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Shoshko

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Joined
04 May 2008
Posts
83
Location
Egypt
PostedJan 21, 2013 8:28 pm

SwordMage Comprehensive Guide

Hello,

Im going to share my little knowledge about SM. Smile I played this game in CB for few days got charcs 35 but not really deep in game cuz it lacks endgame content. I decided to stop playing for the time being, checking from time to time if something gets interesting so I will sadly look for something else. The community here is nice,grown up, respectful. I never made a guide be4 but I decided to do one before I leave here to help others Smile Ok enough with this lets get started xD

Pros, cons. Im not really good at that but umm...
pros:
heals
AoE & DoT
good overall kit
ranged skills

cons:
not a 1vs1 class
offensive skills are lame but aoe/dot

What does this build offer?
Hybrid and alot of viable roles.

PvE:

Sustain
Good dodge rate
You can be the lurer, u can be the aoer, u can be the healer
Good aoe solo

PvP:

Best Buffer for your Party ever.
When group pvp starts, warriors and paladin will go to casters/healers mostly. their casters take their range and focus your warriors or near casters/healers. u will be focused but u wont be an easy target
anks focus Healers, caster but u can survive well with good physical dodge rate.
With ur physical dodge + heals your are not an easy target.
position well focus ur targets, go in aoe/dot, go out use ur range, heal. This u will get from experience nothing I can help u with. ^_^

STATS:

Con : hp, hp regen
Dex : evasion, physical accuracy
Int : magical attack, mag crit
Wis : mp & mp regen

well as for starting, Swordmage are all easy, I didnt have to add any stat points till atleast lv 20.
My choice is Con.

Why?
I see this is the most reasonable or useful stat of all the rest.
Dex > ok it might be broken and people pve really easy but this is an unreliable stat. few crit in pvp and u r dead, and dodge will get adusted sooner or later
Int > not worth it really, u r not a real magical dmg class and never will be.
Wis > absouletely the most worthless stat. I just use mp pots and never had mp problems. Buy pots they are cheap dont waste your points

The build Im going is more Sustain + Buffs + Aoe but low dmg and less heals, I personally see this as the best build.

Skills:

we are going 27 left, 15 Right.Here is the SM skill tree in CB




not that effective adjustments done on the skills.

Lv1 > Unholy spear
lv2 > poison arrow
lv3 > poison arrow
lv4 > heal
lv5 > poison arrow (maxed)
lv6 > Death mantle
lv7 > Death mantle
lv8 > Death mantle (maxed)
lv9 > heal
lv10 > Poison cloud
lv11 > Poison cloud
lv12 > Poison cloud (maxed)
lv13 > heal (maxed)
lv14 > Mark of Shade
lv15 > mark of Shade
lv16 > mark of shade (maxed) *Right side done*
lv17 > Wolf illusion
lv18 > unholy spear
lv19 > unhloy spear (maxed)
lv20 > Dark circle
lv21 > Dark circle
lv22 > Dark circle (maxed)
lv23 > wolf Illusion
lv24 > Dark scourage
lv25 > Dark scourage
lv26 > Dark scourage (maxed)
lv27 > wolf illusion (maxed)
lv28 > Golem illusion
lv29 > Golem illusion
lv30 > Golem illusion (maxed)
lv31 > Wilding illusion
lv32 > Wilding illusion
lv33 > Wilding illusion (maxed)
lv34 > Darkness
lv35 > Spectral Knight Illusion
lv36 > Spectral Knight Illusion
lv37 > Spectral Knight Illusion (maxed)
lv38 > Darkness
lv39 > Darkness (maxed)
lv40 > Death`s Cauldron
lv41 > Aspect of the Wild
lv42 > Death`s Cauldron


Ok this Build may be weird to others:
1. Why no Group Heal?
With 3 seconds cooldown, Group Heal isnt that effective + long cd.You are not a straight healer anyway.
2. Why no Sacrifice ?
no need just noobish skill ever, u use mana to heal and u sacrifice some hp for some mp, then heal umm... a pot will give u the same mp by the time this cycle is over
3. Why not max Cauldron, Aspect of Wild?
well I believe buffs and passives more important, Aspect of wild higher levels not so effective.

Overall :
3 useless attacks (no effects)
2 Aoe
1 DoT
1 Passive
4 Buffs
Aspect of Wild effect


Runes:

well tbh Im not really keen on it nor am I good one in this but Im a suggest option or two:
red:
Con, magical attack, Int. w/e u like to want to be

yellow:
physical dodge runes. Why pve wise u will get more dodges than a full dex. build + ur buffs gives u more evasion. In pvp, melee classes have the ability to do good dmg, so how about good evasion, good hp.

Furthur:
ur choice.


Leveling:
1-30 > pretty easy nothing to say
30+ > ok if SOLO : go from lv 30-35 on Orges (lv25 mobs) why ? no annoying archers, so ur aoe focused on all, u can tank and kill 20 easily, lure with mount good leveling u wont feel like its hard. Its down is u get low lvl blues and recipes but u r leveling not gear farming so deal with it.(u can try at higher mobs but depends on armour/dmg, those are the easiest for sm most benefit for ur aoe)
if Group: well nothing to say here u know what u can and cant do play smart and dont die!


Guess thats all. This is for OB phase nothing furthur If i edit I tell.
peace.
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TheAmbiance

Rank 0
Joined
29 Sep 2012
Posts
29
Location
Korea, South
PostedJan 22, 2013 3:26 am
I don't think wisdom is useless. There are certain scenarios when a high amount of mana regeneration isn't needed, for example soloing. However if you are playing duo and doing AOE for example, using damage skills and heals can be quite mana consuming. Moreover if you are healing a full party in PvP, busting out buffs, debuffs, heals, team heals, and most especially critical heals, having mana regeneration is gonna be great. PvP will require much more mana use from a ShadowMage I think.

blackdeath101

GameSage: Forum
blackdeath101
Joined
19 Aug 2007
Posts
12290
Location
Virginia United States
PostedJan 22, 2013 8:38 am
TheAmbiance wrote:
I don't think wisdom is useless. There are certain scenarios when a high amount of mana regeneration isn't needed, for example soloing. However if you are playing duo and doing AOE for example, using damage skills and heals can be quite mana consuming. Moreover if you are healing a full party in PvP, busting out buffs, debuffs, heals, team heals, and most especially critical heals, having mana regeneration is gonna be great. PvP will require much more mana use from a ShadowMage I think.  


Personally I go full CON as well.. but in addition to mana intensive skills, PvP Shadowmages going in the healer tree can get the 2 skills to drain mana. Normally a potion would be enough to continue spamming your skills but a potion would be counteracting the effects of the mana drain and spamming skills will deplete your mana. No mana and low mana regeneration = sitting duck.

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