M4lightning wrote: |
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The things I dont like are:
4- The difference of gold with Ogres and Temple are very little, and their difference is really big, I would suggest not to nerf Ogres, but to increase gold obtained in Temple, since its a dungeon.
5- Dungeons (like Temple) should have a boost in exp (around 10-20%), since monsters there are a bit overpowered.
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The other points are merely opinion but I'd like to address these since they are more subjective.
Ogres give an average of 200 gold solo.
Temple gives around 350-450 gold solo.
That's a substantial difference (perhaps you were in a party?)
The reason ogre farming is effective is simple the kill rate and pull rate (I can keep an ogre pull full to max aggro).
As for XP:
Level 37 mobs outside Emphlant I tested at 32. They gave me .6 %
At that same level, One mob in Floor 2 of temple gave me 1.3% (Level 31 mobs)
Ogres gave me .06 (25)
So I do believe what you are suggesting here is already incorporated. The key factor that might be bogging down your experience in dungeon is the need for a party to make it effective. And every party member takes from your exp/gold.