats will be if it is the same exact thing multiple time, i.e the repeat is the same quest over and over, rather than a random shuffle or quests. The character stats also need much more help, what does VOID or CH-ACC mean? Another thing that may need to be fixed is the optimization and the difference in quality. The difference at least to me, High and Best seem somewhat actually the same. Dungeons, the difficulty between here and there may not be balanced, I don't know it may simply be biased, but as a Shadow Walker, the BitterCore/Jupiter Core dungeon was hard for me at lv26, and only now until lv28 was I able to complete it. More negative sadly, the lack of combat feedback, specfically the range. During battle not being able to find the maximum range of a skill, thus walking into an enemy is somewhat annoying, but can be fixed if the radius of the skill is displayed.
Currently PvP as a Shadow Walker is somewhat annoying, specfically our escape move. Although yes we have an invisability skill, our flashstep/jumpjet is fairly underpowered for its purpose. Aiming out of range will have your character stand still and walk toward to the minimum range. Not only does PvP require precise actions where the jumpjet may be too far out, the cast time on it is not as instant, as being hit once will cancel the animation no matter what.
Overall the game itself is amazing, stable and fun. With a few klinks here and there, the game will provide several hours of gameplay in one sitting. The game's difficulty cannot be discern as the penalty are not in effect at the moment. Dungeons and the such are great fun, although even more challenging then what they are with a party. The drops are somewhat fair, but very much random if a monster will drop or not. But in the end, the game itself is very fun for a old and tried hotkey based MMO
- Bonbon, Alpha Tester
edit- will add more once it comes to mind V will add below