The only way pvp is ever going to be active again is to ask some questions. where is everyone,what went wrong and how to get them back.unless these questions are not answered then x.x.i dont see the problem base at pvp level but at game level.players must first be active to get pvp to start and be active.
I MEAN NO DISRESPECT TO ANYONE I JUST TELL IT AS IT IS
As someone who played this game from beta through L65 release, I can tell you what the biggest problem with this game was then: arena stacking
. EA and HF were the only arena's then and HF was new. Both ran consistently at 40 bracket even with the stacking issues. Complete lack of balance is the key to killing the arenas, so if you want to completely kill off pvp; bring back stacking.
Max fort rate. As suggested earlier there should be a cutoff for max fort rate by bracket. This gives new
players a chance of competing without being little more than target practice. This is what you want isn't it, fresh faces in the arena?
Back when EA was the main arena and HF was new and didn't run as often as EA; the max fort was +9. A new player with decent gear and no fort at all could still compete (somewhat) without having their heads handed to them on a platter in 1/2 a second. Some classes have a hard enough time competing in area (this is why the fear lock issue, it's payback for griefing that occurred at the lower brackets >XD), so when the max fort was changed to +18 it guaranteed the eventual death of pvp for all but high level alts and players with lots of $$$ to throw away. Right now the fix for this is to either spend lots so you can compete in each bracket as you level up. Or make what is essentially a through-away char, level it up to max or near max, and use that char as a sugar daddy so the character that you really wanted to make can have some hope of competing in the various brackets as you level it. I'm limited to 3 "free" chars and I'm forced to use one as a through-away just so I can have some hope of getting pvp armor in some time less than never? What a stupid concept.
The worst argument I've ever seen in favor of stacking is that some don't want to pvp their guildies/friends. Really? Then why is it that I see you pvp'ing your friends/guildies in Kas, all times day and night between matches? Because you don't want to fight them or because you don't want to fight them when it might matter?
I have no issue with a lover stack.
If the tables for the clays can be rotated, then the rewards for pvp can be rotated. Seriously, it is exactly the same rewards as it was back when the game was new. Literally, nothing has changed. Fresh rewards might go a long way towards reviving pvp, but only if other changes (like max fort rate cutoff) are also implemented. Otherwise it's just a fresh stick to beat a dead horse.