In the many reports that our GM's give us, we hear about new content, great updates, amazing additions. PVP is just darn fantastic, the recommendations of certain players have been utilized and I see that EVERY bracket is active and EA/FA/WSB run 100% of the time.
No, far from it. I think that multiple people across all brackets seem to understand that our PVP sector is undergoing a bit of a slow down. It's losing speed, our velocity is constant and our acceleration = 0, we don't seem to be going anywhere, is that bad? Maybe.
So let's just jump to the juicy stuff, which is: How can we revitalize our PVP to match the needs of our brackets and maximize our perceived "fun". Simple, we revert certain aspects of our PVP brackets to the way they once were. Well, gosh, how was our PVP back in the day? Ask around, the answer will be something like "It ran a lot more than what it does now /o/."
How do we go about doing this? We look at what made PVP successful in the past, and we re-implement these in our brackets all over again. That leads me to, oh wait, taboo, stacking, arena locks, midgame join and finally incentives.
Stacking: Technically speaking it was just known as "party join", "team join", whatever you want to call it. It was a feature that allowed players to party up with another player and basically guarantee they were on your team. imo it was a great feature, sometimes it was annoying, but nonetheless it gave PVP a sense of real teamwork and coordination.
Rather than playing with Bob or Joe, who have no clue what their doing, perhaps don't even speak eng-rish, you could play with you friends!. Con's: Man you can make people rage in front of their screens with this one, the people who will argue against this are like the angry german kid when he died in Unreal Tournament, jk...
Real cons are that it scares away new players, low geared players, makes their job of grinding their sets and leveling to the next bracket MORE difficult. It doesn't look good to the higher brackets because well, the most OP will just obliterate them if you aren't their friends. (add more if I'm missing something). I would suggest we bring this feature back, in some way or another, because #1 it can be an incentive to PVP, #2 it can increase your chances of winning, and #3 it makes playing arena more fun with your friends.
Arena Locks: This is a no brainer, we had this feature a couple of weeks after the merger between Siropas/Alice. Old timers know that it basically forced them to play certain arenas at certain times. What in game is sort of like it right now? Hall of Judgement. This imo would work really well across ALL brackets, because it takes away the mundane sight of seeing the same bracket start ALL the time.
Level 40's - WSB, Level 50's - WSB, Level 60's - FA, 70 - EA, 80 - FA, 90 - FA. Look's like if I want to play more FA, I should make a 60,80, or 90 alt, easily done. If I want to play EA, 70 is the only place to go, thank you Grand Fantasia <3. What should be done is that Arena locks should be put in place, so for example on certain days of the week we have certain dailies, instead of HAVING a daily that says "WSB" we should lock the other arenas that are not corresponding with the daily.
Sounds simple: Monday - WSB daily, EA/FA locked (sorry), Tuesday - FA daily, EA/WSB locked, so on and so forth.
Mid game join: Why the bleep was this removed? God knows, all it let you do was join a current game that was in action as long as there was room, so you had hope that there was another player who might help your desperate team. Instead of being oblivious to the amount of other games in play it allow you to join other arenas and help out. My recommendation would be to bring this back immediately. It served no harmful purpose and it made playing in arena way easier.
Incentives: Is there a reason to play PVP in GF? No, this is a pretty good PVE game, I completely agree, but the AFK lvl 90's don't and their numerous alt's in different brackets totally agree with them. What is an incentive? It's a reason to do something, usually the reason benefits you and thus you would want to continue said action. Incentives right now - PVP sets, brown horses, black horses, nuts and fruits, blueprints, and sprite cards. Did I miss something? Hopefully not, but there isn't a very good reason to PVP, so people can just glance over it and not care.
I understand the PVE argument, it's legit but for everyone else who seek to derive just a tad bit more pleasure and interaction between PVE and PVP, it wouldn't hurt to have level 90 players have to do arena to get their lvl 90 yellow mats or something along those lines...
So now what?
Let's talk, the thread is for open discussion over what we can do to advance the PVP experience in Grand Fantasia. To unite in some ideas and to weed out others, and to propose brand new ideas.
Were there other topics I should have included other than Stacking, Locks, Mid game join, Incentives? Post!